CubingGenius
Regular
- Joined
- Jul 3, 2016
- Messages
- 238
(1)That's like saying ZBLL recognition is easier than PLL because you can get info from the top face. IT WAS DESIGNED TO BE EASY TO RECOGNIZE. Chris Tran made it specifically easy to recognize, because it recognizes like a PLL.
(2)I'm saying that your estimated move count is predicated on saying the F2L pair is already solved, whereas TSLE solves based on the exact opposite. The average move count for optimally solving the last pair in ZZ is 7.5. I'll even give you the benefit of the doubt that phasing adds NO moves to the average movecount(which it does). Even then, TSLE is more efficient. You have the move estimate yourself.
(3)That's a fair enough statement, yet the ergonomics are easily better with TTLL, because one full set is regripless, and 2 are 2-gen. As well, you have a 1/360 chance of skipping the last step in CT, whereas the chances of that happening in ZZLL is admittedly lower than normal ZZ, yet the chances are 1 in thousands, nowhere near the 1 in 360 with CT. The oriented D corner was to create rotational symmetry.
(4)I said that anyone who would seriously learn either of these methods would at least know OCLL and PLL. No one is going from 2 look PLL to CT and ZZLL. COLL is likely, but they aren't guaranteed to know it.
(5)This is idiotic. You obviously know nothing about what rotational symmetry is. Rotational symmetry tells when the corner orientation case is identical in position of the corners with an AUD. With ZZ-CT, this allows for any rotation of the U layer and being the same case. Rotational symmetry is only applicable in ZZLL for the H case, because U2 yields the same corner orientation. Any other case allows for no rotational symmetry whatsoever.
(6)He proposed a 3 step process. That's how he designed it. IT SAYS IT ON HIS WEBSITE. Those 3 are designed to be done separately. The only time he talks about combining steps, is talking about combining CO AND CP! He never alludes to 2GLL in any way.
(7)Yeah, yet Petrus didn't take Petrus past a 3-step system. That was done by others.
(8)ZZ-CT is unarguably the best method for cubestate reduction. Period. It allows for full rotational symmetry, reducing the cases by 1/4, whereas ZZLL allows for half rotational symmetry on one set and none on others.
(9)You realize that this method was created by a ZZ-a user who created it to surpass ZZ-a in ergonomics, alg count, and recognition, right? A ZZ-a user created this specifically to surpass your so-called "best method", and since he has first-hand experience with both, I think he would know.
(10) Your insistence that ZZLL is predicated on the idea that it is more move efficient(it's not), more alg efficient(it's not, because to 2 look LSLL you would need to memorize a case for every F2L phasing case), and more efficient at reducing cubestate(hilariously untrue). But if you don't want to respond to this, I get it. I've thoroughly addressed all your points. I just think it's rediculous that you continue to defend a method that is quantifiably worse based on false knowledge. But I, and anyone else reading this, know you'll probably respond to try to prove me wrong, despite the fact that facts, evidence, and statistics are not just not on your side, but completely against you.
P.S. Sorry for the whole number-parenthesis thing for addrsssing your argument. I'm fairly new to the forum, and I haven't quite figured out the interface. Either way, no hard feelings(it is just cubing after all).
Just to mention a few things:
3. The chance of a ZZLL skip after phasing is 1/648, not 1 in thousands. But when the skips are so small like this, it's not really worth using the method for the chance of skipping.
5. I'm not exactly sure what you are saying. If you take any ZZLL case and do a U it is the same case as well. Rotational symmetry only lowers the algorithm count in TTLL with PLL (from 72 to 21). In ZZLL it lowers the algorithm count with PLL (from 72 to 21) and H (72 to 40).
8. This is quite inconsistent. If you say doing a U reduces the number of cases on TTLL, how come you can't do it on ZZLL?
9. The creator has admitted himself that ZZ-a is superior to ZZ-CT.
I think ZZ-b and ZZ-CT at their highest level would be very similar speed wise. It would probably end up coming down more to a personal preference of which method you would use. But it is much harder to prove ZZ-CT is at the same level of ZZ-a due to only having to worry about one corner's orientation, although at the expense of the permutation as well, and because ZBLLs are generally better than TTLLs.