shadowslice e
Member
My latest method developed. It also has an improved CP step.
TL;DR: sort of an advanced Roux
I would love to hear your thoughts, post any questions in the thread and I will do my best to answer them. I will also try to make a video soon with a walkthrough of first step.
1) CP+FB (12/12)
2) 1x2x2 in BRD (equivalent to Roux square) and a pair (8/20)
3) BLS (Briggs last slot)- finish SB while solving CP and forcing a 4 flip. (10*/30)
4) LSE (10/40)
*This is the average of the algs I've generated so far which does not use wide moves (for the most part).
2) 1x2x2 in BRD (equivalent to Roux square) and a pair (8/20)
3) BLS (Briggs last slot)- finish SB while solving CP and forcing a 4 flip. (10*/30)
4) LSE (10/40)
*This is the average of the algs I've generated so far which does not use wide moves (for the most part).
So this step is likely by far the most complex- the reason why it is step 1.
First, you choose the side you wish to build FB (duh) and from there you can plan the first square as normal. You then must predict which piece is in DFR and in the final spot in the FB (DFL) then place the final FB pair in in ULF, the DFL opposite in DFR and DBR opposite in UFR. Now do an F'. You can also do the mirror and use F or B or B' etc. You get the point.
Sorry if this sound complicated. It's not really as bad as it sounds. I'll do a video later this week to clear up any confusion. In the meantime, ask anything you want in the thread.
First, you choose the side you wish to build FB (duh) and from there you can plan the first square as normal. You then must predict which piece is in DFR and in the final spot in the FB (DFL) then place the final FB pair in in ULF, the DFL opposite in DFR and DBR opposite in UFR. Now do an F'. You can also do the mirror and use F or B or B' etc. You get the point.
Sorry if this sound complicated. It's not really as bad as it sounds. I'll do a video later this week to clear up any confusion. In the meantime, ask anything you want in the thread.
You can actually have a series of different positions based on the different 2-gen corner permutations
This is pretty self explanatory isn't it? Make sure that the pair is with an oriented edge and that you only have one misoriented edge in D so that BLS works
Unless you want to do mirrored BLS in which case you could also do the square in DFR. In which case you have an even more efficient step (although I may have been slightly optimistic and you may get the same efficiency)
Unless you want to do mirrored BLS in which case you could also do the square in DFR. In which case you have an even more efficient step (although I may have been slightly optimistic and you may get the same efficiency)
This step is only possible due to CP first step. It is essentially a modified form of WVLS so you orient the corners with the last slot as well as performing either a 4Flip or 0 flip on U so that you get an arrow 4flip for LSE which is arguably the best case.
There are 54 algs for all the cases and they average 10.3 moves. It can be more efficient as well as more ergonomic as the algs I have generated do not use wide moves (mostly).
There is a list of them is the spoiler below. The designation of each alg reflects the number of oriented corners as well as the orientation of each starting from BL. For example, E1xxr indicated the edges are oriented, 1 corner is misoriented , BL is oriented, BR is oriented and FR is facing to the right (equivalent to blinkers).
There are 54 algs for all the cases and they average 10.3 moves. It can be more efficient as well as more ergonomic as the algs I have generated do not use wide moves (mostly).
There is a list of them is the spoiler below. The designation of each alg reflects the number of oriented corners as well as the orientation of each starting from BL. For example, E1xxr indicated the edges are oriented, 1 corner is misoriented , BL is oriented, BR is oriented and FR is facing to the right (equivalent to blinkers).
E0 R' F L' F2 R2 U L' U R' U2 L2 F
E1lxx R U R' U' R U' R'
E1bxx (U') R U' R' U2 R U' R' U2 R U R'
E1xbx SA- R' U' R' U2 R U2 R' U' R'
E1xrx (U2) R' U2 R' U2 R U2 R' U' R2 U R
