McWizzle94
Veteran
I figured you could work out the best orientation for your cube by counting the number of U/D pieces in the middle layer, which tells you how many of each type (U/D or Middle Slice) pieces are in each layer. But then I realised you need to know their current orientation in order to make any concrete decisions about whether to turn or not.
But remember that we have only 15s of preinspection!
In 15s isn't easy to see a good solution to the full-EOLine - and you want to look even from two views - isn't better have in pinky the EOLine from one-view?
Apart from this - I don't like only cases when I have 10 or 12 flipped edges - but when I have 8 or 6 or low.. always is the way to see solution <=10 moves in 15s![]()
I personally find 10 and 12 edges easier than 6. 6 is the most difficult for me. When I get 6, I almost always rotate to get 8 or 4 or a different number ... it's because I don't like having just 2 edges left over to solve with some variation of F'UF. I don't think rotations are useful, unless you are like me and hate having a certain number of edges to orient.
Also, how about ignoring U edges during orientation and doing OLL+PLL if you don't know COLL yet?
If you get 6 misoriented, flip 3 of them plus an oriented edge and you are left with 4 misoriented edges.