5 gen God's number?

guysensei1

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Title sort of explains it. I know that every normally reachable state on a cube can also be reached when only turning 5 faces of the cube. What is God's number when such a restriction is imposed?
 
I know that every normally reachable state on a cube can also be reached when only turning 5 faces of the cube. What is God's number when such a restriction is imposed?

God's number is 20. So on a 20-moves-algorithm, we can find 4 lettres (R, L, D, U, B, F) that accurs only 3 times (or less) because int(20/6)=3 and replace one of them by a 13-moves-algorithm(D = R L F2 B2 L' R' U R L B2 F2 L' R'.).
20-3+13+13+13=56
So, God's number when such a restriction is imposed is less or equal than 56.

And -3 because you can always find a 13-moves-algorithm that cancel the next or the previous move (just replace R, F, L or B (don't choose to replace U) and do y, y2 or y' setup before the 13-moves-algorithm (for instance, D = R L F2 B2 L' R' U R L B2 F2 L' R' = y R L F2 B2 L' R' U R L B2 F2 L' R' y' = F B R2 L2 F' B' U B F L2 R2 F' B' ) ).
So, God's number when such a restriction is imposed is less or equal than 53. (less than 54)
 
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God's number is 20. So on a 20-moves-algorithm, we can find a lettre (R, L, D, U, B, F) that accurs only 3 times (or less) because int(20/6)=3 and replace it by a 13-moves-algorithm(D = R L F2 B2 L' R' U R L B2 F2 L' R'.).
20-3+13+13+13=56
So, God's number when such a restriction is imposed is less than 56.

I like your approach here, but I don't immediately see why God's number in such a case is less than and not less than or equal to 56. Can you explain your reasoning for why you said less than 56?
 
I like your approach here, but I don't immediately see why God's number in such a case is less than and not less than or equal to 56. Can you explain your reasoning for why you said less than 56?

IMHO it's only a language issue. In French, we often say "less than" when we mean "less than or equal to"; if we want to insist on the fact that it's actually less, we say "strictly less than".
 
i don't think that actauly matters.

How so?

I can see the possibility of a position that is difficult to solve without a D layer turn say, but if you allow a D layer turn you could reduce the overall length of the solution. Do you have a way to argue that such a possibility could be written off as a trivial case?

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Ninja'd by Bruce
 
How so?

I can see the possibility of a position that is difficult to solve without a D layer turn say, but if you allow a D layer turn you could reduce the overall length of the solution. Do you have a way to argue that such a possibility could be written off as a trivial case?

--edit--
Ninja'd by Bruce

can't you just rotate that scramble that's hard on no D layer use to the what ever layer you can't use?

Let's say one of the hardest scrambles for <U,R,L,B,F> is scramble "A." For <D,R,L,B,F>, a scramble that would bring you to the same position as "x2 A x2" would be just as hard.
 
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can't you just rotate that scramble that's hard on no D layer use to the what ever layer you can't use?

Situation 1) If you are allowed to pick which 5-generator set you would like to use on any scramble, then you can choose whichever side you would like to not turn after having seen the scramble.

Situation 2) If you must pick which side is not to be turned before applying the scramble as well as the solution, then this specific side is always the one that is restricted.

I interpret this post by you to be arguing that God's number is the same under situation 1 as it is under situation 2, and I am disagreeing with that argument.

--edit--

Let's say one of the hardest scrambles for <U,R,L,B,F> is scramble "A." For <D,R,L,B,F>, a scramble that would bring you to the same position as "x2 A x2" would be just as hard.

That argument seems solid to me, can anyone come up with a counterpoint to this?
 
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Situation 1) If you are allowed to pick which 5-generator set you would like to use on any scramble, then you can choose whichever side you would like to not turn after having seen the scramble.

Situation 2) If you must pick which side is not to be turned before applying the scramble as well as the solution, then this specific side is always the one that is restricted.

I interpret this post by you to be arguing that God's number is the same under situation 1 as it is under situation 2, and I am disagreeing with that argument.

--edit--



That argument seems solid to me, can anyone come up with a counterpoint to this?

Oh, misunderstood the claim. i thought it was that God's number is different for <D,R,L,B,F> and <U,R,L,B,F>. i was just saying it's the same.
 
Oh, misunderstood the claim. i thought it was that God's number is different for <D,R,L,B,F> and <U,R,L,B,F>. i was just saying it's the same.

I may be getting confused on this too. Looking back at the claims I think my Situation 2 (a fixed non-turnable side) would have a higher God's number than Situation 1 (flexible non-turnable side). This is because I could choose a scramble for a Situation 2 (fixed non-turnable side) sceanario that is particular bad for the non-turnable side I have chosen, and I would be forced to solve the scramble without turning that side.
 
Of course "use only these 5 sides" could potentially require more moves than "use any set of 5 sides" - you are basically allowing the solver to be color neutral, where they have the freedom to take the easiest of 6 problems, and this can save moves just like doing a color-neutral cross can. But it's also possible that it doesn't save moves... we can't really know yet.

Does anyone have a fast optimal solver that could be relatively easily rewritten to not to D moves? You could make a qcube definition file for this pretty easily but I don't think it could match the performance of a 3x3x3-specialized program.
 
Does anyone have a fast optimal solver that could be relatively easily rewritten to not to D moves? You could make a qcube definition file for this pretty easily but I don't think it could match the performance of a 3x3x3-specialized program.

Cube Explorer can do 5-face (or even 2-face) solving. You need to gray out an edge (or a corner) to get the "incomplete cubes" dialog box to appear, and then you can select not to use some combination of B, D, L, and F.

I note that all the optimal superflip maneuvers (in FTM) use all 6 faces, so 21 is a lower bound.
 
Maybe it's just my computer, but it takes a while to find solutions that way, even with one or two faces turned off. That and ACube both work but I know there are blazingly fast optimal solvers out there, and I was hoping one of them could come in handy. Perhaps with a clever modification to Kociemba you could do an entire coset.
 
Has anyone found the 5 gen optimal solution for superflip? That should give us a lower bound right?

EDIT: I tried this last night and cubeexplorer took 2.5 hours and it only managed to search depth-16 moves so I gave up.
 
Has anyone found the 5 gen optimal solution for superflip? That should give us a lower bound right?

EDIT: I tried this last night and cubeexplorer took 2.5 hours and it only managed to search depth-16 moves so I gave up.

I concur that the "incomplete cubes" solver in Cube Explorer is much slower than its regular optimal solver. Obviously, it is not creating a "huge" pruning table for use in this mode, or even using the existing huge table when no face restrictions are imposed.

Yes, whatever superflip requires, will be a lower bound. Because of its symmetry, it doesn't matter what orientation of the cube we use (or which face we make restricted). As I said in my previous post, we have that 5-gen superflip gives us a lower bound of 21, but the actual value could be higher, and thus could provide a better lower bound.
 
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