OCLL

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OCLL / OLL-C
OCLLinfo.png
Information
Proposer(s):
Proposed:
Alt Names: OLL-C
Variants: COLL, CO only, 2LCMLL 1st look
Subgroup:
No. Algs: 7
Avg Moves: 7.93 HTM
Purpose(s):
Previous state: F2L cube state
Next state: LL:CO cube state

F2L cube state -> OCLL / OLL-C step -> LL:CO cube state


The OCLL / OLL-C step is the step between the F2L cube state and the LL:CO cube state.

Orient Corners of the Last Layer, abbreviated OCLL or OLL-C, is a last layer method that orients the corners preserving edge orientation but permutation for all LL-pieces is ignored. OCLL is a sub group of OLL.

Naming conflict

Following the usual naming system for cube methods this would be COLL, but that name has been used for a CxLL method since long ago.

See also


OCLL Algorithms

Note that all of these algorithms are written in the Western notation, where a lowercase letter means a double-layer turn and rotations are denoted by x, y, and z. (how to add algorithms)

Click on an algorithm (not the camera icon) to watch an animation of it.

OLL 27

O27.gif

Name: S, Sune, Swimming Left
Used in: OCLL, OLL
Optimal moves: 7 HTM

Speedsolving Logo tiny.gif OLL (U L U' R') (U L' U' R)
Speedsolving Logo tiny.gif OLL R U R' U R U2 R' Cube Camera Icon.png[1]
Speedsolving Logo tiny.gif OLL y' R' U2 R U R' U R
Speedsolving Logo tiny.gif OLL y L' U2 L U L' U L
Speedsolving Logo tiny.gif OLL y2 L U L' U L U2 L'
Speedsolving Logo tiny.gif OLL R U' L' U R' U' L
Speedsolving Logo tiny.gif OLL U2 r2 U R' U' L' U R U' r' (x')
Speedsolving Logo tiny.gif OLL y' U R U' L' U R' U' L


OLL 26

O26.gif

Name: -S, Antisune, Swimming Right
Used in: OCLL, OLL
Optimal moves: 7 HTM

Speedsolving Logo tiny.gif OLL (R' U L U') (R U L')
Speedsolving Logo tiny.gif OLL y2 R' U' R U' R' U2 R
Speedsolving Logo tiny.gif OLL y' R U2 R' U' R U' R'
Speedsolving Logo tiny.gif OLL y L U2 L' U' L U' L'
Speedsolving Logo tiny.gif OLL L' U' L U' L' U2 L Cube Camera Icon.png[2]
Speedsolving Logo tiny.gif OLL L' U R U' L U R'
Speedsolving Logo tiny.gif OLL y' L' U R U' L U R'
Speedsolving Logo tiny.gif OLL y' R U2 R' U2' R' F R2 U' R' U' R U R' F'


OLL 21

O21.gif

Name: H, Double Sune, Flip, Cross
Used in: OCLL, OLL
Optimal moves: 11 HTM, 10 STM

Speedsolving Logo tiny.gif OLL R U R' U R U' R' U R U2 R'
Speedsolving Logo tiny.gif OLL y R U2 R' U' R U R' U' R U' R'
Speedsolving Logo tiny.gif OLL y F (R U R' U')3 F'
Speedsolving Logo tiny.gif OLL y F' (L' U' L U) (L' U' L U) (L' U' L U) F
Speedsolving Logo tiny.gif OLL R' U' R U' R' U R U' R' U2 R
Speedsolving Logo tiny.gif OLL L U L' U L U' L' U L U2 L'
Speedsolving Logo tiny.gif OLL y L' U2 L U L' U' L U L' U L
Speedsolving Logo tiny.gif OLL y (R' U R U) (R' U R U') (R' U R U') R' U' R U2 R' U R
Speedsolving Logo tiny.gif OLL L' U2 M' (y) R U2 R U2 R' U2 (y') l


