BLD method choice

WTSnacks

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Jan 18, 2009
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Sorry if this was already answered, but I used that search thingy and didn't find any useful info.

Could you please tell, what is the best BLD method for beginner, which is also "compatible" with more advanced methods? What I mean is: it should be relatively easy to learn, but I don't want to re-learn everything from scratch when moving to more advanced/difficult methods. Like, for example, beginner's method with 2-look OLL, 2-look PLL for "normal" solving, which allows smooth transition to Fridrich.

What do you suggest to learn first and what next? (Yes, I have read the descriptions of most popular methods, but all of them still look equally scary to me...)
 
Do not be scared by blindfold methods, I was at first, but after I tried them, they became easier. You have several options. You could go in these main directions for blindfold cubing:

1. Learn 3OP, uses three cycles and handles orientation and permutation separately

2. Learn Old Pochmann (sometimes also called Classic Pochmann) that uses two cycles and does orientation and permutation together.

I prefer Old Pochmann, but 3OP uses three cycles, which is what is used in freestyle (most of the time), which is currently the fastest method (and hardest).

EDIT: After learning either one of these, when you get better, you can learn M2 for edges blindfolded, it's very fast.
 
Hi there,

For a beginner, I suggest you learn Pochmann. It is really easy to understand and execute. You can then learn 3OP and then 3OP with M2 for edges, and then learn how to do 3 sticker cycling, which is very fast.
 
Thanks!

Well, M2 is something I'm looking forward to learn, I just *love* those M-slice moves. :)

So I guess I should try classic Pochmann and 3OP for a week each and then choose one of those, as M2/* is definitely not something I can start with right now.
 
Thanks!

Well, M2 is something I'm looking forward to learn, I just *love* those M-slice moves. :)

So I guess I should try classic Pochmann and 3OP for a week each and then choose one of those, as M2/* is definitely not something I can start with right now.
No, start with M2, I see no reason not too.
 
Thanks!

Well, M2 is something I'm looking forward to learn, I just *love* those M-slice moves. :)

So I guess I should try classic Pochmann and 3OP for a week each and then choose one of those, as M2/* is definitely not something I can start with right now.
No, start with M2, I see no reason not too.

yea but with classic pochmann you dont really need to learn new algs
 
Thanks!

Well, M2 is something I'm looking forward to learn, I just *love* those M-slice moves. :)

So I guess I should try classic Pochmann and 3OP for a week each and then choose one of those, as M2/* is definitely not something I can start with right now.
No, start with M2, I see no reason not too.

yea but with classic pochmann you dont really need to learn new algs

:rolleyes: You don't learn algs for M2!!!! They're just completely intuitive setups. Except for maybe shooting to UF and DB but seriously, how hard is it to learn U2 M' U2 M'?
 
my recommendation... use classic pochmann for the corners and use M2 for the edges to start...M2 is by far the easiest and is an amazing method for edges...for the corners, use old Pochmann and switch to 3-cycle if you feel that you have got the hang of it...pochmann corners are somewhat fast and are extremely easy to memorize and execute...3 cycle are a little bit faster but are much more difficult to understand, memorize, and execute...that's my recommendation
 
My recommendation will be old pochmann first. Not just corners, but also edges. It's still easy to switch to M2, but to learn and understand the concepts, old pochmann is cleaner. Particularly because edges are solved exactly like the corners, including the same kind of side effect. Mixing old pochmann corners with M2 edges is already mixing two very different side effects, and the M slice toggling does throw many people off at first.
 
No, start with M2, I see no reason not too.
:rolleyes: You don't learn algs for M2!!!! They're just completely intuitive setups. Except for maybe shooting to UF and DB
my recommendation... use classic pochmann for the corners and use M2 for the edges to start...
yeah start with Pochmann Corners and M2 edges.
My recommendation will be old pochmann first. Not just corners, but also edges. It's still easy to switch to M2, but to learn and understand the concepts, old pochmann is cleaner.

Well... indeed. You have convinced me.

I've just started with classic Pochmann, it turned out to be an insanely easy method with eyes open, but... but... oh well... really have to practice with memorization. :rolleyes:

So it looks like if I familiarize myself with both methods first (classic Pochmann and 3OP) and pick M2 right after that without waiting too long, it will do no harm.

Okay, thanks again.
 
Excuse me, i'm trying to get into blindfold cubing, but i'm seeing the terms "M2 for edges", or similar (R2, U2?). What manner of method is that?

I'm currently taking a look at classic Pochman for corners atleast.
 
Well I could never understand Pochmann and I prefer 3OP and try to get Macky's bldguide it is brilliant

Funny. I find Pochmann simple, and I never truly understood 3OP. Orienting pieces before permuting doesn't work for me. I have to do them together.

Have a look at the ZZ method. The very first step is Edge Orientation. If the edge is correctly oriented, you can move it into its solved position using any moves except F, F', B, and B'. The EO allows you to place your edges easily to cycle them.
 
I have a question about the M2 method. Like, I can shoot to all the targets except the ones on the M- slice. Any suggestions?
 
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