I was thinking about learning Zb in the future. I was
intimidated by the amount of algorithms. I thought about reducing the alg amount and thought of using corners instead of edges. I found the winter varient (f2ll) which oreints the corners while inserting the last f2l pair and developed WW.
WW explanation on the wiki
"WW(Whittaker-Winter named after me the inventor and Lucas Winter) is an experimental 3x3 method that is a variation of the zb method. that orients the corners when inserting the last f2l pair (Winter variation). Then solves edge orientation and pll in one step. Orienting the corners first rather than orienting edges(like in zb) has the advantage of using far less algorithms(using only 90 total compared to zb's 300). It is unknown if and very doudtful if it has ever been used before.
To solve using WW first solve cross and 3 f2l slots like in fridrich(or any way one wishes). Next use the Winter variation to insert the last f2l pair and orient last layer corners. Finnaly solve eoll and pll in one algorithm.
Pros Uses a fairly decent amount of algorithms(21 of which are pll algs). As fast(or faster; better reconization) as zb using much less algorithms. Fair reconization.
Cons It is unknown if the downfall of this method is having bad algorithms,or bad look ahead. Never been used. "
I will soon be making a list of the algorithms.
So what do you think(is it good for speedcubing?,etc.)
WW explanation on the wiki
"WW(Whittaker-Winter named after me the inventor and Lucas Winter) is an experimental 3x3 method that is a variation of the zb method. that orients the corners when inserting the last f2l pair (Winter variation). Then solves edge orientation and pll in one step. Orienting the corners first rather than orienting edges(like in zb) has the advantage of using far less algorithms(using only 90 total compared to zb's 300). It is unknown if and very doudtful if it has ever been used before.
To solve using WW first solve cross and 3 f2l slots like in fridrich(or any way one wishes). Next use the Winter variation to insert the last f2l pair and orient last layer corners. Finnaly solve eoll and pll in one algorithm.
Pros Uses a fairly decent amount of algorithms(21 of which are pll algs). As fast(or faster; better reconization) as zb using much less algorithms. Fair reconization.
Cons It is unknown if the downfall of this method is having bad algorithms,or bad look ahead. Never been used. "
I will soon be making a list of the algorithms.
So what do you think(is it good for speedcubing?,etc.)