BLD method choice

Thanks!

Well, M2 is something I'm looking forward to learn, I just *love* those M-slice moves. :)

So I guess I should try classic Pochmann and 3OP for a week each and then choose one of those, as M2/* is definitely not something I can start with right now.
No, start with M2, I see no reason not too.

yea but with classic pochmann you dont really need to learn new algs

:rolleyes: You don't learn algs for M2!!!! They're just completely intuitive setups. Except for maybe shooting to UF and DB but seriously, how hard is it to learn U2 M' U2 M'?

dont forget BU and BD and FU
 
Thanks!

Well, M2 is something I'm looking forward to learn, I just *love* those M-slice moves. :)

So I guess I should try classic Pochmann and 3OP for a week each and then choose one of those, as M2/* is definitely not something I can start with right now.
No, start with M2, I see no reason not too.

yea but with classic pochmann you dont really need to learn new algs

:rolleyes: You don't learn algs for M2!!!! They're just completely intuitive setups. Except for maybe shooting to UF and DB but seriously, how hard is it to learn U2 M' U2 M'?

dont forget BU and BD and FU

i do without those. It is very easy to keep track of flipped M-slice edges.
 
Don't worry, Stefan is just complimenting you on your hilarious choice of user name.

For shooting to the M-slice, I just use:

UB, BU: M2
DB, BD: M U2 M U2
UF, FU: U2 M' U2 M'

For BU, BD, and FU, you'll be putting your edge in flipped the wrong way.

When you're memorizing, if you know you're going to shoot to BU (for example) somewhere in your solve, just make sure that the next sticker you memo is the sticker that UB shoots to. This is because after your M2, UB will be in the buffer, not BU. Same goes for BD and FU.

While you memo, just make sure you keep track of all "wrong" M-slice edges you encounter, and flip them at the end. Hope that helps.

EDIT: I'm assuming your buffer is DF
 
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For what it's worth, I started with 3OP method and still have not changed yet to either Classic or M2 Pochmann or free style. I am accustomed to memorizing the edge/corner orientations/cycles separately. I've always like the fact that it's easy for me to train on each of those 4 phases independently.
 
My recommendation will be old pochmann first. Not just corners, but also edges. It's still easy to switch to M2, but to learn and understand the concepts, old pochmann is cleaner. Particularly because edges are solved exactly like the corners, including the same kind of side effect. Mixing old pochmann corners with M2 edges is already mixing two very different side effects, and the M slice toggling does throw many people off at first.

Take it from mr. Pochmann.
I tried a few other methods before settling on Old Pochmann (starting out)
and it seems the most logical and obvious for me.

But for you guys that advocate other stuff, could you maybe link to a good tutorial so we can see what it's all about.
 
Need some help here deciding what to learn next after classic Pochmann...

I learned classic Pochmann because it's probably the easiest method to understand. However, I felt that it isn't very effective in terms of speed since you waste a lot of moves for swapping just 2 pieces a time. On the other hand, 3OP permutations looked pretty nice, but I totally failed with 4-step memo. Also, I read the description of TuRBo method and instantly liked it, howewer, it's probably too much to start with (all the additional algs and such).

So, I came up with this idea: do a solve as in classic Pochmann, but instead of preparing pieces for T/J/Y-perms, prepare them for U/A-perms. It's like classic Pochmann solve, but solving two pieces a time instead of one. Or 3-cycles with orienting "on the fly". Or very simplified TuRBo, only with longer setup moves. And it feels kind of "natural" and noob-friendly. I tried to use this for edges, with success. Using UF as buffer, I place next 2 pieces to UL/UR, UL/UB or UR/UB and do U-perm. Of course, there can be the usual parity issues, but still...

So what do you guys think of this "method"? Are there any real downsides I missed? Is it worth continuing to use this for edges? For corners? (with probable transition to TuRBo later on)

Also, I know M2 is considered one of the fastest methods for edges, but how is M2 compared to TuRBo edges in execution speed and move count? Since I'm standing in the middle of a crossroads, I might as well just learn M2 instead... Are there any top BLD cubers who use TuRBo as their main method for edges?
 
So what do you guys think of this "method"? Are there any real downsides I missed? Is it worth continuing to use this for edges? For corners? (with probable transition to TuRBo later on)

I'm sub-3 using this method for corners and edges, and improving still. Extending to TuRBo and freestyle is easy. So yeah, it's not bad.
 
Hey I don't want to sound like a n00b, but I tried old pochmann, and I didn't really understand it. There is only on alg to orient corners, and how do you know what is going to go were next? Am I mising something? Thanks in advance.

EDIT: Also, if this is the same as old pochmann, should I read it to better understand how it works? Or is it different?
 
Thanks man. I also just found the tutorial here, and I heard it's really great; it also looks like it covers things extensively.
 
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