The Mehta example solve game

Next: L2 U2 L' B2 R U2 R B2 U2 R' B' L' F2 D2 R' B2 U F' D'
y' x // Inspection
D' R F' L2 U' L' // FB (6/6)
R u2 R2 E' R' u // 3QB (6/12)
R2 U2 R' U2 R' S' U' S // EOLE (8/20)
R U' R' U2 R U R' D' R U2 R' // TDR (11/31)
U' F R U R' U' R' F' R U2 R U2 R' (U2 D') // ZBLL (14/45)

Bad EO-Ledge but good algs to finish. The FB took a while to find.

NEXT: B' L' U R F B R' U R2 U2 D F2 L2 F2 R2 D F2 U R2 L D2
 
NEXT: B' L' U R F B R' U R2 U2 D F2 L2 F2 R2 D F2 U R2 L D2
6CO > 6CP > L5EP, 75 STM
F L R2 F R U2 R U' R' L' U L // FB
y u' R2 u R2 U u R' u // 3QB
F' U2 F U R F' U' F R' U R U' R' // EOLE
U R2 U' R2 U' F (R U R' U')3 F' // 6CO
R2 U' R2 U2 D' R2 U R2 U' R2 D R2 D' // 6CP
M' U2 M' u' M2 u2 M2 u' M2 u' // L5EP
alg.cubing.net

6CO > APDR > PLL, 78 STM
F L R2 F R U2 R U' R' L' U L // FB
y u' R2 u R2 U u R' u // 3QB
F' U2 F U R F' U' F R' U R U' R' // EOLE
U R2 U' R2 U' F (R U R' U')3 F' // 6CO
U R2 U2 R2 U2 S' U2 S // APDR
U' R' U R' U' R D' R' D R' U D' R2 U' R2 D R2 D2 // PLL
alg.cubing.net

TDR, 73 STM
F L R2 F R U2 R U' R' L' U L // FB
y u' R2 u R2 U u R' u // 3QB
F' U2 F U R F' U' F R' U R U' R' // EOLE
U R2 U' R2 U' R U R' U2 R U R' U2 R' U' R U R' U' R U R' U' R // Terrible TDR
U2 R' U2 R' U' D R' U' R D' R U R U R2 D2
alg.cubing.net

Next: B D2 F' D2 L2 B L2 F' R2 F D2 L' D R U B' L B2 R2 F' D
 
Next: B D2 F' D2 L2 B L2 F' R2 F D2 L' D R U B' L B2 R2 F' D
Trick subset variation(68 ETM,69 HTM):
R U R' B L2 B' L U2 L F2 L' F //FB
R u R U R' F R' F' R u R' U R' F R' F' R //Belt
R2 U2 S' U' S R2 //EO
U R2 U' R U2 R2 U' R2 U' R2 U2 R' //6CO
U' R2 U2 R2 //Block
U' R' U R' y' R2 u' R U' R' U R' u R2 y R2 //TTLL
E2 //ABF

APDR(75 ETM, 77 HTM):
R U R' B L2 B' L U2 L F2 L' F //FB
R u R U R' F R' F' R u R' U R' F R' F' R //Belt
R2 U2 S' U' S R2 //EO
U R2 U' R U2 R2 U' R2 U' R2 U2 R' //6CO
U' R2 U2 R2 U R2 U R2 U R2 U2 R2 //APDR
D' R' U' R U D' R2 U R' U R U' R U' R2 U //PLL

APDR with a better FB 72 HTM, 72 ETM:
x R D' B U' D2 F' D' //FB
L2 z' E2 R' U R' U' R' E U F' U F //Belt
U F U R U' R' F' //EO
R' U2 R U' R2 U2 R U R //6CO1
U' r U R' U' r' F R F' //6CO2
U2 R2 U' R2 U2 R2 U' R2 //APDR
U f' U f R' U' R' U R2 U R' U' R' F R F' //PLL
U' D2 //ABF

