JDAW6
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I can predict some of the blocks in pll while doing at full speed but only on some of the olls like oll 33, 37 , 24 , 6 and 5.
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Do you mean with the RUD 2-twist? Assuming your 2-sided PLL recognition is good, you don't have to slow down at all. That's why it has potential to be faster than normal OLL + PLL for OLL 23. If you disagree, I would love to hear an actual logical argument against itHow much slower must you execute OLL to have enough time to predict the PLL before finishing the OLL?![]()
Yeah, I've done a lot of testing with it. I also thought it would be slower at first lol. I'll come back soon with some results!Have you tried timing LL with this? I'd love to see some actual tests because this looks slow and directly worse than just doing OLL -> PLL
So, I'm not sure how to compare my method with standard OLL + PLL in the best way, but I tried a couple of different things. First, I made an ao12 of my method + a random Jb Perm (random angle and AUF), and compared it with the standard OLL + random Jb Perm. In both cases, I started the execution not knowing the angle of the Jb Perm. My method got a 1.99 ao12, and the standard method got a 2.38 ao12. The reason why I limited myself to only Jb Perm, was to get rid of as much variance as possible. Even though the only method that actually benefits from limiting the PLL's to only one (making recognition faster), my method was still significantly faster.Have you tried timing LL with this? I'd love to see some actual tests because this looks slow and directly worse than just doing OLL -> PLL
My logical argument is that OLL 23 is sub 0.7Do you mean with the RUD 2-twist? Assuming your 2-sided PLL recognition is good, you don't have to slow down at all. That's why it has potential to be faster than normal OLL + PLL for OLL 23. If you disagree, I would love to hear an actual logical argument against it![]()
In order to make a better comparison, you should do maybe an Ao50 with PLL scrambles then twisting the corner without looking. Knowing ahead of time it is J perm is going to skew the results, and not every PLL is equally easy to recognize, especially while turns are being made.So, I'm not sure how to compare my method with standard OLL + PLL in the best way, but I tried a couple of different things. First, I made an ao12 of my method + a random Jb Perm (random angle and AUF), and compared it with the standard OLL + random Jb Perm. In both cases, I started the execution not knowing the angle of the Jb Perm. My method got a 1.99 ao12, and the standard method got a 2.38 ao12. The reason why I limited myself to only Jb Perm, was to get rid of as much variance as possible. Even though the only method that actually benefits from limiting the PLL's to only one (making recognition faster), my method was still significantly faster.
I also tried another ao12 with random Jb perms and the standard OLL algorithm, knowing the angle beforehand, and I got a 2.01 ao12. It's so close to my method, that I can't say for sure which one is actually faster, but my theory is that the reason they're so close is because the OLL ends with thumbs down, meaning that there's still a pause between OLL and PLL. As I mentioned before, the difference in OLL execution time is actually very small (about 0.2s for me), so I think it makes sense.
This of course isn't a perfect comparison against ROLL/JOLL with the standard algorithm, but it's at least something. Please let me know if you have any ideas for making a better comparision![]()
That is kind of a logical argument, except that you completely forgot to compare it with how fast the RUD 2-twist is. If OLL 23 is sub 0.7 for you, I wouldn't be surprised if you can execute the RUD 2-twist sub 0.9, but correct me if I'm wrong!My logical argument is that OLL 23 is sub 0.7![]()
I can, but why would I bother? Using the back mirror of the standard OLL 23 alg from the one in your video, I can predict the important part of PLL recog anyway without slowing down. Besides, executing 2-twist fast in a solve is inconsistent. Standard is much more stable.I wouldn't be surprised if you can execute the RUD 2-twist sub 0.9, but correct me if I'm wrong!
If you're going to use risk as an argument, it's better to compare how fast you can execute both of them consistently, starting from homegrip (assuming that's how you're holding the cube when doing OLL recognition). Also, you have to consider how fast your PLL recognition actually is. If you pause longer than how much faster your OLL is than the 2-twist, the 2-twist is going to be faster. Otherwise it's slower. It's pretty simple actually. Of course, none of that matters if you're simply not interested in the methodI can, but why would I bother? Using the back mirror of the standard OLL 23 alg from the one in your video, I can predict the important part of PLL recog anyway without slowing down. Besides, executing 2-twist fast in a solve is inconsistent. Standard is much more stable.
edit: 1000th message![]()
Hmm, I might try that! But I get the feeling that it's not the best way to get accurate results, since it introduces a lot of variance caused by PLL execution.In order to make a better comparison, you should do maybe an Ao50 with PLL scrambles then twisting the corner without looking. Knowing ahead of time it is J perm is going to skew the results, and not every PLL is equally easy to recognize, especially while turns are being made.
