clement
Member
Corners :
A/ One piece at a time
A1/ Side effect on corners only - long setups
M2 U' M2 U2 M2 U' M2 U2 (H Perm + U2)
(R' F R F')3
A2/ Side effect on edges only - long algorithm
R U' R' U' R U R' F' R U R' U' R' F R (almost Y Perm)
A3/ Side effect on corners and edges - some bad setups, some bad cases
R2
A4/ Side effect on centers only - very bad algorithm
D L B L' U' F' L B D B' U' B L2 F' R' D r2 u D
B/ Two pieces at a time
B1/ Commutators - long computation
B2/ Turbo - many algorithms
B3/ A Perm - very long setups
C/ Four pieces at a time - impossible setups
(R2 U R2 U')3
Edges :
A/ One piece at a time
A1/ Side effect on edges only - quite long setups
M2 U' M2 U2 M2 U' M2 (H Perm)
M2 U2 M2 U2
A2/ Side effect on corners only - long algorithm
R U R' U' R' F R2 U' R' U' R U R' F' (T Perm)
A3/ Side effect on edges and centers - some bad cases
M2
A4/ Side effect on centers only - very bad algorithm
U L' R D F U r' B' U R U' R' U' r' d' R
B/ Two pieces at a time
B1/ Commutators - long computation
B2/ Turbo - many algorithms
B3/ U Perm - long setups
C/ Four pieces at a time - impossible setups
(R2 U')6
Did everyone tried some non conventional methods, just for fun ? I once solved all edges with 5-cycles (and will never do that again).
A/ One piece at a time
A1/ Side effect on corners only - long setups
M2 U' M2 U2 M2 U' M2 U2 (H Perm + U2)
(R' F R F')3
A2/ Side effect on edges only - long algorithm
R U' R' U' R U R' F' R U R' U' R' F R (almost Y Perm)
A3/ Side effect on corners and edges - some bad setups, some bad cases
R2
A4/ Side effect on centers only - very bad algorithm
D L B L' U' F' L B D B' U' B L2 F' R' D r2 u D
B/ Two pieces at a time
B1/ Commutators - long computation
B2/ Turbo - many algorithms
B3/ A Perm - very long setups
C/ Four pieces at a time - impossible setups
(R2 U R2 U')3
Edges :
A/ One piece at a time
A1/ Side effect on edges only - quite long setups
M2 U' M2 U2 M2 U' M2 (H Perm)
M2 U2 M2 U2
A2/ Side effect on corners only - long algorithm
R U R' U' R' F R2 U' R' U' R U R' F' (T Perm)
A3/ Side effect on edges and centers - some bad cases
M2
A4/ Side effect on centers only - very bad algorithm
U L' R D F U r' B' U R U' R' U' r' d' R
B/ Two pieces at a time
B1/ Commutators - long computation
B2/ Turbo - many algorithms
B3/ U Perm - long setups
C/ Four pieces at a time - impossible setups
(R2 U')6
Did everyone tried some non conventional methods, just for fun ? I once solved all edges with 5-cycles (and will never do that again).
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