SALOW Notation for Curvy Copter.

Would you support Curvy Copter as an event?

  • Yes

    Votes: 52 73.2%
  • No

    Votes: 19 26.8%

  • Total voters
    71
This makes sense, except that if an edge is not turned it doesn’t need to be notated. So turning clockwise you would go through:
UF+
UF++
UF
UF - -
UF -
No turn (no notation)
I like this much more. Reminiscent of a Megaminx scramble, which has two pluses or minuses and is still used, despite it being slightly cumbersome to type out.
 
I can now generate random-state scrambles without jumbling (although I do not think this is especially impressive). I have yet to solve the problem of how to most efficiently reduce from any square shape scramble to one that can be solved without jumbling. Here are 12 scrambles for your amusement:
0 UB UR UB UR UF UB UR UF UL UB UR RF UF LB UL UB UR UF LB UB UR UL UF UB LB LF UF UL RB UB UR UB UR RF UF UL UB LF RB DL DB DF LF UL UB DL DF RF
1 UR UB UR UF UB UL UB UR UF UL UF UR LB UL UF UR UB RF UF RF UF UR LB UL LB UL UF RF LF UL RB UR UB RB UR UB RB UR UF UL UF UB RB DR DB DF RF
2 UR UL UF UR UF UR UL UF UR UL UB UR UF UB UR UF RF UF RF LB UL UB LB UL UB UR UL UF UR RF LF UL RB UB UR UF LF UL UF LF UL RB UR UB UL UF RB DB DF DR DB DL DF DR DB DL DF
3 UF UL UF UR UB UR UF UR UB UR UB UL UF UL RF UR UB RF LB UL LB UL UF UB UR UF RF LB UB UR LF UL LF UL UF RF LF RB UR UB RF RB UB RB DB DL DR DB RB DF DL
4 UL UB UL UF UB UL UF UB UL UF UR UB RF LB UL UB UR RF UF UR UF UL RF UF LB UL LF UL RB UB UR UL UF RB UR UB UR LB UL LF UF DL LF LB DR RB UB UR UF RF DF
5 UF UB UR UF UR UL UF UR UF UL UF UL UF UB UL UF RF LB UL UF UR UF UB UL UF UB RF LB UL UB UR RF RB UR RF UF LF UF UR UB RF UR RB UB UR UL UF DB DR DB RB DF RF UR UB LB
6 UF UR UL UF UB UL UB UL UF UB UL RF LB UB UR UF UR UL UB UL UF UB LB UL UB UR LF UL LF RB UR UB UL UF UR UB UL RF UF DB RB UR LB UL UF RF
7 UB UL UF UR UB UL UF UB UL UF UL UB LB UB UR UF UL RF UR UF LB UB UL LB LF UL RB UR UF RB UR LB UL UB RB LB DR RB DF RF DL LF DB DF
8 UR UB UR UF UR UB UR UL UF UB UL RF UF UR UB RF UF RF LB UL UB LB UL UB UL UF LF UL LF UL UF LF UF UR RB UR UB RF UR DL DB LB DB DF LF UF DF LF
9 UF UR UB UR UF UB UR UF UL UB RF UF UR RF LB UL UF UB UR UF UL UB LB UL UB LB UL LF RB UR UF UL RF LF UL UF UB UR RB UB UL DB LB DR RB UR DB DR RB DF DR
10 UF UB UR UF UB UR UB UR UL UB UR UF UL RF UF UR RF LB UL UB UR UF UR UL UB LB UL UB LB LF UL UF LF UL UF RB UB UR UF LF RB LB UB LB DB LB DL DB DL DR DF
11 UR UL UB UL UF UL UF UR UL UB UL UF UB UL UF RF LB UB UR UF UR LB UL UB UL UF LB UB UL UB RB UB UR UL LF UF UL RF LF UF UL RF UR RB UB DB LB UL DL DF DR DF
 