E1xxr R U D' R D' R U R' D R' D R'
E1xxf R U' R'
E2lbx (U) R' U' R2 U' R2 U2 R
E2lrx L' U2 R U L U' L' U R' U2 L
E2bbx (U) R' U' R2 U' R2 U2 R
E2brx (U) R U' R' U R U2 R'
E2xbr (U) R2 U' R U L2 D' R D' L2 U' R
E2xbf R' U L' U L' D2 L U2 R U L
E2xrr (U) R U2 R'
E2xrf (U2) R' U2 R U R U' R' U R ' U R2 U R'
E2lxr (U) R U2 R' U' R U2 R' U' R U' R'
E2lxf (U) R U2 R2 U' R U' R' U2 R
E2bxr R U L' U2 L U L' U R' L
E2bxf (U2) R U R' U R U' R U2 R' U' R U' R2
E3lbr R U R' U' R U R' U' R U' R'
E3lbf R U' R2 U' R U' R' U2 R
E3lrr (U') R2 U R' U R' U' R U R U2 R2
E3lrf (U) R U2 R' U R' U' R U' R' U2 R
E3bbr (U2) r U2 r' U2 R U' R'
E3bbf (U) R U' R' U R U' R' U R U2 R'
E3brr R U' R2 U2 R U R' U R
E3brf (U) F U2 L' U2 L F2 R' F R
E1lxx R U R' U' R U' R'
E1bxx (U') R U' R' U2 R U' R' U2 R U R'
E1xbx SA- R' U' R' U2 R U2 R' U' R'
E1xrx (U2) R' U2 R' U2 R U2 R' U' R2 U R
E1xxr R U D' R D' R U R' D R' D R'
E1xxf R U' R'
E2lbx (U) R' U' R2 U' R2 U2 R
E2lrx L' U2 R U L U' L' U R' U2 L
E2bbx (U) R' U' R2 U' R2 U2 R
E2brx (U) R U' R' U R U2 R'
E2xbr (U) R2 U' R U L2 D' R D' L2 U' R
E2xbf R' U L' U L' D2 L U2 R U L
E2xrr (U) R U2 R'
E2xrf (U2) R' U2 R U R U' R' U R ' U R2 U R'
E2lxr (U) R U2 R' U' R U2 R' U' R U' R'
E2lxf (U) R U2 R2 U' R U' R' U2 R
E2bxr R U L' U2 L U L' U R' L
E2bxf (U2) R U R' U R U' R U2 R' U' R U' R2
E3lbr R U R' U' R U R' U' R U' R'
E3lbf R U' R2 U' R U' R' U2 R
E3lrr (U') R2 U R' U R' U' R U R U2 R2
E3lrf (U) R U2 R' U R' U' R U' R' U2 R
E3bbr (U2) r U2 r' U2 R U' R'
E3bbf (U) R U' R' U R U' R' U R U2 R'
E3brr R U' R2 U2 R U R' U R
E3brf (U) F U2 L' U2 L F2 R' F R
SA= standard approach- alg above M' U M
M0xxx (U) R' U' F' U F2 R F' U F R' F' R
M1lxx SA
M1bxx L' U' R U B' M2 U2 R B' L' D x2- this alg needs fixing. It's by far the worst of the sets.
M1xbx (U) F R U2 R2 U' F' U F R F U2 F'
M1xrx F' U' F U R U2 R2 F R U F U' F'
M1xxr SA
M1xxf (U2) F' U' L D F' D' L D' L U L F
M2xbr F2 U2 L U F' L F2 L' U' L' F
M2xbf (U) F' L' U2 L U F U ' F2 L F L' F'
M2xrr SA
M2xrf (U2) F2 U' F2 U F2 U' F R U2 R2 F R (probably better to do this with a y')
M2lxr (U) L U2 F' U2 R' L F R F' L2
M2lxf (U2) F2 L2 F L' F U' R U2 R' F' L' F (although SA is probably faster)
M2bxr F' U2 L F U F' U' L2 U2 L U F (another y')
M2bxf R' F' L2 D F D2 F' D R L U' L F
M2lbx SA
M2lrx (U) F R' F2 U' F L2 F D F' L2 U R
M2bbx (U') F R U' R2 F R2 U2 R' U' F'
M2brx SA
M3lbr (U) R' F' L F' R' D2 L2 B R2 L
M3lbf SA
M3lrr F2 U F L' U R U' R' U2 L U F
M3lrf SA
M3bbr SA
M3bbf (U2) F' U F' L' U' L U F2 R' F U F' (another y')
M3brf (U) F R' F' R2 U2 R2 U' F' U F R
M0xxx (U) R' U' F' U F2 R F' U F R' F' R
M1lxx SA
M1bxx L' U' R U B' M2 U2 R B' L' D x2- this alg needs fixing. It's by far the worst of the sets.
M1xbx (U) F R U2 R2 U' F' U F R F U2 F'
M1xrx F' U' F U R U2 R2 F R U F U' F'
M1xxr SA
M1xxf (U2) F' U' L D F' D' L D' L U L F
M2xbr F2 U2 L U F' L F2 L' U' L' F
M2xbf (U) F' L' U2 L U F U ' F2 L F L' F'
M2xrr SA
M2xrf (U2) F2 U' F2 U F2 U' F R U2 R2 F R (probably better to do this with a y')
M2lxr (U) L U2 F' U2 R' L F R F' L2
M2lxf (U2) F2 L2 F L' F U' R U2 R' F' L' F (although SA is probably faster)
M2bxr F' U2 L F U F' U' L2 U2 L U F (another y')
M2bxf R' F' L2 D F D2 F' D R L U' L F
M2lbx SA
M2lrx (U) F R' F2 U' F L2 F D F' L2 U R
M2bbx (U') F R U' R2 F R2 U2 R' U' F'
M2brx SA
M3lbr (U) R' F' L F' R' D2 L2 B R2 L
M3lbf SA
M3lrr F2 U F L' U R U' R' U2 L U F
M3lrf SA
M3bbr SA
M3bbf (U2) F' U F' L' U' L U F2 R' F U F' (another y')
M3brf (U) F R' F' R2 U2 R2 U' F' U F R
This step is basically identical to roux LSE although you always get an arrow 4 flip which is arguably the best case as it is easier to pair up either UF and UB or UR and UL while orienting the edges.
Lower alg count
Low movecount
Ergonomic (especially if some of the BLS algs get fixed)
Fairly good lookahead
Low movecount
Ergonomic (especially if some of the BLS algs get fixed)
Fairly good lookahead
Advanced and somewhat complex first step
Algs are pretty specific to the method.
Algs are pretty specific to the method.
I would love to hear your thoughts, post any questions in the thread and I will do my best to answer them. I will also try to make a video soon with a walkthrough of first step.