Glad that you ask.
Note that I won´t be explicitely explaining everything needed in my post, feel free to ask follow-up questions if necessary.
Let´s start with a center-fixed model, shall we? It is a 3x3x3 Rubik´s Cube model in which centers never move. Therefore, you are not allowed to do whole cube rotations, nor inner-layer moves. It is quite common in a
computer solving,
God´s number being 20 is based on this model too.
If you are allowed to execute only the outer-layer turns, is the following state solvable by using an even number of quarter turns and why?
In a center-fixed model, one is allowed to do a quarter turn or a half turn, 2 quarter turns being a half turn, so a quarter turn is really what is needed for us because we can get to any possible state using only quarter turns. Now, every quarter turn of outer layer toggles a permutation of edges and corners from being even to odd, and vice versa. In the example above, the permutation of corners is odd (a 4-cycle of corners needs 3 swaps, 3 being an odd number) and the permutation of edges is also odd (a 4-cycle of edges needs 3 swaps, 3 being an odd number). Since a single quarter turn toggles the permutation of both edges and corners, and the solved state is represented by an even permutation of both edges and corners, it is not possible to solve that state using an even number of quarter turns (otherwise the solved state would be represented by an odd permutation of both edges and corners).
Anyhow, the one who can answer the question can also tell whether these 3x3x3 cube states are possible and why:
In this example, we can not use a center-fixed model, simply because centers are not referencing where the other cubies should be. Instead, we can use a corner-fixed model - we can simply fix one corner, and solve the other pieces accordingly. However, now we can use not only the outer layer turns, but also the inner layer turns (because centers are not fixed in this case). An inner-layer quarter turn toggles the permutation of edges and centers from being odd to even, and vice versa. Nevertheless, the permutation of centers is "invisible" because centers are not distinguishable here. Therefore, we can get a state in which the permutation of edges is odd, while the permutation of corners is even.
1-8: solving the left and right layers (so that I could toggle the permutation of edges without toggling the permutation of corners) using an even number of quarter turns of innner layers
9: toggling the permutation of edges (as well as permutation of centers which is not visible)
10-13: permuting the other edges using an even number of quarter turns of innner layers
14-26: orienting the last 2 edges using an even number of quarter turns of innner layers
In this example we can immediately see that an odd number of quarter turns is needed to fix the black center piece (e.g. by a U' move). But an odd number of quarter turns of outer layers will toggle the permutation of corners and edges from being even to odd => that state is unsolvable because the solved state is represented by an even permutation of both corners and edges.
In this example, we need an odd number of quarter turns of outer layers to get the permutation of both edges and corners from being odd to even. However, an odd number of quarter turns will mess up at least 1 center piece => that state is unsolvable.
In this example, we need an even number of quarter turns of outer layers to fix the black center piece (e.g. by a U2 move), as well as 2 swaps of edges and 2 swaps of corners => there is no contradiction here, it should be solvable.
1-7: solving the first corner
8-11: solving the second corner
12-19: solving the third corner
20-23: solving the fourth corner
24-47: solving the edges one by one in a similar way as corners
Now you should be able to tell whether the following state is solvable and why: