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Ok, the D/D' (corner superpostion collapse method) style
This method is a greater improvement to the F/F' style and merges steps 1&2 in the B2 method. It is complex in that it uses pseudopairs in a manner similar to PCMS with the pseudopairs.
Average movecount: ~20
0) inspection- identify the corner set you are working with. This is relatively complex (which is why it is in inspection) basically, work out which corners you will have in DL and DRB by planning pseudopairs and memorising the DBR corner opposite corner.
1a) F3P (first 3 pairs). Essentially, solve pseudopairs in DBL and DFL with the edges correct and the corners off by D/D'. the BR pair can be placed as just the edge as you will already have made a note of the BDR corner. Track the opposite.
1b) Set up for a D/D' to solve CP. You can identify the case by finding what would be solved in DRF. This is easy to spot as it has a separate colour to the rest of the corners. As you have already tracked the opposite of the corner in DBR, you can already identify the case and insert the last corner needed with a sexy, sledgehammer etc depending.
1c) D/D'- Solved CP.
This method is a greater improvement to the F/F' style and merges steps 1&2 in the B2 method. It is complex in that it uses pseudopairs in a manner similar to PCMS with the pseudopairs.
Average movecount: ~20
0) inspection- identify the corner set you are working with. This is relatively complex (which is why it is in inspection) basically, work out which corners you will have in DL and DRB by planning pseudopairs and memorising the DBR corner opposite corner.
1a) F3P (first 3 pairs). Essentially, solve pseudopairs in DBL and DFL with the edges correct and the corners off by D/D'. the BR pair can be placed as just the edge as you will already have made a note of the BDR corner. Track the opposite.
1b) Set up for a D/D' to solve CP. You can identify the case by finding what would be solved in DRF. This is easy to spot as it has a separate colour to the rest of the corners. As you have already tracked the opposite of the corner in DBR, you can already identify the case and insert the last corner needed with a sexy, sledgehammer etc depending.
1c) D/D'- Solved CP.