I can now generate random-state scrambles without jumbling (although I do not think this is especially impressive). I have yet to solve the problem of how to most efficiently reduce from any square shape scramble to one that can be solved without jumbling. Here are 12 scrambles for your amusement:
0 UB UR UB UR UF UB UR UF UL UB UR RF UF LB UL UB UR UF LB UB UR UL UF UB LB LF UF UL RB UB UR UB UR RF UF UL UB LF RB DL DB DF LF UL UB DL DF RF
1 UR UB UR UF UB UL UB UR UF UL UF UR LB UL UF UR UB RF UF RF UF UR LB UL LB UL UF RF LF UL RB UR UB RB UR UB RB UR UF UL UF UB RB DR DB DF RF
2 UR UL UF UR UF UR UL UF UR UL UB UR UF UB UR UF RF UF RF LB UL UB LB UL UB UR UL UF UR RF LF UL RB UB UR UF LF UL UF LF UL RB UR UB UL UF RB DB DF DR DB DL DF DR DB DL DF
3 UF UL UF UR UB UR UF UR UB UR UB UL UF UL RF UR UB RF LB UL LB UL UF UB UR UF RF LB UB UR LF UL LF UL UF RF LF RB UR UB RF RB UB RB DB DL DR DB RB DF DL
4 UL UB UL UF UB UL UF UB UL UF UR UB RF LB UL UB UR RF UF UR UF UL RF UF LB UL LF UL RB UB UR UL UF RB UR UB UR LB UL LF UF DL LF LB DR RB UB UR UF RF DF
5 UF UB UR UF UR UL UF UR UF UL UF UL UF UB UL UF RF LB UL UF UR UF UB UL UF UB RF LB UL UB UR RF RB UR RF UF LF UF UR UB RF UR RB UB UR UL UF DB DR DB RB DF RF UR UB LB
6 UF UR UL UF UB UL UB UL UF UB UL RF LB UB UR UF UR UL UB UL UF UB LB UL UB UR LF UL LF RB UR UB UL UF UR UB UL RF UF DB RB UR LB UL UF RF
7 UB UL UF UR UB UL UF UB UL UF UL UB LB UB UR UF UL RF UR UF LB UB UL LB LF UL RB UR UF RB UR LB UL UB RB LB DR RB DF RF DL LF DB DF
8 UR UB UR UF UR UB UR UL UF UB UL RF UF UR UB RF UF RF LB UL UB LB UL UB UL UF LF UL LF UL UF LF UF UR RB UR UB RF UR DL DB LB DB DF LF UF DF LF
9 UF UR UB UR UF UB UR UF UL UB RF UF UR RF LB UL UF UB UR UF UL UB LB UL UB LB UL LF RB UR UF UL RF LF UL UF UB UR RB UB UL DB LB DR RB UR DB DR RB DF DR
10 UF UB UR UF UB UR UB UR UL UB UR UF UL RF UF UR RF LB UL UB UR UF UR UL UB LB UL UB LB LF UL UF LF UL UF RB UB UR UF LF RB LB UB LB DB LB DL DB DL DR DF
11 UR UL UB UL UF UL UF UR UL UB UL UF UB UL UF RF LB UB UR UF UR LB UL UB UL UF LB UB UL UB RB UB UR UL LF UF UL RF LF UF UL RF UR RB UB DB LB UL DL DF DR DF
Looks decent. Can you give me the source code or something?
 
Ohhhh my god. I saw this thread and looked when it was one page. I thought to myself it would die off like most other threads but boy have you guys outdone yourselves. This all seems very confusing, but I think the numbers system works the best.
 
Ohhhh my god. I saw this thread and looked when it was one page. I thought to myself it would die off like most other threads but boy have you guys outdone yourselves. This all seems very confusing, but I think the numbers system works the best.
Thanks. Hopefully this will only end after curvy copter is an WCA event.
 
Ohhhh my god. I saw this thread and looked when it was one page. I thought to myself it would die off like most other threads but boy have you guys outdone yourselves. This all seems very confusing, but I think the numbers system works the best.
I’ve been thinking about CC for a long time and there’s a lot of smart people involved and invested in this now so I think we can really progress!
 
