no edge orientation, simpler, no block building, one cube rotation max
[/QUOTE]I thought you called it a beginners' block building method? Also, none of the stated "advantages" are really advantages, except for the 'one cube rotation max,' which I don't believe. No edge orientation means 57 OLLs. Or, even if you insert the edge and orient last layer edges simultaneously, it's still "only" 28 algorithms according to you (7 OLL's and 21 PLL's?), which you seem to believe is an advantage over only needing 7 OLL's with edge orientation. Even then, you'd need to learn the algorithms for inserting the last edge and orienting last layer edges. I also doubt that you could do this with only 1 cube rotation during the entire F2L.[/QUOTE]
You can easily avoid cube rotations during the building of your 2x2x3, and one cube rotation is all you need to solve the rest. No edge orientation doesnt mean 57 OLL's. You can use two-look, and only nine OLL's are needed. It might take six more moves, but it takes that many to orient edges BEFORE finishing f2l usually. also, sometimes, intuitive moves aren't that great for speed. If you think only 2 or 3 algs are gonna cut it YOURE WRONG. And it is possible to insert the last c/e pair (not edge)and get your edges oriented. It can be done without memorizing algs.
Here's an idea: solve a 1x1x3 line, than by using R , r , U , and u moves, get a 1x2x3 rectangle in the bottom left of the left layer. Then, solve the 2x2x3 bloc, leaving out an edge, and solve f2l by using R , r , and U moves. Afterwards, solve that edge and orient top layer edges. Finish off with OLL-PLL. This way you solve the cube without a single re-grip or cube rotation, and only 28 algs must be memorized. What do you think?
[/QUOTE]That isn't efficient for fewest moves OR speed, even without the cube rotations. Solving
with Cube rotations would be faster than without cube rotations. Also, I'm not sure whether you still believe that your method really is block building, considering your inconsistency in describing your method, but for sure it's hardly block building. The only block building is building the 1x1x3 line. Then you're just inserting the edges, just like you'd insert the F2L pairs in Fridrich.[/QUOTE]
Its not efficient for FM, but this method isn't so much a FM method as an intro to block building and FM in general(gotta clarify that.)And my method IS block building. Inserting edges CREATES blocks, and the last two steps are a 1x2x2 bloc and an f2l pair, not an edge with two f2l pairs.And, really, even f2l pairs is block building
Remember it is supposed to be SIMPLER than Petrus.
[/QUOTE]You're right, "building a 1x1x3 line then inserting the edges to expand to a 2x2x3, solving the rest of the F2L without 1 edge, then inserting that edge and orienting last layer edges simultaneously, then PLL" is much simpler than "2x2, 2x2x3, orient edges, finish F2L, OLL, then PLL."
Alright. I admit, I worded it to favor Petrus, but I do believe that Petrus is much simpler than this. The way CubeorDie worded it, He's solving in a very 'brute force' manner, with moves restricted to RrUu, which is much less simple than building blocks.[/QUOTE]
not quite...bloc building requires more consentration then edge insertion. You probably just aren't used to this, since the only official method that comes close to mine is keyhole. Edge insertion is simpler because you don't have acorner that must be correctly placed.
This method is simpler and AlMOST as fast as petrus(in my case, faster)
[/QUOTE]I think you can solve with your own method faster because you're too arrogant to actually try hard with Petrus.[/QUOTE]
NO! I've tried petrus for over a two months and my method for only a month.PLz stop hating
It makes for an easy transition into petrus.
[/QUOTE]I hardly think so. Like I said, the way Cubeordie describes it is very far away block building.[/Q
Anyway, I think that the method isn't all that great and that layer-by-layer can be considered closer to block building than this, and has more potential than cubeordie's method. Sorry to discourage you, it's just not that good of an idea.[/QUOTE]
Layer methods take WAY to much time and are really difficult to speedsolve with. Edge insertion is simple, if you work on it for a few days.And this idea not being good is an oppinion,not a fact.And this method is still kinda block building, just condensed and simplified for BEGGINER BLOCK BUILDERS
Hope I covered some of your concerns if you have any more plz comment again.