The 3x3x3 Example Solve Thread

got a smooth fullstep 7.419 with this scramble

reconstruction

z2 R F' D U' L F' D' // cross. I could have done a u' instead of a D' at the end to make my first pair rotationless but I decided to rotate so I could insert it into the back slot
y R' U R U' R' U' R //1st pair
R U R' U R U' R' // 2nd pair
y' U R U' R' U' L' U' L // 3rd pair
U' R U' R' U R U' R' U2 R U' R' // 4th pair
U F (U R U' R') (U R U' R') F' // OLL
R' U2 R' D' R U' R' D R U R U' R' U' R // PLL
U' // AUF

66 moves (with cancellations) 8.9 TPS

NEXT: R2 B2 U F2 U' B2 D U B2 L2 F2 R B L D' F L' R' B R B

Next?
 
This scramble is most certainly not legit, I can tell it was set up.

Lol, I should have checked for that kind of cancellation. It does look set up.

but, its actually a setup-ed scramble , lol
i watched a video how to prank someone by solving rubiks cube in 1 second, which is this :


the scramble is M' D' U' L' M
but i did Y perm first and scramble the cube and then make a legit-like scramble using https://rubiks-cube-solver.com/ by reversing the solution.

so the solution is, M' L U D M and then Y-perm.

so, this is a proof that even in a legit scramble the cube can be solved in really really few moves if you really know and understand how the cube works.
 
so, this is a proof that even in a legit scramble the cube can be solved in really really few moves if you really know and understand how the cube works.
I think the only thing this is proof of is that the scramble really was fake, and that easy scrambles don't always look easy to start off with.
 
NEXT: R2 B2 U F2 U' B2 D U B2 L2 F2 R B L D' F L' R' B R B
y' // Inspection
M' F' D' B // Cross
R' U' R L U' L' // 1st Pair
U2 L' U L R' U R // 2nd Pair
U R U R' U R' F R // 3rd Pair
R' F R F' R U' R' U F' // 4th Pair
U2 R U2' R' U' R U' R' // OLL
U x R2' F R F' R U2' r' U L F2' // PLL

See it on alg.cubing.net

NEXT: D B D R D' B2 R2 F R2 U R2 D2 R2 D2 B2 R2 F2 L2 U' B'
 
y' // Inspection
M' F' D' B // Cross
R' U' R L U' L' // 1st Pair
U2 L' U L R' U R // 2nd Pair
U R U R' U R' F R // 3rd Pair
R' F R F' R U' R' U F' // 4th Pair
U2 R U2' R' U' R U' R' // OLL
U x R2' F R F' R U2' r' U L F2' // PLL

See it on alg.cubing.net

NEXT: D B D R D' B2 R2 F R2 U R2 D2 R2 D2 B2 R2 F2 L2 U' B'
y z
D' R D' L R2
U L U' L' U' F' U F
y U2 R U R' U' R U R' U' R U R'
y U2 R U' R' y U' R' F R F'
U L' U' L
U' F U R U2 R' U' R U R' F'
U2

NEXT : U2 L B2 U L2 U' R2 D' U2 F2 R2 U F' R' F' L' R2 U' L
 
Next: R2 L' B D2 F2 L2 F2 L2 U D R D2 U F2 R B L D2 R' B' L' R' B2 F2 R
x' y //Inspection
E r' F R U R U' R U' B U M' U R r //T (Ugh horrible efficiency XD)
U' R U R' r' U2 r2 U' r' U r' U' r //BB
r U r' R' F R F' U2 r U' r' //FB
F R U R' U' S R U R' U' f' U' R U2 R2 U' R2 U' R2 U2 R // 2 look OLL
R U R' F' R U R' U' R' F R2 U' R' U M2 U M2 U M' U2 M2 U2 M' // 2 look PLL

Next: F2 U2 R' B' R' L D' R U2 R2 B2 R2 D2 F2 D F2 L2 D' L2 U' B
 
Next: F2 U2 R' B' R' L D' R U2 R2 B2 R2 D2 F2 D F2 L2 D' L2 U' B
LBL because why not
F2 D' R' // Daisy
z2 F2 L2 U R2 U2 B2 // Cross
R U F U F' R' U' F' U' F L U R' U' R U L' U' L U L' // F2L Corners
U2 y U' L' U L U F U' F' U y U R U' R' U' F' U F U2 U' L' U' L U F U F' y2 U' L' U L U F U' F' // F2L Edges
y F U R U' R' F' // EO
y2 R U2 R2 U' R2 U' R2 U2 R // CO
R U R' U' R' F R2 U' R' U' R U R' F' // CP
M2 U M U2 M' U M2 U2 // EP
102 STM, 106 HTM, 126 QTM, 108 ETM
NEXT: R2 U2 L2 U B2 D B2 R2 U' R2 U2 F L2 B' L R' U B2 L U'
 
Next: F2 U2 R' B' R' L D' R U2 R2 B2 R2 D2 F2 D F2 L2 D' L2 U' B
x2 // Inspection
L' D R2' D L' // Cross
U R' U2' R U2' R' U R // 1st Pair
y' U2' R' U F R // JSS
U R U2' R2' U' R // 3rd Pair
U F' L F' L' F // 4th Pair + EO
U' R U' R' L' U2 L U L' U L R U2' R' U2 // ZBLL


JSS is a thing now and it makes F<RU>F' even better. Obviously this was pretty lucky but 45 moves for a CFOP solve is pretty awesome.

