[Help Thread] Redi Cube Discussion and Help

Where to start disassembling this thing? :DAnd can I find screws somewhere: is tensioning possible? Any tips?

This is what I did: Pull out the edge caps, then try to pull out the edge base pieces one at a time. (I think it's possible to remove a whole edge piece directly without removing the caps first, but for the first few edge pieces, it's easier to remove the caps first.) Once the three edges surrounding a corner have been taken out, you can remove the corner caps, which exposes the screws.
 
My brand new Redi Cube is really poorly tensioned. How can I disassembled it? Is there a tutorial somewhere? Thank you.
 
Hey guys, I just made a video on how to get Redi cube scrambles on cstimer if anyone wants to know check it out
This was exactly how I intended it to be used, lol. (Did people actually go back and forth instead of just copying the scrambles?)
 
This puzzle is painful to tensioned. I wonder if screwing a corner tighten the 3 adjacent corners instead of this corner itself.
 
The God Number of Redi Cube is 19

In the past several hours, I've finished the calculation of the God Number of Redi Cube.
There're totally 12!/2*3^8 = 1,571,364,748,800 different positions.
Here's the depth distribution:
Code:
Depth      Positions               Total
 0                 1                   1
 1                16                  17
 2               160                 177
 3             1,408               1,585
 4            11,808              13,393
 5            95,712             109,105
 6           754,732             863,837
 7         5,793,810           6,657,647
 8        43,183,952          49,841,599
 9       310,137,312         359,978,911
10     2,115,556,475       2,475,535,386
11    13,329,858,542      15,805,393,928
12    72,848,819,814      88,654,213,742
13   298,247,080,974     386,901,294,716
14   671,767,938,009   1,058,669,232,725
15   473,215,625,205   1,531,884,857,930
16    39,395,024,521   1,571,279,882,451
17        84,824,763   1,571,364,707,214
18            41,254   1,571,364,748,468
19               332   1,571,364,748,800
According to the table, there're 332 different positions cannot be solved in 18 moves and therefore the god number of Redi Cube is 19. The average depth is about 14.037. The result as well as depth distribution matches the random solving test proposed in Redi Cube Discussion Thread - Page 3

I use 48 symmetries to reduced the calculation space to about 32 billion and use conventional BFS with backward optimization (as introduced in http://kociemba.org/math/pruning.htm) to calculate the distribution.
The results of depth<=8 have been cross checked by a brute force solver, and I'll do some more validation on other results, especially the 332 19-depth states.
 
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So I'm curious - is anyone fast with Redi Cube without table abuse? Or does everyone who's fast use table abuse to solve it?

I guess I'm old-school - it still feels like cheating to me to use the table. Even though I know that for several events (megaminx, OH) it has come to be almost guaranteed to be used by WR holders.

I just got one today and it feels like it's probably much faster to solve with table abuse than without?

I admit that somehow its being such an intuitive puzzle makes it kind of addicting, for a while, anyway.
 
So I'm curious - is anyone fast with Redi Cube without table abuse? Or does everyone who's fast use table abuse to solve it?

I guess I'm old-school - it still feels like cheating to me to use the table. Even though I know that for several events (megaminx, OH) it has come to be almost guaranteed to be used by WR holders.

I just got one today and it feels like it's probably much faster to solve with table abuse than without?

I admit that somehow its being such an intuitive puzzle makes it kind of addicting, for a while, anyway.
I definitely use table abuse, i think more than even most solvers. Like for me, the cube is never off the table.
 
Message to the organizers of competitions with ivy cube: can you please publish your competition's results in Redi Cube? (like what is being done in kilominx)

Message to all others: do you know a ranking or database storing Redi Cube results?
 
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