Tsskyx
Member
- Joined
- Jan 7, 2016
- Messages
- 7
So, in short, I wanted to learn to solve my 3x3x2 faster, since all those adjacent and opposite edge swaps were really tiring. Building of the first layer was also very tedious.
The method I've decided to start using is similar to the one used for Sq1: Separate U and D layer pieces, then CP, then EP.
Since I couldn't find the necessary algs anywhere, I've decided to craft them myself. However, I need some help with them. There are a few that I haven't quite figured out yet, some are probably not optimized, and some may just be simply bad (after all, I did find for most of these only by trial and error).
CP (O = opposite corner swap, A = adjacent corner swap)
O/A
(r2 U R2 U') (R2 U R2 U') r2
A/O
(r2 D' R2 D) (R2 D' R2 D) r2
A/A
(R2 U' R2) U2 y (r2 U' r2)
A/-
R2 B2 D r2 D' r2 D r2 D' r2 D
-/A
l2 B2 D r2 D' r2 D r2 D' r2 D
O/O
(R2 U' R2 U2 y r2 U' r2)*2
O/-
Doing A/- twice is unacceptable here... and I've got nothing better.
-/O
...
EP: Simple I and L permutations (including two-layer cases)
I/-
R2 U2 R2 U2 R2 U2
-/I
r2 U2 r2 U2 R2 U2
I/I
M2 U2 M2 U2
L/-
(R2 U R2 U') (R2 U2 R2 U2 R2) (U' R2 U' R2)
L/- (+U')
(R2 U' R2 U) (R2 U2 R2 U2 R2) (U R2 U R2)
-/L
(M2 U' R2 U') (R2 U2 R2 U2 R2) (U' R2 U M2)
-/L (+D)
(M2 U R2 U) (R2 U2 R2 U2 R2) (U R2 U' M2)
L/I
(R2 U R2 U') (M2 U2 M2) (U' R2 U' R2)
L/I (+U')
(R2 U' R2 U') (M2 U2 M2) (U' R2 U R2)
I/L
(R2 D' R2 D) (M2 U2 M2) (D r2 U r2)
I/L (+D)
(R2 D R2 D') (M2 U2 M2) (D' r2 U' r2)
L/L
I could come up with something terrible here... which is why I rather didn't.
EP: No parity (single layer cases only)
Ua
(R2 U R2 U') (R2 U2 R2 U2 R2) (U' R2 U R2) (U2 R2 U2)
Ub
(R2 U' R2 U) (R2 U2 R2 U2 R2) (U R2 U' R2) (U2 R2 U2)
H
M2 U M2 U2 M2 U M2
Z
(R2 U R2 U2) (R2 U R2 U') (R2 U R2 U2) (R2 U R2 U')
Z (+U)
(R2 U' R2 U2) (R2 U' R2 U) (R2 U' R2 U2) (R2 U' R2 U)
EP: Parity (single layer cases only)
W
(R2 U' R2 U2) (R2 U R2 U2) (R2 U' R2 U') (R2 U2 R2 U' R2 U)
W (+U2)
(R2 U' R2 U2) (R2 U' R2 U') (R2 U2 R2 U) (R2 U2 R2 U' R2 U)
Oa (this is the clockwise one)
(R2 U R2 U2) (R2 U R2 U') (R2 U R2 U2) (R2 U' R2 U2 R2 U)
Ob
(R2 U' R2 U2) (R2 U' R2 U) (R2 U' R2 U2) (R2 U R2 U2 R2 U')
So... any suggestions? Ideas? Perhaps help me with the dreaded O/- CP case?
The method I've decided to start using is similar to the one used for Sq1: Separate U and D layer pieces, then CP, then EP.
Since I couldn't find the necessary algs anywhere, I've decided to craft them myself. However, I need some help with them. There are a few that I haven't quite figured out yet, some are probably not optimized, and some may just be simply bad (after all, I did find for most of these only by trial and error).
CP (O = opposite corner swap, A = adjacent corner swap)
O/A
(r2 U R2 U') (R2 U R2 U') r2
A/O
(r2 D' R2 D) (R2 D' R2 D) r2
A/A
(R2 U' R2) U2 y (r2 U' r2)
A/-
R2 B2 D r2 D' r2 D r2 D' r2 D
-/A
l2 B2 D r2 D' r2 D r2 D' r2 D
O/O
(R2 U' R2 U2 y r2 U' r2)*2
O/-
Doing A/- twice is unacceptable here... and I've got nothing better.
-/O
...
EP: Simple I and L permutations (including two-layer cases)
I/-
R2 U2 R2 U2 R2 U2
-/I
r2 U2 r2 U2 R2 U2
I/I
M2 U2 M2 U2
L/-
(R2 U R2 U') (R2 U2 R2 U2 R2) (U' R2 U' R2)
L/- (+U')
(R2 U' R2 U) (R2 U2 R2 U2 R2) (U R2 U R2)
-/L
(M2 U' R2 U') (R2 U2 R2 U2 R2) (U' R2 U M2)
-/L (+D)
(M2 U R2 U) (R2 U2 R2 U2 R2) (U R2 U' M2)
L/I
(R2 U R2 U') (M2 U2 M2) (U' R2 U' R2)
L/I (+U')
(R2 U' R2 U') (M2 U2 M2) (U' R2 U R2)
I/L
(R2 D' R2 D) (M2 U2 M2) (D r2 U r2)
I/L (+D)
(R2 D R2 D') (M2 U2 M2) (D' r2 U' r2)
L/L
I could come up with something terrible here... which is why I rather didn't.
EP: No parity (single layer cases only)
Ua
(R2 U R2 U') (R2 U2 R2 U2 R2) (U' R2 U R2) (U2 R2 U2)
Ub
(R2 U' R2 U) (R2 U2 R2 U2 R2) (U R2 U' R2) (U2 R2 U2)
H
M2 U M2 U2 M2 U M2
Z
(R2 U R2 U2) (R2 U R2 U') (R2 U R2 U2) (R2 U R2 U')
Z (+U)
(R2 U' R2 U2) (R2 U' R2 U) (R2 U' R2 U2) (R2 U' R2 U)
EP: Parity (single layer cases only)
W
(R2 U' R2 U2) (R2 U R2 U2) (R2 U' R2 U') (R2 U2 R2 U' R2 U)
W (+U2)
(R2 U' R2 U2) (R2 U' R2 U') (R2 U2 R2 U) (R2 U2 R2 U' R2 U)
Oa (this is the clockwise one)
(R2 U R2 U2) (R2 U R2 U') (R2 U R2 U2) (R2 U' R2 U2 R2 U)
Ob
(R2 U' R2 U2) (R2 U' R2 U) (R2 U' R2 U2) (R2 U R2 U2 R2 U')
So... any suggestions? Ideas? Perhaps help me with the dreaded O/- CP case?
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