Cride5
Premium Member
As a ZZ user looking to get into 4x4, I've been trying to find a nice way to solve the 4x4 by doing EO after reduction. The idea would be to do just EO inspection, and solve the line after EO (and/or EO parity). My inspecction time for EO (without the line) is probably quick enough for this approach to be practical.
So what I'm looking for is the shortest sequence of moves which change an odd-number of flipped dedges into an even number, while maintaining the edge pairs and centres. The alg must not permute the centres (relative to each other), but may permute the dedges and corners in any way.
I'm not sure if this is the best way, but my preferred system for measuring 4x4 movecounts from a speedsolving perspective is block turn metric.
I'm aware of (and have had a good read of) these threads:
http://www.speedsolving.com/forum/showthread.php?t=17839
http://www.speedsolving.com/forum/showthread.php?t=15614
.. and so far the shortest sequence appears to be:
r U2 r' U2 r' D2 r D2 r' B2 r B2 r' (13 btm)
Along with its derivatives:
r U2 r' F2 l' B2 l B2 l' D2 l D2 l'
r U2 l' U2 r' B2 l B2 r' B2 l B2 l'
r U2 l' U2 x' r' U2 l U2 r' U2 l U2 l'
Found here:
http://www.speedsolving.com/forum/showthread.php?p=303819#post303819
http://www.speedsolving.com/forum/showthread.php?p=309415#post309415
So what I'm looking for is the shortest sequence of moves which change an odd-number of flipped dedges into an even number, while maintaining the edge pairs and centres. The alg must not permute the centres (relative to each other), but may permute the dedges and corners in any way.
I'm not sure if this is the best way, but my preferred system for measuring 4x4 movecounts from a speedsolving perspective is block turn metric.
I'm aware of (and have had a good read of) these threads:
http://www.speedsolving.com/forum/showthread.php?t=17839
http://www.speedsolving.com/forum/showthread.php?t=15614
.. and so far the shortest sequence appears to be:
r U2 r' U2 r' D2 r D2 r' B2 r B2 r' (13 btm)
Along with its derivatives:
r U2 r' F2 l' B2 l B2 l' D2 l D2 l'
r U2 l' U2 r' B2 l B2 r' B2 l B2 l'
r U2 l' U2 x' r' U2 l U2 r' U2 l U2 l'
Found here:
http://www.speedsolving.com/forum/showthread.php?p=303819#post303819
http://www.speedsolving.com/forum/showthread.php?p=309415#post309415
