#### clement

##### Member

Corners :

A/ One piece at a time

A1/ Side effect on corners only - long setups

M2 U' M2 U2 M2 U' M2 U2 (H Perm + U2)

(R' F R F')3

A2/ Side effect on edges only - long algorithm

R U' R' U' R U R' F' R U R' U' R' F R (almost Y Perm)

A3/ Side effect on corners and edges - some bad setups, some bad cases

R2

A4/ Side effect on centers only - very bad algorithm

D L B L' U' F' L B D B' U' B L2 F' R' D r2 u D

B/ Two pieces at a time

B1/ Commutators - long computation

B2/ Turbo - many algorithms

B3/ A Perm - very long setups

C/ Four pieces at a time - impossible setups

(R2 U R2 U')3

Edges :

A/ One piece at a time

A1/ Side effect on edges only - quite long setups

M2 U' M2 U2 M2 U' M2 (H Perm)

M2 U2 M2 U2

A2/ Side effect on corners only - long algorithm

R U R' U' R' F R2 U' R' U' R U R' F' (T Perm)

A3/ Side effect on edges and centers - some bad cases

M2

A4/ Side effect on centers only - very bad algorithm

U L' R D F U r' B' U R U' R' U' r' d' R

B/ Two pieces at a time

B1/ Commutators - long computation

B2/ Turbo - many algorithms

B3/ U Perm - long setups

C/ Four pieces at a time - impossible setups

(R2 U')6

Did everyone tried some non conventional methods, just for fun ? I once solved all edges with 5-cycles (and will never do that again).

A/ One piece at a time

A1/ Side effect on corners only - long setups

M2 U' M2 U2 M2 U' M2 U2 (H Perm + U2)

(R' F R F')3

A2/ Side effect on edges only - long algorithm

R U' R' U' R U R' F' R U R' U' R' F R (almost Y Perm)

A3/ Side effect on corners and edges - some bad setups, some bad cases

R2

A4/ Side effect on centers only - very bad algorithm

D L B L' U' F' L B D B' U' B L2 F' R' D r2 u D

B/ Two pieces at a time

B1/ Commutators - long computation

B2/ Turbo - many algorithms

B3/ A Perm - very long setups

C/ Four pieces at a time - impossible setups

(R2 U R2 U')3

Edges :

A/ One piece at a time

A1/ Side effect on edges only - quite long setups

M2 U' M2 U2 M2 U' M2 (H Perm)

M2 U2 M2 U2

A2/ Side effect on corners only - long algorithm

R U R' U' R' F R2 U' R' U' R U R' F' (T Perm)

A3/ Side effect on edges and centers - some bad cases

M2

A4/ Side effect on centers only - very bad algorithm

U L' R D F U r' B' U R U' R' U' r' d' R

B/ Two pieces at a time

B1/ Commutators - long computation

B2/ Turbo - many algorithms

B3/ U Perm - long setups

C/ Four pieces at a time - impossible setups

(R2 U')6

Did everyone tried some non conventional methods, just for fun ? I once solved all edges with 5-cycles (and will never do that again).

Last edited: May 13, 2009