Method similar ZB but for Corners

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I thinked a Method when you solve the last Pair F2L and Oriented corners LL.
In the next solved cases with corners Oriented in One look.
Exist this Method?
How many Algs for solve Last Pair and Oriented corners and how many Algs for solve cases with corners Oriented?
Exist a set of these algs?
 
I thinked a Method when you solve the last Pair F2L and Oriented corners LL.
In the next solved cases with corners Oriented in One look.
Exist this Method?
How many Algs for solve Last Pair and Oriented corners and how many Algs for solve cases with corners Oriented?
Exist a set of these algs?
i am learning this method suprisingly how did you know
i use WV & SV for the corners
and these last layer algs
 
i am learning this method suprisingly how did you know
i use WV & SV for the corners
and these last layer algs
I talk on my Channel YouTube with a person.
This person want develop an alg for solve Always block 1x1x3 and other two corners but I Explain Need a system Algs Yesterday about.
Today I think a version different to create block 1x1x3 and cross Yellow and the version you create a block 1x1x3 and in the next in LL Oriented and Permutation other two corners.
I thinked and I want create only corner Oriented?
I create a specular think with ZB for these thinks.
 
I talk on my Channel YouTube with a person.
This person want develop an alg for solve Always block 1x1x3 and other two corners but I Explain Need a system Algs Yesterday about.
Today I think a version different to create block 1x1x3 and cross Yellow and the version you create a block 1x1x3 and in the next in LL Oriented and Permutation other two corners.
I thinked and I want create only corner Oriented?
I create a specular think with ZB for these thinks.
In that case, the algs would multiply by 24 (6 for CP, 4 for the remaining edge)
Making it 1296 algs
 
I talk on my Channel YouTube with a person.
This person want develop an alg for solve Always block 1x1x3 and other two corners but I Explain Need a system Algs Yesterday about.
Today I think a version different to create block 1x1x3 and cross Yellow and the version you create a block 1x1x3 and in the next in LL Oriented and Permutation other two corners.
I thinked and I want create only corner Oriented?
I create a specular think with ZB for these thinks.
I can try making algs for that (just to clarify, it’s last slot->1x1x3 block and eo?).
 
@CrossPetrus no I think Is Better create Block 1x1x2 while solve the last Pair F2L cases more simple.
But I dont know to solve cube in One alg when you have block 1x1x2. I think this a new Method.
How many Algs to solve F2L and Block 1x1x2?
And How many Algs to solve cases 1LLL with block 1x1x2?
 
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I talk on my Channel YouTube with a person.
This person want develop an alg for solve Always block 1x1x3 and other two corners but I Explain Need a system Algs Yesterday about.
Today I think a version different to create block 1x1x3 and cross Yellow and the version you create a block 1x1x3 and in the next in LL Oriented and Permutation other two corners.
I thinked and I want create only corner Oriented?
I create a specular think with ZB for these thinks.
A 1x1x3 and solving the other two corners is equivalent to CLL+1. All four corners and one edge are solved. The system that I used to develop it could also be used for Platform and various other ideas that you've posted. I developed a program called Union Creator just for these kinds of steps.

 
A 1x1x3 and solving the other two corners is equivalent to CLL+1. All four corners and one edge are solved. The system that I used to develop it could also be used for Platform and various other ideas that you've posted. I developed a program called Union Creator just for these kinds of steps.

But I think solve First and second Layer Is possible Intuitive with cross and F2L but solve LL Intuitive without Algs?
CFILL
Cross+F2L+Intuitive Last Layer
Cross and F2L you can solve Intuitive for connection colours the colours coordinates.
In LL Need study a effect of sequences to Oriented and Permutation Pieces It's very difficult.
 
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But I think solve First and second Layer Is possible Intuitive with cross and F2L but solve LL Intuitive without Algs?
CFILL
Cross+F2L+Intuitive Last Layer
Cross and F2L you can solve Intuitive for connection colours the colours coordinates.
In LL Need study a effect of sequences to Oriented and Permutation Pieces It's very difficult.
I don't why the conversation shifted to intuitive LL. And it's not like using algs for LL is bad. All of the top solvers use algs. If you want the fastest, shortest, and most ergonomic last layer solutions, it is probably best to use algs.
 
Is someone able to calculate the number of algs for last layer with corners oriented? It has to be way less than ZBLL because orienting the edges reduces the LL cases by a factor of 8 (from 1LLL) and orienting the corners should reduce it by a factor of 27 (from 1LLL). So my best guess is the number of algs should be 493 * (8/27) = 146. Another very crude estimate is ELL (29 algorithms) * number of corner permutations (8) / 2 = 116.

This is good, but the problem with the last slot + orienting corners step is the great difficulty in recognizing the corners case at such high TPS.
 
Is someone able to calculate the number of algs for last layer with corners oriented? It has to be way less than ZBLL because orienting the edges reduces the LL cases by a factor of 8 (from 1LLL) and orienting the corners should reduce it by a factor of 27 (from 1LLL). So my best guess is the number of algs should be 493 * (8/27) = 146. Another very crude estimate is ELL (29 algorithms) * number of corner permutations (8) / 2 = 116.

This is good, but the problem with the last slot + orienting corners step is the great difficulty in recognizing the corners case at such high TPS.
Batch solver is outputting 155 algs for ll with co when I tried.
 
It does bring up an interesting point that could be relevant to the distant future of cubing. Namely, ZBLS solves the last slot and orients the four LL edges. But really you could modify ZBLS to orient 2 edges and 2 corners, or any combination of last layer pieces. This would change the ZBLL set, and it is highly likely that the present system (ZBLL with 4 edges oriented) is not the most efficient/ergonomic. It is likely that a different set of final orientations must produce a different ZBLL set that is faster.
 
It does bring up an interesting point that could be relevant to the distant future of cubing. Namely, ZBLS solves the last slot and orients the four LL edges. But really you could modify ZBLS to orient 2 edges and 2 corners, or any combination of last layer pieces. This would change the ZBLL set, and it is highly likely that the present system (ZBLL with 4 edges oriented) is not the most efficient/ergonomic. It is likely that a different set of final orientations must produce a different ZBLL set that is faster.
I do have a lot of free time this summer, so I could test out a lot of combos to see if I get anything interesting.
 
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