Roux Method, help!

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Monty

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Hello guys, I've been trying to solve the Rubik's Cube using the Roux Method but I just couldn't get the last few parts right, or worst, I don't even understand them.

I did use the search function but all i found was uproar of Roux and Fridrich, block building all that.

I am particularly stucked at this step, The Orientation of The Last Six Edges.
http://www.youtube.com/watch?v=_X9qQU-rHD4

I continued watching the later steps and I know I still would not get it even if I knew the orientation of the edges.

How do we actually know if the edges are already oriented or not.
Is it the same as Fridrich, like making the whole layer a color, if yes, how do we orient them? :o

I am just trying out the Roux Method, but I know I will stick to Fridrich.
I only hope to be able to solve the cube with the Roux Method, and don't have to be really good at it.

So basically, this thread is just for me to ask about the orientation of the edges and the steps after that.

I tried looking at various Roux Method website, and I don't understand any of them.

I find the steps infront pretty easy because I've learnt the Fridrich Method, so block building is just bringing 2 F2L pairs to the 'undone' cross.
The next step was the Orientation of the Corners, those are easy, just by using 2look OLLs and Y T perm.

But I'm stuck :eek: at the orienting of the last six edges!
I hope some Roux users out there can help me. :)

I'm new here in this forum, please go easy on me. :o

PS: I noticed there's alot of I's in the beginning of each sentence aha. Sorry about that, pardon my English. :o
 
http://grrroux.free.fr/method/Step_4.html said:
An edge is correctly oriented if you can solve it with a sequence in the group generated by <U, D, L, R, F2, B2>
Which part of that you can't understand? That page has several examples, too.
 
Here are some orientation algorithms that I know:
UF, UR: M U M' U2 M U M'
UF, UB: R U R' U' M' U R U' Rw'
UL, UF, UR, DF: M' U M

All of these algorithms preserve corner orientation and permutation.
 
You just use M and U moves in order to orient the edges.
http://grrroux.free.fr/method/Step_4.html

And the forum members aren't monsters, so don't beg for us to go easy or not to get angry with you because of your grammar. :D

I don't understand the website. )=
I use white as my base still, even if they told me to use white on left.
If I randomly do ( M2 ), ( M' U2 M' ) or ( M' U M' ) , wouldn't it screw up my white and bring it up and around.
I hope you get what I mean thou.
Then, the purple edges picture confuses me.
They don't show us the real color, or any examples that edges are not orientated or so, and how.


Here are some orientation algorithms that I know:
UF, UR: M U M' U2 M U M'
UF, UB: R U R' U' M' U R U' Rw'
UL, UF, UR, DF: M' U M

All of these algorithms preserve corner orientation and permutation.

Thanks for the algs. I noticed the algorithm in bold, is one of the orientation alg in the Fridrich method.
So, what i need to do is to bring the disoriented edge up, then do the alg ?

edited [OMG, I did M' U M ( to just try things out, but I really did see the pieces at UL UF UR DF is messed up, not sure if it's oriented or whatever :o ) and got a 3 edge cycle, then i finished the cube! Luck, i guess.
Ok, I know whats orientation for the edges already, but I don't know how to do it. )=



http://grrroux.free.fr/method/Step_4.html said:
An edge is correctly oriented if you can solve it with a sequence in the group generated by <U, D, L, R, F2, B2>
Which part of that you can't understand? That page has several examples, too.

I do not understand the orientation part, how to do it and such.
4a, 4b and 4c.
The examples are not n0b-friendly )=
 
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I'll try to help. I strongly suggest you do my example with orange on top, green on the front and white on right, because I talk about the exact colors you see.

4a. Look at the color of the top of your U corners, in most of Gilles' examples he has orange corners on U. So what you are trying to do here (if you solve how Gilles does) is orient all edges to where you only see orange or red on U and D. Here is an example solve (do it backwards so you can follow my directions):

M2UM'UM'U'M'U2MU'B2MB2M'

Notice that there are 2 orange/red colored edges on U (located at UF and UL). UB and UR aren't and by looking at the F color of of DF you can tell that edge isn't oriented, you don't even have to rotate the cube to see that. So you have UB, UR and DF that aren't oriented and according to cube laws you can't have an odd number of unoriented edges so DB must also be unoriented.

Look at the section called "Step 4a - Edges orientation" and find that case. You'll see that you have to do "M2", so do it. Look at your cube and you'll notice that all of the edges still aren't oriented (UB, UR, UF, and DF are wrong) so find that case in the same section (it's M'UM') so do U then M'UM'. Now all of your edges are oriented, all of the colors on U and D are either Orange or Red. It's like how in Fridrich you have OLL and it makes all of the colors on U Yellow.

4b. Now what you want to do (again, if you solve the way Gilles does) is put the last two edges that have yellow or white on them in the right corner spots. Notice that the yellow edge is at UR but in the opposite side it's supposed to be, also you should see that the white edge is at DF so do U' then M'U2M. Now the two white/yellow edges are solved.

4c. All you have to do now is permute M. So do U' to put the U corners in the right place. Then do B2MB2M'. Now it's solved.

Any other questions, please ask.
 
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Thank you, Athefre. I actually understood the orienting of edges more after looking at that text.

I'm using cubesmith smooth light tiles.
Weird color scheme like, White D, Purple R, Light Blue L, Yellow U.
I just had to 'swap colors' in my mind, which is rather difficult.

But still, thank you for spending an amount of time just for typing out that wall of text and helping me understand the Method.

''is put the last two edges that have yellow or white on them in the right corner spots''
Did you meant edge?
 
Thank you, Athefre. I actually understood the orienting of edges more after looking at that text.

I'm using cubesmith smooth light tiles.
Weird color scheme like, White D, Purple R, Light Blue L, Yellow U.
I just had to 'swap colors' in my mind, which is rather difficult.

But still, thank you for spending an amount of time just for typing out that wall of text and helping me understand the Method.

''is put the last two edges that have yellow or white on them in the right corner spots''
Did you meant edge?

What I mean is the space between the two corners that the edge is supposed to be, so yeah you could say it both ways.

EDIT: Can you do Step 4 on your own now? 4a is a confusing step for beginners, it's hard for them to understand that when orienting they aren't performing an algorithm then they are done. You are doing more than one until they are oriented. It makes more sense than it seems at first.
 
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Yes, but for 4a, the orienting of the edges, I pretty much just repeat the same alg or random M and Us, then if I get lucky, they are oriented then they can be solved =x
Never mind, I guess, don't need to be fast at that method.
Thanks btw!
 
You miss the point. There's no point (for you) in learning other methods when you won't even use them, especially when they do no good to your current method. If, in learning Roux, you also experimented with Petrus, that would be fine because both methods are block-based. Fridrich is NOT.
 
You miss the point. There's no point (for you) in learning other methods when you won't even use them, especially when they do no good to your current method. If, in learning Roux, you also experimented with Petrus, that would be fine because both methods are block-based. Fridrich is NOT.

This is stupid. So what if the guy wants to learn something? Do you control his life? There are many things I read about just to understand even though I almost never use them.

That's like telling me I shouldn't keep my great grandmothers wedding dress even though I would never wear it.
 
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