Solving one side at a time?

I'm not sure it would really be possible because after you solve one side, you'd have a ton of pieces that aren't in the right place. maybe if you made a layer first, then a layer on an adjacent side, then anlther adjacent side and so on, but it would be a really stupid method and after solving the 5th side obviously the 6th one solves itself
 
I'm not sure it would really be possible because after you solve one side, you'd have a ton of pieces that aren't in the right place. maybe if you made a layer first, then a layer on an adjacent side, then anlther adjacent side and so on, but it would be a really stupid method and after solving the 5th side obviously the 6th one solves itself
Just solving 4 sides is all it would take to solve the whole thing
 
I guess there could be a method for solving each side at a time but then there would be an OLL and PLL for all 6 sides since you aren't orienting them
 
Maybe:

Solve one side (unpermuted)
Solve opposite side (unpermuted)
permuted both layers
solve E layer.
 
Maybe:

Solve one side (unpermuted)
Solve opposite side (unpermuted)
permuted both layers
solve E layer.

I tried this out and its a pretty interesting solve. It would be interesting if someone more knowledgeable than I could explain how viable this would actually be as a speed solving method.

I did a non-permuted cross and F2L on D, then did OLL and PLL on U. Then did a z turn and started trying to solve the now M layer (formerly E in the earlier part of the solve). I was able to intuitively solve two edges and all 4 M layer centers but ended up with an edge parity at the end. Also it is possible to get OLL and PLL parities on the U face, not sure if the D face can get a PLL parity or not, it didn't happen in the 5 or so attempts I made.

Pretty fun to try out.
 
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I'm not sure it would really be possible because after you solve one side, you'd have a ton of pieces that aren't in the right placef

There exists at least one method where the forelast step is solving the U side without caring about the layer and the last one is correcting the layer. I even know some people who use it at comps. It's called CFOP, ever heard ?
 
Let's see… Something like this?

Scramble: R' D2 L2 R B L' U2 B U F2 U B2 R' F D' L' R' F'

R' D B' R2 x2 y' // 2x2x2
U' D' F U' D F' L' U L F2 U F' U' // first face
x L D R' F R D' L' F U' F' // second face
y x' F' R2 D2 F U F' U' D2 R' F R' // third face
x2 y r U R' U' r' U2 R U R U' R2 U2 R // opposite 2x2x2
x' y2 R' U R' U' F2 L' U' L U F2 R2 // last three faces

(I just threw Cube Explorer on the second and third faces, lol.) Not strictly face-by-face, but close enough, I think.
 
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