OLL 22

O22.gif

Name: Pi, Bruno, Wheel, T-shirt
Used in: OCLL, OLL
Optimal moves: 9 HTM

Speedsolving Logo tiny.gif OLL R U2 R2' U' R2 U' R2' U2 R
Speedsolving Logo tiny.gif OLL f (R U R' U') f' F (R U R' U') F'
Speedsolving Logo tiny.gif OLL y2 f' (L' U' L U) f F' (L' U' L U) F
Speedsolving Logo tiny.gif OLL y2 L' U2 L2 U L2 U L2 U2 L'
Speedsolving Logo tiny.gif OLL R U2 R2 U' R' U R U' R U' R' y M' U2 M
Speedsolving Logo tiny.gif OLL R' U L U' R U' L' U' L U' L'
Speedsolving Logo tiny.gif OLL y2 L U' R' U L' U R U R' U R
Speedsolving Logo tiny.gif OLL y2 L' U R U' L U' R' U' R U' R'
Speedsolving Logo tiny.gif OLL R U' L' U R' U L U L' U L
Speedsolving Logo tiny.gif OLL R U R' U R U2 R' y' R U R' U R U2 R'
Speedsolving Logo tiny.gif OLL R U R' U' R' F R2 U R' U' R U R' U' F'
Speedsolving Logo tiny.gif OLL (R' U L U' R U L') U2 (R' U L U' R U L')

OLL 23

O23.gif

Name: U, Headlights, Superman
Used in: OCLL, OLL
Optimal moves: 9 HTM

Speedsolving Logo tiny.gif OLL R2' D' R U2 R' D R U2 R
Speedsolving Logo tiny.gif OLL R' U2 R F U' R' U' R U F'
Speedsolving Logo tiny.gif OLL F R U' R' U R U R' U R U' R' F'
Speedsolving Logo tiny.gif OLL (y') R U R' U' (R U' R' U2) (R U' R' U2) R U R'
Speedsolving Logo tiny.gif OLL (R' U' R U') R' U2 R2 U (R' U R U2 R')
Speedsolving Logo tiny.gif OLL R' U L' U R U' L U2 R' U R
Speedsolving Logo tiny.gif OLL F (R U R' U') (R' F R F2) (L' U2 L)
Speedsolving Logo tiny.gif OLL L2 D L' U2 L D' L' U2 L'
Speedsolving Logo tiny.gif OLL l2 U' R D2 R' U R D2 R
Speedsolving Logo tiny.gif OLL l2' U' z' U R2 U' L U R2 z' L
Speedsolving Logo tiny.gif OLL (y2) R' F2 R U2 R U2 R' F2 R U2 R'
Speedsolving Logo tiny.gif OLL (y2) R2 D R' U2 R D' R' U2 R'
Speedsolving Logo tiny.gif OLL R2' B2 R F2' R' B2 R F2' R
Speedsolving Logo tiny.gif OLL (y2) R d' R' U R d R' (y) R' U2 R
Speedsolving Logo tiny.gif OLL (x) R' B2' (R U' R' U) B2' (U' R U)
Speedsolving Logo tiny.gif OLL (y2)R U R' U R U2 R2' U' R U' R' U2' R
Speedsolving Logo tiny.gif OLL (R U R' U')3 (R' F R F')3


OLL 24

O24.gif

Name: T, Chameleon, Shark, Hammerhead, Little Horse, Stingray
Used in: OCLL, OLL
Optimal moves: 8 HTM

