[Help Thread] Beginners Method Discussion thread

5. CO, if 1 corner good put it bottom left, if not, put yellow sticker on bottom left facing left, and do SUNES until complete.
have you considered something like this?
http://shellie.nfshost.com/cube/index.php (Step 5.)

I never saw this before. And that's a very nice page for the beginner's method! Thanks for that link. This is interesting. Doing step 5 in that way is really just an optimization, making the step a little bit faster at the cost of having to remember a little more. For me the MUCH more major advantage is that you can actually use the two algs to get a 3cycle (just apply the first, and then fix the orientation using the 2nd), result is a 3cycle. And the order you do them in gives you different directions. That means you wouldnt have to remember extra alg for edge permutation! That may be worth it? Maybe its too slow

and RampageCuber thanks those are pretty nice


EDIT: Maybe I am over complicating.. I just know that look on peoples faces when they realize that they actually need to learn ALGORITHMS to solve the cube. It seems to be a very discouraging fact for many. I dont know...
 
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I have a few simple rules I came up with to make sure my little brother whom I just recently taught LBL from doing more sunes than he has to do.

1. If you have only 2 stickers, hold them towards you
2. If you have 2 stickers, but other stickers too, put them on the left
3. Any other case, put a sticker on FLU

This way you get sune/antisune in one sune tops everytime.
 
If i had to choose one 3x3x3 begginers method tutorial on youtube, it would

have to be Rob's. They are perfect and he does a great job explaining things.

Before his tutorials, i was like :confused:. After, i was :D :D :D
 
best beginner method to learn? one that takes least time/effort to learn?

is it hte standard form a cross on one layer, add middle layer edges, put cross on top layer, get top layer corners in and oriented correctly?
 
8355?

There was this one method which required a super low number of algs...
I'm sure its on the wiki, but Im in chem lab (LOL) right now, and cant really do it.
 
OK, first i would like to say thanks a lot to badmephisto many of his great YouTube video (Cross,F2L, 2 look OLL, 2 look PLL, etc....) All of that video help me and keep me motivated to became a speedcuber.
Back to the topic, the first method that i used to solve my first cube is Dan Brown video (because its first in search result 'how to solve rubik's cube')
BUT, after i do more search, i found that badmephisto's Rubik Cube Solution(printable cheat sheet) is the best 3x3x3 beginner method on the net (so far...).
All the algs in that page really simple and easy to remember (check badmephisto.com and look for beginner method) CMIIW.

Last words, i think printable guide is more easy for beginner because can be used everywhere without sitting in front of your computer...

Keep up the GREAT work badmephisto !!!!
 
Also, taking the cube apart seems like a necessity to me. It is the best way to explain the "sticker/cubies" difference and it makes it much easier to understand how every step works (since every step focusses on either edges or corners)
Totally! I did this first thing every time I taught someone how to solve it. I learned how to take one apart before I learned how to solve one, and it was immensely useful in learning, as it allowed me to set up positions to experiment on, or test, instead of me just trying to make them happen.

EDIT: as for algs, I never learned or taught sune or antisune, I always used the FDF'D' etc. Alg, but looking back, sune would have been much better.

Also, Recently when I have taught people, I have introduced some more or less miniature commutators (I'm not sure that's a good term for it), namely things like FDF', for the first layers corners. It shows "move it out of the way" pretty well. I'm not sure if using ones any longer than that would be useful, I've never tried, but I think that the 3 move ones are great for intermediate beginners.
 
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Also, Recently when I have taught people, I have introduced some more or less miniature commutators (I'm not sure that's a good term for it), namely things like FDF', for the first layers corners. It shows "move it out of the way" pretty well. I'm not sure if using ones any longer than that would be useful, I've never tried, but I think that the 3 move ones are great for intermediate beginners.

I once taught someone how to solve the entire cube by using what he called "displacement". You move something out of the way, do a move or two, and put it back. Extremely easy to learn.
 
Here are my two cents. I first learned the cube in "seven steps" but when my friend broke it down to me it sure seemed like quite a bit more than seven, but I guess if you were to group it up, he was correct.

First off, I'd like to say when explaining "displacement" that miniGOINGS mentions, if you can find an incredible way to have viewers understand this, this would probably be the single handed most beneificial step to helping people understand the cube.

Solving the cross - as most beginners tuts show, orient the pieces then permute them respectively. I really like this because the two "algorithms" you would use are not only quite intuivite (when explored), but one of them sets you right up for the LL edge orientation. I'm talking about the RUR'U' trigger. If you have two adjacent solved edges, and two adjacent unsolved edges, RUR'U'. The other case is the M2 D2 M2 type case, which is quite intuitive when actually shown and the concept is grasped.

I actually learned the keyhole method, but I was actually uknown to that until 3 years after learning to cube (I never really looked up tutorials online, only tried to get better at the method I knew + learn OLL and PLL).

Anyway, three corners. This is where the "displacement" effect really comes in handy when explained correctly. From my experience teaching people, it takes a little bit to get them to understand just why you have to move things out of the way.

