The 3x3x3 Example Solve Thread

D R D2 F2 L2 F2 U2 B2 U R2 U2 F2 D F2 L F2 D2 B L' B' D'

x' // Inspection
F' B U2 R B' D2 // Cross 6 Moves
F' L F L' // Pair 1 4 Moves
U R' U' R // Pair 2 4 Moves
U2 D2 R U R' D2 // Pair 3 6 Moves
U' R U2 R' U F' U' F // Pair 4 8 Moves
U r' R U R U R' U' M' R' F R F' // OLL 13 Moves STM 14 Moves HTM
U2 R U R' U' R' F R2 U' R' U' R U R' F' // PLL 15 Moves

Total Moves: 56 STM 57 HTM (28 Move F2L)
Influenced pair 2 by Inserting pair 1 with sledge. Keyhole is good sometimes. Also it's Rotationless without bad fingertricks (except for pair 4 sort of)

NEXT: U' F' R F2 L2 B2 D2 B' F2 L2 U' R2 L' F2 B' R'
 
Last edited:
D R D2 F2 L2 F2 U2 B2 U R2 U2 F2 D F2 L F2 D2 B L' B' D'

x' // Inspection
F' B U2 R B' D2 // Cross 6 Moves
F' L F L' // Pair 1 4 Moves
U R' U' R // Pair 2 4 Moves
U2 D2 R U R' D2 // Pair 3 6 Moves
U' R U2 R' U F' U' F // Pair 4 8 Moves
U r' R U R U R' U' M' R' F R F' // OLL 13 Moves STM 14 Moves HTM
U2 R U R' U' R' F R2 U' R' U' R U R' F' // PLL 15 Moves

Total Moves: 56 STM 57 HTM (28 Move F2L)
Influenced pair 2 by Inserting pair 1 with sledge. Keyhole is good sometimes. Also it's Rotationless without bad fingertricks (except for pair 4 sort of)

NEXT: U' F' R F2 L2 B2 D2 B' F2 L2 U' R2 L' F2 B' R'

Time: 8.118
Scramble: U' F' R F2 L2 B2 D2 B' F2 L2 U' R2 L' F2 B' R'
reconstruction:

F' L' D R2 D'// cross
L' U2 L' U L' U' L // 1st pair, planned out in inspection
y U2 R' U2 R U' R' U R // 2nd pair
U' R U R' y'U R' U' R // 3rd pair
U R U' R' y U' L' U L // 4th pair
R U' L U R' U L U L' U L // COLL
U M2 U' M U2 M' U' M2 // PLL
U2 // AUF

56 moves, 6.9 TPS

Next: D2 F2 L2 B2 R2 F' L2 B' D2 L2 U2 L2 D F' D' U R2 D2 L D' L
 
D2 F2 L2 B2 R2 F' L2 B' D2 L2 U2 L2 D F' D' U R2 D2 L D' L

x2 y'
F2 U2 L' U L D' R' // x-cross
U' R U' R' U R' U' R // 2nd pair
y' U' R' U R // 3rd pair
y' U2 R U2 R' U' R U R' // 4th pair
U2 (R U R' U R U2 R') U' (R U2 R' U' R U' R') U // ZBLL

NEXT : R2 D2 L U2 L D2 B2 D2 L U2 L' F L2 R B L U' F' L D2
 
Next: L' F' U' D2 R' L D L2 U2 F2 R2 U2 L U2 D2 R B2 D2 L' F D

It's time to finally do a long 60 move CFOP solve lol:

x2
R D' R2 B2 D2 // Cross
U' L U L2 U' L // 1st Pair
U' R U R2 U' R // 2nd Pair
y' L' U L2 F' L' F // 3rd Pair
U R' U R' F' U' F U' R2 U R2 U R2 // Finish in 36 lmfao

Apparently I'm just allergic to long solutions :p

Next: L2 D2 F2 U' R2 D R2 U' F2 D' L2 U2 B R' B2 F L2 B U' B R2
 
Last edited:
It's time to finally do a long 60 move CFOP solve lol:

x2
R D' R2 B2 D2 // Cross
U' L U L2 U' L // 1st Pair
U' R U R2 U' R // 2nd Pair
y' L' U L2 F' L' F // 3rd Pair
U R' U R' F' U' F U' R2 U R2 U R2 // Finish in 36 lmfao

Apparently I'm just allergic to long solutions :p

Next: L2 D2 F2 U' R2 D R2 U' F2 D' L2 U2 B R' B2 F L2 B U' B R2
 
It's time to finally do a long 60 move CFOP solve lol:

x2
R D' R2 B2 D2 // Cross
U' L U L2 U' L // 1st Pair
U' R U R2 U' R // 2nd Pair
y' L' U L2 F' L' F // 3rd Pair
U R' U R' F' U' F U' R2 U R2 U R2 // Finish in 36 lmfao

Apparently I'm just allergic to long solutions :p

Next: L2 D2 F2 U' R2 D R2 U' F2 D' L2 U2 B R' B2 F L2 B U' B R2
That movecount is AMAZING for me.
 