EDIT: Forgot to put next and @WarriorCatCuber beat me to it so here's theirs
NEXT: R2 U2 L2 U B2 D B2 R2 U' R2 U2 F L2 B' L R' U B2 L U'
 
x2 // Inspection
L' D R2' D L' // Cross
U R' U2' R U2' R' U R // 1st Pair
y' U2' R' U F R // JSS
U R U2' R2' U' R // 3rd Pair
U F' L F' L' F // 4th Pair + EO
U' R U' R' L' U2 L U L' U L R U2' R' U2 // ZBLL


JSS is a thing now and it makes F<RU>F' even better. Obviously this was pretty lucky but 45 moves for a CFOP solve is pretty awesome.

EDIT: Forgot to put next and @WarriorCatCuber beat me to it so here's theirs
NEXT: R2 U2 L2 U B2 D B2 R2 U' R2 U2 F L2 B' L R' U B2 L U'

y' R U2 R2 U' R

instead of JSS will solve 2nd and 3rd pairs, as well as pairing up the 4th pair
 
Do VHLS, it's not bad for that case
One thing Jay has always said about this stuff is that if normal F2L is better, just go for that. In this case, normal F2L is probably better. But imagine we had a similar case, but without the lucky normal F2L stuff, like this. I inserted a sledge so normal F2L is nerfed. You'd probably solve this with at least one rotation and some meh cases (or three free pairs lol but still two rotations or unergonomic F moves), but as you can see, F<RU>F' is great in this case.
 
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NEXT: R2 U2 L2 U B2 D B2 R2 U' R2 U2 F L2 B' L R' U B2 L U'

/* Scramble */
R2 U2 L2 U B2 D B2 R2 U' R2 U2 F L2 B' L R' U B2 L U'

/* Solve */
x2 // Inspection

R F U' B2 D' R' U2 F' U F D L U L2 U2 F U' F' U B U B' U' R' U' R // Almost F2L

y' R U R' U' R' F R F' R' F R F' r U r' M' U' M // EO+CMLL

U2 S U2 S' U2 // L5EP

// View at alg.cubing.net


So, yeah. This solve happened :p

Next: B2 R B' R2 U' F' D L' B R2 D2 F2 U' R2 D' F2 B2 D2 B2 D B2
 

I think that's really cool and efficient, I was just pointing out that there was a really easy and lucky case for that one particular case
 
Next: B2 R B' R2 U' F' D L' B R2 D2 F2 U' R2 D' F2 B2 D2 B2 D B2

Lol my F2L solutions look like this sometimes. They can be all over the place.

(y' x2)
R2 r' F' r' F' U F2 U2 R y2 U' r U2 r' y U R U R' U L' U L U L' U' L // F2L
U' L' U' L U M' U' L' U l R U R' F' R U R' U' R' F R2 U' R' // LL

Edit: But wait, that's 48 moves. Just under 50 isn't good enough-

(y)
L' E' R2 B D' L' // X-Cross
U' R U' R2 F U' R U' F' // Multi-Slot
U' R U2 R' U' R U R' U // Last F2L + CLL
M U' M2 U y R U' R S' R' U R' // ELL, All Done in 35 moves, much better :) yes good

Next: F R U' D2 L2 D2 L2 F' D2 U2 L2 B' F' U' R F D U2 R' F
 
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Lol my F2L solutions look like this sometimes. They can be all over the place.

Yeah, there were just so many possible pairs I wanted to preserve lol

Next: F R U' D2 L2 D2 L2 F' D2 U2 L2 B' F' U' R F D U2 R' F

z2 y // Inspection

R L F' R F' U2 F // EO

M' x' U2 R U' R' U R U' R' // 2x2x2

L2 U B2 R' U R U' R' U R // 2x2x3

U L2 U' L2 U' L2 U2 L2 // F2L-1

U' L' U' L' U' L' U L U L // F2L

U' R U2 F U R2 U' R' U R' U' R' F' U2 R' // ZBLL


Well that sucked


NEXT: L F2 U2 R2 U2 L F2 L F2 L2 R' D2 U B L2 B F L2 F' U R
 
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