Easiest beginner method?

8355 is easier than LBL. You insert the middle edges using 3 steps instead of 8, and you don't need to learn four LL algorithms. And you missed the point of this thread, which is to find the easiest algorithms for LBL.
 
8355 is easier than LBL. You insert the middle edges using 3 steps instead of 8, and you don't need to learn four LL algorithms. And you missed the point of this thread, which is to find the easiest algorithms for LBL.

Some speedcubers who use LBL can speed up to 30 seconds!

That doesn't make it the easiest method, which is what this thread is about.
 
(Orient: L'-U-R-U'-L-U-R'-U' / Permute: R'-U2-R-U-R'-U-R).

pretty sure you mixed up the definition of orient and permute but whatever...

Pretty sure he made that post a year and a half ago and hasn't even been on the forum for a few months but whatever...
Very sure he is a she.

And the way that would require the least amount of algs is...T-Perm only or simply "understand" the moves so you don't have to call them algs
 
This is what I do for corner orientation, borrowed for Lars Petrus, the alg is just his Niklas but with the cube turned in order to make it easier for me to do the turns.

Corner Orientation:

There are three cases:

1. All corners are orientated correctly, do nothing

2. two corners are in the wrong place, hold the two corners that are correct in the RUF and RUB corners, and do the alg R U' L' U R' U' L

3. For the case of all corners are orientated incorrectly, do the previous algorithm twice in a row, and there is no need to pay attention to which corners you do it with.
 
This is what I do for corner orientation, borrowed for Lars Petrus, the alg is just his Niklas but with the cube turned in order to make it easier for me to do the turns.

Corner Orientation:

There are three cases:

1. All corners are orientated correctly, do nothing

2. two corners are in the wrong place, hold the two corners that are correct in the RUF and RUB corners, and do the alg R U' L' U R' U' L

3. For the case of all corners are orientated incorrectly, do the previous algorithm twice in a row, and there is no need to pay attention to which corners you do it with.

2. You seem to be mixing orientation and permutation
3. So it doesn't matter if I get OLL 21 or 22, doing the same alg from the same angle twice will solve them both :eek:...........NO
4. OLL 26 and 27 don't exist? Those only have 1 correctrly oriented corner
 
I've been playing with 8355 and using it to teach a co-worker who is in turn teaching it to his 7yo son. It's pretty cool, but after reading (and possibly misinterpreting) MAHTI-ANSSI's post:
(R E)*4 for EO
R' D' R D (repeated) for CO
I wondered if 8355 could be simplified even more. I just did two solves like this:
1) Solve all edges intuitively.
2) Solve the 3 corners in U with R' D' R D
3) Flip the cube over and fix any edges that are wrong.
4) Solve the new U layer just like the final step in 8355.

I guess it's not that much different, but it skips having to explain keyhole, which was confusing to two people I tried to show. I like the succinctness of it.

I should try *not* fixing the edges after flipping over and see if that works.
 
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beginners f2l, and if you only one alg of 1st look of 2 look OLL F R U R' U' F', then you can apply sune and eventually you will also PLL.
 
THE EASIEST METHOD IS THE LBL METHOD. IF YOU DON'T KNOW WHAT LBL MEAN SEARCH IT ON GOOGLE.
Very assertive statement to make without any further explanation to back it up. Are you sure? Why?

The easiest method for a beginner to learn should not have very much intuitive about it, or any need to understand the cube.

I'd imagine that the easiest beginner method (like the best speedcubing method) really depends on the nature of the student. Those with good memory and/or lower spatial/abstract reasoning skills would be likely to deal better with the simple cases and increased number of algs in basic LBL. Conversely, those poorer memory and/or better abstract reasoning (I guess I lean towards this group) would probably prefer method with slightly more complex case recognition/manipulation and less algs, such as keyhole/8355 or even Petrus :eek:

I teach 8355 with intuitive last 5-edges, since I love its elegance and I can slowly demonstrate why it works without rattling out these mystical algorithms in the process.

... plus its more fun, and isn't that what a toy is for? ;)
 
After I saw 8355, I was convinced that it was going to be *the* beginner's method. I worked with it for hours and hours. I rehearsed exactly how to explain each step to someone who knew nothing about the cube.

Then I tried teaching it. Keyhole flew over the heads of the beginners like stealth fighters. They TOTALLY did not get it at all. I think we here tend to forget just how comfortable with the cube we are.

So when you show someone how to make the cross and they can't figure out how to swap to incorrect cross pieces, despite you showing them 4 or 5 times, you begin to see just how much learning is involved in the mechanics of the cube.

Conversely, when I showed beginner #1 how to do 2nd layer edges using R U R U R U' R' U' R' and it's converse, she got it right away. SUPER fast in fact. I'm beginning to believe that LBL really is the best beginner method.

It seems that blind memorization (especially if it has a pattern!) is much more attractive to the beginner than understanding the spacial relationships on the cube. I have an admittedly TINY sample size, and I tried to teach under adverse conditions (a party), but I still think my experience says a lot about how beginners react to various techniques.

Brian.
 
It seems that blind memorization (especially if it has a pattern!) is much more attractive to the beginner than understanding the spacial relationships on the cube. I have an admittedly TINY sample size, and I tried to teach under adverse conditions (a party), but I still think my experience says a lot about how beginners react to various techniques.

Lolz, deffo a familiar situation! Many times I've tried and failed miserably to teach the Rubik's cube at a party.

You may well be right about intuition vs algs, but one thing's for sure: Rubiks + booze = uber fail :D
 
i have a beg. method w/ just 6 algorithms. one of those is for cross.

i'm too lazy to use words right now, so i'll just give the algorithms. if you can figure out what they're for, good for you. if you can't and want to know, PM me.

first layer cross -- R' U F' U'
first layer corners -- R' D' R D
middle layer edges-- R U R' U' F' U' F U and F' U' F U R U R' U'
OLL last layer cross -- F R U R' U' F'
PLL last layer cross -- R U R' U R U2 R'
PLL last layer corners -- U R U' L' U R' U' L
OLL last layer corners -- R' D' R D (same as step 1)

i liked this method because more algorithms can be added later to speed it up, before you're ready for fridrich or whatever.



^^ most useless post ever
 
For speed the LBL is pretty good but another approach is corner first.
I believe it's the best for intuitive cubing.

Step 1: Make corners of a face
Step 2: 3 corner cycle, corner orientation algorithms - 3 algorithms to learn
Step 3: Edge permutation (M/M' U2 M/M' U2) (Allans), edge orientation (similar to those used in 3OP)

Alternatively you could replace step 1 with making an entire layer.
 
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