Oriented LSLL

CubingGenius

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Jul 3, 2016
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I tried generating some LSLL algorithms, but the algorithms are generally a lot worse than PLL and ZBLL. Does anyone think that inserting the last F2L corner and solving the rest in one algorithm would be a good idea? Even if there are a few thousand cases, I would consider learning at least part of it if it would be useful.
 
It's like this:

scramble: U' R U R' U' R' D' R U R' D R U R U R' U

U' R // pseudo F2L
U R U2 R' U2 R' F R U R U' R' F' // ZBLL
U2 R' U' // fix

That looks quite interesting. So you basically do set up moves into a ZBLL and then undo the set up moves?

A few questions:

What are the algorithms like compared to directly solving it?

Is there a place I can find all these algorithms, or do I have to work them out on my own?

Can any LSLL case be solved efficiently by using this method?
 
I only have EO solved when I get to LS.

In that case ZZ-CT is about as close as you can get to an optimal alg count for 2-look LSLL
Using any less than 191 algs isn't enough to cover all ZZ LSLL cases, and ZZ-CT uses less than 200

Other 2-look alternatives are ZBLL (500ish algs) or OLS (500ish algs)
For 1-look LSLL, I haven't calculated the exact number of algs needed, but it's over 36,000
 
In that case ZZ-CT is about as close as you can get to an optimal alg count for 2-look LSLL
Using any less than 191 algs isn't enough to cover all ZZ LSLL cases, and ZZ-CT uses less than 200

Other 2-look alternatives are ZBLL (500ish algs) or OLS (500ish algs)
For 1-look LSLL, I haven't calculated the exact number of algs needed, but it's over 36,000

I'm not too interested in other 1LLL methods other than ZBLL. I was just trying to find out how much other people had learned of it.

You could try L2L

I assume that means solving the last two layers at once? I'm more trying to find out information for LSLL when the edges are already oriented.
 
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