ZBLL algs?

well, instead of generating zbll algs(which is around 5/12 of one look last layer), i've decided to venture some into olll. if i follow through with this, it'll take a year, at best. i've not started memorizing algorithms yet, but for oll #1, i believe that it takes 48 algorithms for that oll.
 
oh poo, i miscalculated. so how many different cases are there in olll? counting mirrors/inverses. do you know? i know there's 1212 different configurations.
 
Hmmm, I have no idea, but if I had to guess...
I'd say around 4080. However, this number might be completely off.

I do recall the 1211 number of algorithms to solve one look last layer (including mirrors and inverses), but I don't really know. ):
 
I dunno I've just been thinking about cases lately on x-centers that I'm pronouncing to be 10 moves STM. I try to view x-centers as extentions of the corners. They have the same letter system, just like t-centers have the same lettering system as edges. The cases that involve two or more stickers from a "corner". So the URB corner, a cycle such as Urb -> Rbu -> Bur
Is there a nine move solution? Or an 8? One that just would blow my mind?

I dunno ... I hope so, but I've yet to find it. And I can't prove or disprove these unfamiliar cases, but I can solve them in ten moves quickly though, hehe.
 
Lol, Irontwig linked to a site which links to bernard helmstetters list.
The organization of that list is confusing and the font is annoying as hell.

Umm, get together?
I think I already said the sites I got them from.
T set from Jason Baum's site.
2GLL U subset from Chris Hardwick's part of speedcubing.
2GLL L subset from Dan Harris' old site.
 
Lol, Irontwig linked to a site which links to bernard helmstetters list.
The organization of that list is confusing and the font is annoying as hell.

Umm, get together?
I think I already said the sites I got them from.
T set from Jason Baum's site.
2GLL U subset from Chris Hardwick's part of speedcubing.
2GLL L subset from Dan Harris' old site.

dan harris' site is?
 
Could we get a collection of ways to recognize the ZBLL cases? Ways I know of:

1. The Harris/Baum method: compare the UF and UR edges to the UFR corner sticker. Very easy for most cases, difficult on some others, and tricky to get it to work for the H, Pi, Sune, and Anti-Sune cases.

2. The intuitive way: place the UFR corner in it's correct position (not AUF, but AdL [Adjust d Layers]), then recognize the edge permutation off of that. Easy method for recognition but it may take slightly longer because of the AdL.

Any other methods people know of?

Also, correct me if I'm wrong anywhere here.
 
Yus.

Thread for discussion + questions for ZBLL/ZBF2L.

Okay, this isn't really ZB, but the opposite. Instead of focusing on edges orienting in ZBf2l, we use corners. Like winter variation, but all f2l cases. The there is only 3 OLLs to learn all cases for, plus just knowing pll. Any thoughts? Also, should I make a new thread with this?
 
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