So, I'm not sure how to interpret the results, but I just did what you suggested. I got a 3.35 ao50 with the standard OLL, and 2.97 ao50 with my method.In order to make a better comparison, you should do maybe an Ao50 with PLL scrambles then twisting the corner without looking. Knowing ahead of time it is J perm is going to skew the results, and not every PLL is equally easy to recognize, especially while turns are being made.
It is the most accurate result. You don’t know what PLL case you’re gonna getHmm, I might try that! But I get the feeling that it's not the best way to get accurate results, since it introduces a lot of variance caused by PLL execution.
Also, recognizing the PLL while turns are being made is no problem at all, since most of the stickers used for 2-side PLL recognition don't move at all. Admittedly, it takes some practice to getting used to imagining the last sticker, but it's very easy to do.
The problem with that is that there's a lot of variance in PLL, both when it comes to what cases you get, and how well you manage to execute them. Sometimes you're lucky and get a lot of good cases, and sometimes you lock up a lot. That's why I chose Jb Perm, since it pretty much gets rid of both of those problems (since it's very consistent for me). Admittedly, it's got some other problems though.It is the most accurate result. You don’t know what PLL case you’re gonna get
Who cares if there’s a lot of variance in PLL? Get good and reduce it then. But the simple fact that you are trying to dodge is that you CANNOT make a claim about something being better when you are only setting things up to produce favorable results. By just using J perm you’re effectively just practicing this on 4 ZBLLs out of 72. So yeah, you’re gonna get faster at recognizing them with practice but you’re probably gonna suck at recognizing thing like G perms from diff angles.The problem with that is that there's a lot of variance in PLL, both when it comes to what cases you get, and how well you manage to execute them. Sometimes you're lucky and get a lot of good cases, and sometimes you lock up a lot. That's why I chose Jb Perm, since it pretty much gets rid of both of those problems (since it's very consistent for me). Admittedly, it's got some other problems though.
On the other hand, with a sufficiently big average, the results are going to become more accurate, but I doubt that 50 is enough. I think there's a better way of getting a pretty accurate results, which I'll show you soon!
Do you realize that setting up Jb perms literally only works in the favor of the standard OLL? Not knowing the PLL beforehand will slow down my recognition a very small amount, and that just works in the favor of my method. Also, who said recognition was a problem? I was talking about the variance caused by PLL execution, not the recognition. And nobody ever said I'm using that as practice lol. That being said, I never said that my ao12 of Jb Perms was a perfect comparison, and I agree that it doesn't prove anything.Who cares if there’s a lot of variance in PLL? Get good and reduce it then. But the simple fact that you are trying to dodge is that you CANNOT make a claim about something being better when you are only setting things up to produce favorable results. By just using J perm you’re effectively just practicing this on 4 ZBLLs out of 72. So yeah, you’re gonna get faster at recognizing them with practice but you’re probably gonna suck at recognizing thing like G perms from diff angles.
You aren’t going to have any control about what PLL you are going to get in real solves. So if you are saying “it’s good when I get J perm but I’m screwed when it’s Gb perm” or whatever, that means that you cannot claim it’s actually faster.
I’d also rather take the data from 50 attempts with random PLLs than 10000 biased attempts with just J perms.
Doing an Ao50 is something I would constitute as practice.Lm
Do you realize that setting up Jb perms literally only works in the favor of the standard OLL? Not knowing the PLL beforehand will slow down my recognition a very small amount, and that just works in the favor of my method. Also, who said recognition was a problem? I was talking about the variance caused by PLL execution, not the recognition. And nobody ever said I'm using that as practice lol. That being said, I never said that my ao12 of Jb Perms was a perfect comparison, and I agree that it doesn't prove anything.
Also, the fact that you completely ignore the fact that I actually did an ao50 is just hilarious.
I agree that the ao50 doesn't really prove anything. It seems like I misunderstood you when you said that "It is the most accurate result". I guess we're on the same page then. Also, I agree that my ao12 doesn't take everything into consideration. That's why said it's not perfect and doesn't prove anything. So far we agree.Doing an Ao50 is something I would constitute as practice.
Recognition is objectively a problem that you are not taking into account. PLLs are not equally easy to recognize from a given angle. J perm has big blocks which makes it easier to recognize than a G perm like I mentioned previously. The reason I am pointing this out is not for comparison to doing normal OLL, but to point out your own data might be misleading to yourself because of the limited sample. IE, you need to absolutely be able to nail the recognition and have ZERO pause going into the PLL or you will have done twice the moves to orient corners and still have to stop and recognize the case.