On a cuboid you first solve it back to regular shape. This is always the smallest dimension, so on your 4x4x6 you must solve the jumbled puzzle like a 4x4. Doing this will solve the middle four layers of the 4x6 side. On any cuboids the middle layers of the tallest side are solved first, then you solve the second from the bottom and second from the top layers.
Once you have done that you are on the last layer.
Note, Rs, Ls, Bs, and Fs are 180 degree movements.
When you have headlights on the left you do: R U R U' R F U' F U F U'
***This creates parity in the middle layers. DO not worry.
To do an adjacent edge swap do: R U R U R U2 R U2 R U R U' R
***Note, this algorithm simultaneously creates parity, but if you're smart you can use it to instead solve the parity caused by the headlights alg.
You can figure that out on your own, its good experience.
To do an opposite edge swap do: R U2 R U2 R U2
***This causes the same parity as the adjacent edge swap, use this to your advantage.
To fix parity, hold the parity in front and do: Uw2 R F u2 F R Uw2
***The Uw2 is all upper layers. The little u varies based on the cuboid and may be multiple layers.
Good luck