Next: L' U2 L F2 D2 U2 L' U2 F2 D2 B2 L' D' B2 U R2 B' R U R2 F'
 
x'
D' F L' U L R2 L U' L' //FB
u2 R' u R U2 R' u' E F R' F' R u' U2 R' F R F' R U' R' //Belt and EO
U R2 U R2 U' R2 U2 R2 U R U2 R2 U' R2 U' R2 U2 R //CO
U D' R2 U R2 U D R2 U2 D' R2 //6CP
U M U2 M U' M' U2 M' //L5EP
U //AUF
next scramble: L2 U L' B U' F' B2 R' D' R U2 R2 B2 U' B2 D' L2 U R2 F2 D'
 
next scramble: L2 U L' B U' F' B2 R' D' R U2 R2 B2 U' B2 D' L2 U R2 F2 D'
6CO > 6CP > L5EP, 66 STM (59 with cancellations)

z2 // Inspection
D2 R F2 R2 F R2 U' R' B U2 B U B' U' B R' u // FB+3QB
U2 S' U' S (R U' R') // EOLE
(R U R') U R U2 R' U R2 U' R2 U2 R U R' U R U2 R' // 6CO
U' D' R2 U R2 U' R2 D R2 D' // 6CP
U2 M' U2 M U' M2 U' M' U2 M U' M2 U' // L5EP
alg.cubing.net

Next: D L2 D' R2 D' B2 U2 B2 F2 L2 U' R' B' L' B2 U F L2 B' L2 R2
 
Next: D L2 D' R2 D' B2 U2 B2 F2 L2 U' R' B' L' B2 U F L2 B' L2 R2
STM
( ) = cancels
y' //Inspection
L u' L F L' R' U' R' D' //FB 9
R' E' R u' R2 U' R' U R u' F R' F' R //Belt 14
U R F R2 F' R //EO 6
U R2 U' R' S' U2 S R' U R2 D'//TDR 10
R2 D' R U' R' D F R U R U' R' F' R //ZBLL 14
U' //AUF
Next Scramble: R2 F D2 R2 B2 U2 B' L2 B' F2 U R D' F D B' R2 U L U2
and don't judge me for using TDR but no EOLE lol
 
Next Scramble: R2 F D2 R2 B2 U2 B' L2 B' F2 U R D' F D B' R2 U L U2
y z'
U' F' L' R2 B F2 L' F2 D' // EOSquare (9/9)
U' R F2 // FB (3/12)
u2 R2 U R' E2 R' // EOLE (6/18)
D R D R' U' R D' R' D' // 6CO (9/27)
U R2 U D' R2 U R2 U' R2 // 6CP (9/36)
U' M' U2 M' U' M' U2 M U' M2 U // L5EP (11/47)
 
Next: U2 B L U' F2 B2 L D F' U D R2 D' F2 R2 F2 R2 U D

z2 y
R' D' B' D2 B' U B2 // FB (7/7)
R U R' E2 R // 3QB (5/12)
u' F R' F' // EOLE (4/16)
U' R' (U D') R U R' (U2 D) R' U R2 // TDR (10/26)
R U R' U R U' R' U R U' R' U' L' U R U' R' L' (U D) // ZBLL (19/45)

Next: D' B R L2 U R2 U R2 U2 L2 R2 F2 D R2 F' U2 R D U B2 R
 
TDR: 59 ETM

L' R F u2 R' U2 B U2 R U R' //FB
D' u' R2 u2 R2 U2 R' //3QB
u2 U' F' U F U2 R F R2 F' R //EOLE
R2 U2 R2 D' R U' R' U2 R U' R' //TDR
U' R U2 R' U' R U' R' //OLL
R2 B2 R F R' B2 R F' R //PLL
U' D' //ABF

Wow my 3QB's gotten so much more efficient!!

Next: U F2 L' F2 B U' R' F2 D' F2 L2 F2 D2 F2 U' L2 F2 L2 U L B2
 
Next: U F2 L' F2 B U' R' F2 D' F2 L2 F2 D2 F2 U' L2 F2 L2 U L B2
x2 // Inspection
U F L' U L U B2 // FB (7/7)
R' U2 R u' // 3QB (4/11)
U' R F' U2 F2 R' F' // EOLE (7/18)
U R2 U2 R' S' U2 S R // DCAL (8/26)
R' U2 R2 U R' U R U' R U' R' // JTLE (11/37)
U2 R' U R' U' R D' R' D R' (U D') R2 U' R2 D R2 (U' D') // PLL (17/54)


Not a great movecount because of the V-perm but I think this is the first JTLE example solve here, so that's cool. In hindsight JTLE is not the best thing to do here but that'll be more clear soon :)

EDIT: I should have done this after DCAL:
R (U D') R U R' D R' U' R U' R' // CDRLL
U-Perm

I didn't know the proper alg for this case; I mostly just use COLL algs.