I can now generate random-state scrambles without jumbling (although I do not think this is especially impressive). I have yet to solve the problem of how to most efficiently reduce from any square shape scramble to one that can be solved without jumbling. Here are 12 scrambles for your amusement:
0 UB UR UB UR UF UB UR UF UL UB UR RF UF LB UL UB UR UF LB UB UR UL UF UB LB LF UF UL RB UB UR UB UR RF UF UL UB LF RB DL DB DF LF UL UB DL DF RF
1 UR UB UR UF UB UL UB UR UF UL UF UR LB UL UF UR UB RF UF RF UF UR LB UL LB UL UF RF LF UL RB UR UB RB UR UB RB UR UF UL UF UB RB DR DB DF RF
2 UR UL UF UR UF UR UL UF UR UL UB UR UF UB UR UF RF UF RF LB UL UB LB UL UB UR UL UF UR RF LF UL RB UB UR UF LF UL UF LF UL RB UR UB UL UF RB DB DF DR DB DL DF DR DB DL DF
3 UF UL UF UR UB UR UF UR UB UR UB UL UF UL RF UR UB RF LB UL LB UL UF UB UR UF RF LB UB UR LF UL LF UL UF RF LF RB UR UB RF RB UB RB DB DL DR DB RB DF DL
4 UL UB UL UF UB UL UF UB UL UF UR UB RF LB UL UB UR RF UF UR UF UL RF UF LB UL LF UL RB UB UR UL UF RB UR UB UR LB UL LF UF DL LF LB DR RB UB UR UF RF DF
5 UF UB UR UF UR UL UF UR UF UL UF UL UF UB UL UF RF LB UL UF UR UF UB UL UF UB RF LB UL UB UR RF RB UR RF UF LF UF UR UB RF UR RB UB UR UL UF DB DR DB RB DF RF UR UB LB
6 UF UR UL UF UB UL UB UL UF UB UL RF LB UB UR UF UR UL UB UL UF UB LB UL UB UR LF UL LF RB UR UB UL UF UR UB UL RF UF DB RB UR LB UL UF RF
7 UB UL UF UR UB UL UF UB UL UF UL UB LB UB UR UF UL RF UR UF LB UB UL LB LF UL RB UR UF RB UR LB UL UB RB LB DR RB DF RF DL LF DB DF
8 UR UB UR UF UR UB UR UL UF UB UL RF UF UR UB RF UF RF LB UL UB LB UL UB UL UF LF UL LF UL UF LF UF UR RB UR UB RF UR DL DB LB DB DF LF UF DF LF
9 UF UR UB UR UF UB UR UF UL UB RF UF UR RF LB UL UF UB UR UF UL UB LB UL UB LB UL LF RB UR UF UL RF LF UL UF UB UR RB UB UL DB LB DR RB UR DB DR RB DF DR
10 UF UB UR UF UB UR UB UR UL UB UR UF UL RF UF UR RF LB UL UB UR UF UR UL UB LB UL UB LB LF UL UF LF UL UF RB UB UR UF LF RB LB UB LB DB LB DL DB DL DR DF
11 UR UL UB UL UF UL UF UR UL UB UL UF UB UL UF RF LB UB UR UF UR LB UL UB UL UF LB UB UL UB RB UB UR UL LF UF UL RF LF UF UL RF UR RB UB DB LB UL DL DF DR DF
Do you think you could break down scrambles to include y2 s? That way you would perform some scramble y2 and repeat for a couple cycles? It would reduce the number of edges needed to be notated, which I think would look cleaner.
 
I just tried using some Dignitas on the LanLan curvy copter and loosen it a bit. It now feels quite smooth and almost no catches now.

If anyone has a scanned curvy copter 3d file( .stl / .obj), please PM me, thanks!
 
I was playing a little more with my curvy copter, and found the true Jumble move for SALOW:
UR+ LF+ UF UR-' LF-'.

It isn't UR+ LF+ UF UR- LF- since UR- is two moves away counter-clockwise from the neutral position. Executing the Jumble as "UR+ LF+ UF UR- LF-" would result in the cube being in the permutation of UR-' RF-'.

I can expect to see variants of UR+ LF+ UF UR-' LF-' being used in scrambles, along with "non-sequitarian," or "NS" jumbles or jumbles that don't end in the inverses they started with, and "Unusual" jumbles, where the first two moves don't match direction.

An example of a pure "NS" Jumble: UR+ LF+ UF UR+' LF+'

An example of a pure "Unusual" Jumble: UR+ LF- UF UR-' LF+'

An example of a combo Jumble: UR+ LF- UF UR+' LF+'

I hope this could lend a hand to adding complexity to scrambles.
 
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Again, using numbers (UR2) is completely unambiguous and would not need an explainer video.


I'll most likely make a video which should clear most things up. Curvy Copter is very unique, and the more I play with it, the more I realize how complex it actually can be for how simple it actually is.

I'm sure a video would easily clear up any ambiguity that Curvy Copter might have. I basically understand +/-/' SALOW like the back of my head at this point, as to how I was able to transcribe the jumble move without really thinking it over too much.
 
I was playing a little more with my curvy copter, and found the true Jumble move for SALOW:
UR+ RF+ UF UR-' RF-'.

It isn't UR+ RF+ UF UR- RF- since UR- is two moves away counter-clockwise from the neutral position. Executing the Jumble as "UR+ RF+ UF UR- RF-" would result in the cube being in the permutation of UR-' RF-'.

I can expect to see variants of UR+ RF+ UF UR-' RF-' being used in scrambles, along with "non-sequitarian," or "NS" jumbles or jumbles that don't end in the inverses they started with, and "Unusual" jumbles, where the first two moves don't match direction.

An example of a pure "NS" Jumble: UR+ RF+ UF UR+' RF+'

An example of a pure "Unusual" Jumble: UR+ RF- UF UR-' RF+'

An example of a combo Jumble: UR+ RF- UF UR+' RF+'

I hope this could lend a hand to adding complexity to scrambles.
Shouldn't all instances of RF be replaced with LF?
 
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