Cale S
Veteran
TTLL alg: R U' R' (R' F R F')3 R U R'
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Is there any sort of 2 side recognition system for ttll?
TSLE: U2 F (R U R' U') R' F' R
Use left index for the F' and its pretty fast
There is also the minor set back that after implementing some of those longer algorithms for ZZ-C, you will end up with a 15+ move PLL Diagonal Corner Swap, probably making Last Slot Layer Layer around 30+ Moves. I think the good thing would be to learn 3 different permutation algorithms for each TSLE case, allowing for an always 2-Gen TTLL (Including the y' rotation subset to make pseudo 2-Gen) and choices to transition to preferred cases like in 4Chan's Advance ZZ-CT Tricks video. The problem with this is of course algorithm count and recognition, possibly movecount, but not as much as ZZ-C in some cases.Is it possible to force PLL every time? learn multiple TSLE cases for every corner possible corner location, and you wouldn't need TTLL. must be like 400+ algs right?
4chan stop making these super cool 200+ alg subsets and please make a more viable version of ct so that more people will start learning.
because most of us are to lazy to even learn full tsle...
from another user in another thread:
tbh it's a mediocre, overhyped, & dishonest method
1) they say your expected movecount is 40-50 htm.
TSLE = 10.37
TTLL = 15.21
AUFS = 3*3/4
that means your LS & LL is 28 moves on average
that means you have to build your EOF2L-1 in 12-22 moves in order to meet their expected movecount of 40-50 moves listed on the wiki. that's especially bogus considering you're gonna leave your FR slot for last.
2) they say you get a LL skip
so do people in the roux method - this is a silly claim
in ZZ-ct you have
-tsle (1 look)
-ttll (1 look)
in a regular ZZ solve you have
-last pair (you should see this during your 2nd/3rd pair - it's doesn't even deserve it's own look)
-oll/coll (1 look)
-pll/epll (1 look)
you aren't skipping the LL - you are only skipping your 4th pair look-ahead lol
3) they say it's better than WV/SV
but for WV:
set up case = ~6
WV = 8
PLL = 11.8 moves
AUF = 4*3/4
even if you round up your LS & LL is only 30 moves, that's only 2 more than ZZ-CT.....
with 4x fewer algs (and everyone already knows them all)
better recognition
tl;dr in my opinion, it's not good at all
from another user in another thread:
tbh it's a mediocre, overhyped, & dishonest method
1) they say your expected movecount is 40-50 htm.
TSLE = 10.37
TTLL = 15.21
AUFS = 3*3/4
that means your LS & LL is 28 moves on average
that means you have to build your EOF2L-1 in 12-22 moves in order to meet their expected movecount of 40-50 moves listed on the wiki. that's especially bogus considering you're gonna leave your FR slot for last.
2) they say you get a LL skip
so do people in the roux method - this is a silly claim
in ZZ-ct you have
-tsle (1 look)
-ttll (1 look)
in a regular ZZ solve you have
-last pair (you should see this during your 2nd/3rd pair - it's doesn't even deserve it's own look)
-oll/coll (1 look)
-pll/epll (1 look)
you aren't skipping the LL - you are only skipping your 4th pair look-ahead lol
3) they say it's better than WV/SV
but for WV:
set up case = ~6
WV = 8
PLL = 11.8 moves
AUF = 4*3/4
even if you round up your LS & LL is only 30 moves, that's only 2 more than ZZ-CT.....
with 4x fewer algs (and everyone already knows them all)
better recognition
tl;dr in my opinion, it's not good at all
I agree with this. It's just one more viable ZZ variant out of many. Honestly I even think it's advantage over simple ZZ+COLL+EPLL is marginal. I like the method because it looks cool, but the hype after the US Nats seminar caught me by surprise.I'm not here to debate - the variant is generally decent, but largely overrated.