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Corners of the Last Layer. It's like LBL but you do OLL and PLL at the same time.What does CLL stand for? Is it the layer by layer method?
Corners of the Last Layer. It's like LBL but you do OLL and PLL at the same time.
CLL is better than Ortega. Less moves, fewer looks.
So in the different methods of solving the 2x2, is the only difference between them the way that you solve the last layer?
And what is LBL?
LBL is a simplified version of CLL.
It works like this: build layer>solve OLL> solve PLL
CLL is where you build layer> solve OLL and PLL in one alg.
Well, EG is 126 but yeah, that pretty much sums up 2x2 methods right there
EDIT: Don't forget TCLL though![]()
Well, EG is 126 but yeah, that pretty much sums up 2x2 methods right there
EDIT: Don't forget TCLL though![]()
CLL if you can learn algs quick+you want to get a headstart
Ortega if you wish to learn a method quick.
I disagree, AntiCLL is forced Ortega![]()
It's both XD
I do anti CLL when I build an eg1 face so that I can go straight into PBL without auf.
Did you typo and mean eg2 face?
So you force Y on top? That sounds horribly inefficient. I would only ever do that if OLL alg I want to use is also CLL for that case. I like to force J on top so I get double bar PBL, but that's just me.
It's actually really good for me. I could force J on top but that requires having to AUF before the alg. Forcing Y lets me go immediately into the alg without AUFing a bar. Plus I love my alg for it.
I like the alg I use for that too but double j is still faster I think. Though no auf make sense I suppose.