Next: L2 D2 F2 U' R2 D R2 U' F2 D' L2 U2 B R' B2 F L2 B U' B R2

LEOR, 49 STM

/* Scramble */
L2 D2 F2 U' R2 D R2 U' F2 D' L2 U2 B R' B2 F L2 B U' B R2

/* Solve */
x' // Inspection (0, 0)

L' R2 U2 R F U' F2 // RB (7, 7)

U' D' L' S L U' S' D M' U M L' U M U2 M' // EOStripe (16, 23)

L' U L U L U2 L' U' L U L' U2 L2 U L2 U L // LB (17, 40)

y' R' U2 R' D' r U2 r' D R2 // ZBLL (9, 49)

// View at alg.cubing.net



NEXT: F2 L2 D R2 U B2 L2 B2 D' L2 B D' U' R' D F' D L R' B U2
 
Last edited:
NEXT (an actual scramble): D F2 R' U' R' L D B' U2 R' F2 R2 U2 F2 R F2 R2 D2 L' D'
[/QUOTE]
R D' F D' R2 D' L' // cross
y' U R U2 R' U' R U R' // 1st pair
y U' R U2 R' U' R U R' // 2nd pair
y U' R U' R' U R' U' R // 3rd pair
U' R U' R' y' U' R' U R // 4th pair
R U R' U' R' F R2 U' R' U' R U R' F' // PLL

NEXT : F2 U' B2 U2 R2 D L2 D F2 D2 L' R' B' D2 L2 U2 R2 B' R'
 
NEXT: R2 B D R2 B2 L2 R2 D2 L2 D' F2 D' B2 U' R' D' F2 L2 U2 F L'

B2 D L U' D F // EO on Two Axis (6)
R2 D' R2 D2 F2 U' L2 // All Edges Solved (13)

R' U' L U R U' L' U // Two Corners Solved (21)
x' U' R U L U' R' U L' // Five Remaining (29)
y' R U' R' D' R U R' D // Now it's 3C (37)
x U2 R U' L2 U R' U' L2 U' // All Finished! (46)

46 moves, more efficient than a lot of methods and it's edges first! For real though, this averages well under 50 moves, probably 14 + 32 = 46 moves on average. It's kind of bad for speedsolving to be honest...

Next: L2 B2 L D2 R2 F2 L' B2 R B2 F2 R' U B' U F' U L D' L2 B2
 
This is the scramble I did before but I found a better solution lol

z y' // Inspection
D' U2 R L D U' // WTF
x' y R' U' R F2 R' U R U F2 U' F2 U' F2 // Optimal Finish

Linear 19 lmao, is this scramble legit??? @weruoaszxcvnm

Or you could simply do

R' L2 F B L'
U' R F2 R' U R U F2 U' F2 U' F2 // 17

Nice D x' y R' lol

This scramble is most certainly not legit, I can tell it was set up.
 
Last edited:
Next: L2 B2 L D2 R2 F2 L' B2 R B2 F2 R' U B' U F' U L D' L2 B2

This was supposed to be LEOR but turned into FMC lol. I ended up reducing to 5C then inserting, although I did use IF because I still have trouble with 5C.

F' D R2 U2 L2 B R' B' R // FB

F' B R' * D' B' L F' B2 R2 F B' // EOStripe

D2 F D2 ^ D' // Reduce to 5C


* = B' L2 B R2 B' L2
^ = L2 F R F' L2 F R'

Final Solution: F' D R2 U2 L2 B R' B' R F' B R' B' L2 B R2 B' L2 D' B' L F' B2 R2 F B' D2 F D2 L2 F R F' L2 F R' D'

I'd call it first sub-40 with actual FMC if I didn't use IF, still a great solve up to 5C though :)


Here's just a LEOR solve:

z2 y // Inspection

L' U B2 D2 F2 R B' R' B // RB (9)

M U l' U' l' U l M U2 M' // EOStripe (10, 19)

U2 L' U L2 U L U2 L U2 L' U' L2 // LB (12, 31)

y2 E y R U' R' D U2 R2 U' R2 U' R' U' // ZBLL (12, 43)




NEXT: F' R2 F2 D2 R2 D2 B' D2 B' U2 B' R2 L F' R B U' F2 U R' U'
 
NEXT: F' R2 F2 D2 R2 D2 B' D2 B' U2 B' R2 L F' R B U' F2 U R' U'

got a smooth fullstep 7.419 with this scramble

reconstruction

z2 R F' D U' L F' D' // cross. I could have done a u' instead of a D' at the end to make my first pair rotationless but I decided to rotate so I could insert it into the back slot
y R' U R U' R' U' R //1st pair
R U R' U R U' R' // 2nd pair
y' U R U' R' U' L' U' L // 3rd pair
U' R U' R' U R U' R' U2 R U' R' // 4th pair
U F (U R U' R') (U R U' R') F' // OLL
R' U2 R' D' R U' R' D R U R U' R' U' R // PLL
U' // AUF

66 moves (with cancellations) 8.9 TPS

NEXT: R2 B2 U F2 U' B2 D U B2 L2 F2 R B L D' F L' R' B R B
 
Back
Top