You're right qqref, I haven't been active in a long time, at least not on-line. I regularly practice at Star Bucks after bicycling and meet people there all the time who are curious, and this keeps my times from sliding, but I have not put any "serious" effort into improving my method for many years. Lots of little improvements come to me here and there but nothing major. I also have just recently started working on notation, as in the past I've always just followed the patterns without any thought regarding notation. So I'm a bit slow reading the posted algorithms, and though I've come up with my own notation method I'm determined to come up with yet another method that includes all the objectives of solving a cube, not just recording the moves. I hope to both improve and document my advanced method next year. I never took the step to computer modeling in the past because I felt it would spoil the fun, but now that so many have improved beyond my level I think I have no choice about it. I'm going to start on that next year as well to see if I can get a sub-15 average.
A lot of what I know just comes from random conversation rather than actual research, so if there are other techniques that simultaneously permute and orient every piece at every stage then I'll remove that part of my post. I thought mine was unique in that respect. I know fridrich does not. Neither does Petrus. I have not looked into the others, but I'll take your word on it. I'll try to come up with some better videos as well, as that one had little preparation.
I agree with your note regarding wristing technique, I have known for a long time now that my fingering methods need improvement so I'm looking into the new fingering techniques and tossing around some additional ideas to see what combination of techniques I'm going to switch to. Thing is, I sometimes get into a mode where I can go extremely fast, but I can't maintain that mode for long, and I think it is just a more precise mode rather than any special technique, and depends on a lot of things, like cube condition, temperature, warm up, and the right amount of coffee. However, if I can codify that method then it will be the best one. With it I can turn about 8 times per second, which is normally very hard to do using a method with many algorithms.