Speedsolving Logo tiny.gif OLL L F R' F' L' F R F'
Speedsolving Logo tiny.gif OLL r U R' U' L' U R U' x'
Speedsolving Logo tiny.gif OLL r U R' U' r' F R F'
Speedsolving Logo tiny.gif OLL (y' x') R U R' D R U' R' D'
Speedsolving Logo tiny.gif OLL (y') F R U R' U' R U' R' U' R U R' F'
Speedsolving Logo tiny.gif OLL R U R2' U' R2 U' R2' U2' R U' R U' R'
Speedsolving Logo tiny.gif OLL (y') R U' R' (U2 R U R') (U2 R U R') (U R U' R')
Speedsolving Logo tiny.gif OLL (y x) D' R' U R D R' U' R x'
Speedsolving Logo tiny.gif OLL (y x) D L U' L' D' L U L' x'
Speedsolving Logo tiny.gif OLL (y x') U' R' D R U R' D' R x
Speedsolving Logo tiny.gif OLL (y2) R' F' L F R F' L' F
Speedsolving Logo tiny.gif OLL (y2) R' F' r U R U' r' F
Speedsolving Logo tiny.gif OLL (y2) l' U' L U R U' r' F
Speedsolving Logo tiny.gif OLL (y') l U l' F R B' R' F'
Speedsolving Logo tiny.gif OLL R U' R' F R U R' U' R' F' R2 U' R' U2 R U' R'
Speedsolving Logo tiny.gif OLL (y) R U R D R' U' R D' R2
Speedsolving Logo tiny.gif OLL (y') R' U' R' D' R U R' D R2


OLL 25

O25.gif

Name: L, Bowtie, Triple-Sune, Side-winder, Diagonals, Spaceship
Used in: OCLL, OLL
Optimal moves: 8 HTM

Speedsolving Logo tiny.gif OLL R U2 R' U' (R U R' U') (R U R' U') R U' R'
Speedsolving Logo tiny.gif OLL R U R' U (R U' R' U) (R U' R' U) R U2 R'
Speedsolving Logo tiny.gif OLL y2 R' F R B' R' F' R B
Speedsolving Logo tiny.gif OLL y2 F R' F' L F R F' L'
Speedsolving Logo tiny.gif OLL y F' L F R' F' L' F R
Speedsolving Logo tiny.gif OLL y' F' r U R' U' r' F R
Speedsolving Logo tiny.gif OLL y' x U R' U' L U R U' r'
Speedsolving Logo tiny.gif OLL R' F' L' F R F' L F
Speedsolving Logo tiny.gif OLL y R' U' (R U R' F') (R U R' U') (R' F R2)
Speedsolving Logo tiny.gif OLL y2 R U2' R D R' U2 R D' R2'
Speedsolving Logo tiny.gif OLL y2 F R' F' r U R U' r'
Speedsolving Logo tiny.gif OLL y2 l' U R D' R' U' R D x'
Speedsolving Logo tiny.gif OLL x' D R U R' D' R U' l'
Speedsolving Logo tiny.gif OLL x' U L' U' R U L U' l'
Speedsolving Logo tiny.gif OLL x' R' D R U' R' D' R U x
Speedsolving Logo tiny.gif OLL x R' U R D' R' U' R D x'
Speedsolving Logo tiny.gif OLL y2 x L U' L' D L U L' D' x'
Speedsolving Logo tiny.gif OLL l' U' L' U R U' L U x'
Speedsolving Logo tiny.gif OLL U r U R U' L' U R' U' x'
Speedsolving Logo tiny.gif OLL y2 L' R U R' U' L U R U' R'
Speedsolving Logo tiny.gif OLL F R B R' F' l U' l'
Speedsolving Logo tiny.gif OLL U R U2 R' L' U' L U' R U' R' L' U2 L
Speedsolving Logo tiny.gif OLL F R U' R' U' R U2 R' U' F'
Speedsolving Logo tiny.gif OLL y R U R' U' R' F R U R U' R' F'
Speedsolving Logo tiny.gif OLL y' R U (R U R' U') (R' F) (R2 U') (R' U' R U) (R' F') U' R'
Speedsolving Logo tiny.gif OLL x U R' U' r x' U R U' r'
Speedsolving Logo tiny.gif OLL y' R2 D R' U R D' R' U' R'
Speedsolving Logo tiny.gif OLL R2 D' R U' R' D R U R
Speedsolving Logo tiny.gif OLL (y') R2 D R' U R D' R' U' R'