Solving the second layer edges was shown to me in a very intuitive manner. I picked up on this rather quick, and after some trial and error most of the people I've shown understood it rather quick.

Last layer, I think your F RUR'U' F' and f RUR'U' f' algs to orient the LL edges are great. I honestly didn't know that until I watched your videos (I honestly think your cube tuts were the first I paid much attention to because I was going for speedcubing this summer and found yours before many others, so thanks!) I used to use M' U M U2 M' U M which worked for either no edges oriented or the adjacent edges oriented. Once I saw your easy triggers I absolutely fell in love. Since the trigger is so easy to learn, and not to mention kind of from the first step (if shown correctly), it can be almost a native inclusion into this instead of a completely new algoirthm (which is what we're shooting for, right?)

Orienting the corners: I learned Sune but again at the time had no idea it was called that. I learned the hard way. Keep doing Sune until you get everything right. I believe the Sune Pathway gif shown here will be quite useful to your new tut depending on how you implement things :P

Permuting the corners: I really don't know of an "easy" way to describe how I learned it. I learned algs very similar that Erik Akkersdijk uses, except I have a cube rotation in mine almost every time, and do the same alg but with my right hand doing RU'R instead of R'UR'.

Permuting the edges: This is what I find also easy. You can use the same algorithm but consider it more of a setup move, then a swap, then an undo for the setup move. That would be as follows (assuming it's a U perm): Place solved side in the left hand while of course having the edges in the U layer. You do R2 then a U or U' (depending on which side has the cubie/sticker with the OPPOSITE color) then an S' U2 S, then move U to realign it with the bottom layer, and another R2. Obviously the U move would be another U or U' whichever you did in the first place.

I feel that the Edge Permutation algorithm is quite easy to remember since you only have to remember R2 U/U' then S' U2 S, U/U' R2. It's something easily remembered after 3 or fewer attempts for most people.

I was dumbfounded when a buddy I showed at work picked this up in one hour. The entire thing. These algorithms (and no not the F ruru trig F', but the M/U one), and solved. I was completely shocked by it.

Again, just my two cents. I honestly felt the way I learned was VERY intuitive and I loved seeing how it worked. I will admit when I show people this way most of the people it takes a little bit to understand it but in general it's not too bad. It takes my average "student" a week or so, and if they work at it a lot on their own, usually a few days if even that. The deal is that most of the people I end up showing they are lazy, hah.

Not to bump an almost 2 month old thread, but once I saw badmephisto was redoing a tut, I had to add my two cents. And I just made this forum account this morning so back up off me :P
 
Look in http://www.learn2cube.com

the beginner's method there is very easy, its very fast also, and its almost fridrich like. You just need 14 algorithms (10 if you still dont know how to build the base). Its fast, I did the cube in 45 seconds using it, the website creator said he did the cube in 30+ seconds using that method

It has 7 steps

1.) Cross
2.) Base Corners
3.) Second Layer
4.) OLLE (Orient Last Layer Edges)
5.) OLLC (Orient Last Layer Corners)
6.) PLLC (Permute Last Layer Corners)
7.) PLLE (Permute Last Layer Edges)

Just learn the method then video yourself teaching this method then post in youtube =D

BTW: Love ur vids
 
Look in http://www.learn2cube.com

the beginner's method there is very easy, its very fast also, and its almost fridrich like. You just need 14 algorithms (10 if you still dont know how to build the base). Its fast, I did the cube in 45 seconds using it, the website creator said he did the cube in 30+ seconds using that method

It has 7 steps

1.) Cross
2.) Base Corners
3.) Second Layer
4.) OLLE (Orient Last Layer Edges)
5.) OLLC (Orient Last Layer Corners)
6.) PLLC (Permute Last Layer Corners)
7.) PLLE (Permute Last Layer Edges)

Just learn the method then video yourself teaching this method then post in youtube =D

BTW: Love ur vids
This is pretty much the same method badmephisto teaches. The only differences are the algorithms for the 2nd layer, an additional algorithm for OLLC, and different algorithms for PLLC and PLLE. Badmephisto's choice of algorithms is much better, B turns just suck.
 
I learned using this method

The method here is what I learned on, and it's what I show to non-cubers when they bug me. It's an easy kind of notation (made it hell to learn singmaster when I started CFOP), and it has pictures for every step (not unique, I know, but still...). There are a few steps I don't like, for example inserting half the F2L edge pieces in backwards (he teaches the insertion trick but not its mirror, doesn't even mention it), and orienting the LL corners (the final step) with only one algorithm instead of two (R' D' R D) means that it can take up to 16 moves for each corner, or 64 moves for the whole step. This happened to me once, and it took 30 seconds to do. A CFOP user can do the whole f***ing cube in 64 moves. anyway, I still use the method with a few improvements (the Harris method for the LL corners) while I learn PLL (currently 10/21). Then I'll use 3LLL (Cross, OLL, PLL). I managed to get my average to under a minute, and my record to 39 seconds, but that's as low as I'll go. If a non-cuber's bugging you, email him the link.
 
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