NEXT: D2 B' D2 B2 F' R2 D2 F L2 F' R' U' F2 L' R2 U R B F'
 
Last edited:
x2 // Inspection
U F L' U L U B2 // FB (7/7)
R' U2 R u' // 3QB (4/11)
U' R F' U2 F2 R' F' // EOLE (7/18)
U R2 U2 R' S' U2 S R // DCAL (8/26)
R' U2 R2 U R' U R U' R U' R' // JTLE (11/37)
U2 R' U R' U' R D' R' D R' (U D') R2 U' R2 D R2 (U' D') // PLL (17/54)


Not a great movecount because of the V-perm but I think this is the first JTLE example solve here, so that's cool. In hindsight JTLE is not the best thing to do here but that'll be more clear soon :)

EDIT: I should have done this after DCAL:
R (U D') R U R' D R' U' R U' R' // CDRLL
U-Perm

I didn't know the proper alg for this case; I mostly just use COLL algs.

NEXT: D2 B' D2 B2 F' R2 D2 F L2 F' R' U' F2 L' R2 U R B F'
CDRLL is mostly COLL with a few exceptions right?
 
CDRLL is mostly COLL with a few exceptions right?
There actually turned out to be a lot of exceptions (about half?) but some of the algs the mcc picked aren't the best for real humans to execute. I think at some point we'll revise the algs. A lot of them have simultaneous U and D moves which are good on paper but make the alg much riskier in certain grips.
 
There actually turned out to be a lot of exceptions (about half?) but some of the algs the mcc picked aren't the best for real humans to execute. I think at some point we'll revise the algs. A lot of them have simultaneous U and D moves which are good on paper but make the alg much riskier in certain grips.
I agree. Simultaneous (U* D*) moves can be risky and no computer program can tell what alg exactly is executable and low risk for humans.
COLL itself is optimal for probs more than half of the cases(3/4ths?). It's only the S/AS cases which should have optimal CDRLL cases Ig.
(All this is by comparing the CDRLL algsheet to Teri's OO COLL algsheet)
(Also, it wouldn't hurt if some B moves are added since they can be done homegrip)
 
x2 // Inspection
U F L' U L U B2 // FB (7/7)
R' U2 R u' // 3QB (4/11)
U' R F' U2 F2 R' F' // EOLE (7/18)
U R2 U2 R' S' U2 S R // DCAL (8/26)
R' U2 R2 U R' U R U' R U' R' // JTLE (11/37)
U2 R' U R' U' R D' R' D R' (U D') R2 U' R2 D R2 (U' D') // PLL (17/54)


Not a great movecount because of the V-perm but I think this is the first JTLE example solve here, so that's cool. In hindsight JTLE is not the best thing to do here but that'll be more clear soon :)

EDIT: I should have done this after DCAL:
R (U D') R U R' D R' U' R U' R' // CDRLL
U-Perm

I didn't know the proper alg for this case; I mostly just use COLL algs.

NEXT: D2 B' D2 B2 F' R2 D2 F L2 F' R' U' F2 L' R2 U R B F'

Beginners(my variant): 65 ETM
y B D R2 B2 U' F' L2 z' //FB
R' u' R u U2 R U2 F' U F//3QB
u2 U' F' U F R' F R2 F' R //EOLE
U' R2 U' R U2 R2 U' R2 U' R2 U2 R//6CO1
R2 U' R2 //6CP1
U R2' U' F2 U R2 B2 D' r2 U F2 //6CP2
x2 U' S' U2 S M2 u M2 u' S' M2 S //L5EP
U2 //AUF

Next: L2 F D2 R2 B D2 B2 F' D2 R2 B2 R D U2 B' R2 D L2 R F'
 
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