Ok. But couldn't the other pair of edges be positioned incorrectly?
Any edge can be at any position, it doesn't matter. With BLD tracing, you can determine the number of swaps it requires to solve them. The actual number doesn't matter here, only its parity.
Let's see an example:
Assume you have a sequence of 6 numbers. When they are solved, it looks like this:
1 2 3 4 5 6
Let's say someone mixed them up:
4 6 2 3 1 5
Can you tell me, without trying to solve this, whenever they require an even or an odd number of swaps? One method is to start from position 1, and see what is there: 4.
Then go to position 4, and see what is there: 3.
Now go to position 3, and see what is there: 2.
Now go to position 2, and see what is there: 6.
Now go to position 6, and see what is there: 5.
Now go to position 3, and see what is there: 1.
So, your "sequence" is actually this: 1->4->3->2->6->5->1.
This means you can solve this case with five swaps, and you can do it even blindfolded!
Swap the 1st and 4th element. (This solves number 4, and brings 3 to the first position.)
Swap the 1st and 3th element. (This solves number 3, and brings 2 to the first position.)
Swap the 1st and 2th element. (This solves number 2, and brings 6 to the first position.)
Swap the 1st and 6th element. (This solves number 6, and brings 5 to the first position.)
Swap the 1st and 5th element. (This solves number 5, and brings 1 to the first position.)
Number 1 will be automatically solved.
This is (almost) exactly how blindsolving works. Also, in this example, the parity is odd: we needed five swaps to solve this mix. And we were able to determine that without touching or swapping anything.