When going full PLL, which PLLs should one learn first?

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Akuma

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So I've finally reached sub-30 and most people in here have convinced me that going sub-20, 4-look LL is not fast enough, so I am going full PLL.

As for PLL algorithms, there's a ****-a-ton of them, but what really makes it difficult for me to start is deciding which permutations I should start learning.

The mean reason is because I want a systematic categorization of them.
At first I thought I was gonna learn the permutations that have the highest chance of showing up but that really isn't a good approach.
I have noticed that there's a lot of permutation algorithms that look almost identical or are mirrored, so I'm gonna try learning those first.

Which permutations would you recommend learning first?

I am currently using badmpehisto's list of PLLs.

I already know U(a), U(b), Z, H and A(a)-permutation from 2-look-PLL.

I noticed that there is virtually no difference between the algorithms for the T-permutation and the J(b)-permutation so I am going to try and learn those first.

Which permutations would you recommend learning first?
Which permutations did you learn first when going full PLL?

NOTICE: I know that there's a lot of different algorithms for the same permutations, but if you know any algorithms that are very similar to each other when doing PLLs I would be glad to learn the ones you got.
 
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T and Y, after you've learned J.

If you pick the right algorithms, they're very similar algs.
2 OLLS conjoined together.


N cases aren't as common, so I learned those last.

I only use one alg to solve all 4 G-Perms.
Just mirrored, and inverted.
 
Make sure you learn E pretty soon because otherwise you're not really doing 2Look PLL...

I think I learnt T, J, J, and Y as my first few...

Then learnt all the others gradually but I know that my last six where V and F followed by the four Gs...

I don't really think the order matters that much you just have to realise that you won't be benifited that much until you've properly learnt all 21.
 
As for PLL algorithms, there's a ****-a-ton of them,
Dude, there are 21. If you're already miff about learning 21 PLLs, good luck learning the 57 OLLs :P

Anyway...

Learn them in such a way that you can do 2-look PLL first. So you'll need to learn the U and A perms FIRST, as those do edges and corners, and if you're lucky, you'll only need to do one of each per solve, or maybe even only ONE per solve. Once you've done those, go ahead and learn H, Y, Z, E and V. So with those 9 algs, you'll DEFINITELY be able to do PLL in 2 algs at most.

Then there are some shortcuts after that. Learn T and J(b) at the same time, because it's basically the exact same algorithm. The same applies to V and F. Those two are practically the same alg too.

I wrote a note about this on facebook. Actually the note is about an intermediate last layer (2-look OLL, 2-look PLL, etc). You might want to give it a read. You can read it here
 
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Do R' F' U' then a T perm, then restore it, and you'll have an F Perm.

I'm not sure if the beginning moves are right, I... don't have a cube on hand at the moment.
 
The F-perm 4Chan is talking about is this: R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R

edit: ninja'd @_@
 
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Well, you know, if you want to learn full ZBLL, like 4chan, you will need to memorize almost 500 hundred algorithms!!11!1one anyway, learning full PLL isn't as hard as you think. I learned them in about 3-4 days with school pretty comfortably. It seemed like at the end the algorithms just cemented in my head. I would learn the ones that are 2-gen first, and then move onto harder ones. Here is the Feryll lesson on G-perms:

The G-perms are G a, G b, G c and G d. I prefer to think of them as 1, 2, 3 and 4, respectively. The parts of a a G-perm are (y) R2' u R' U R' U' R u' R2y' R' U R. The orange part is the core, and the red part is the extension. If the permutation is even, the extension will come first. If the permutation is odd, the extension will come after the core. If the permutation is #1 or 2, the u's in the core will not be prime first. If the permutation is #3 or 4, the u's in the core will be prime first. For permutation one, the R's will be 2 R primes then an R. For 2, it will be 1 R prime, then 2 R's. For 3, it will be 2 R's, then R prime. For 4, it will be 1 R then 2 R primes. The extensions in succession is R' U R, R' U' R, R U' R', R U R'. Look at the primes, and you'll see a pattern. It's a bit hard to explain in text, and I made myself a diagram for it. You'll just have to memorize the cube rotations yourself, though. Hope this helps somebody.
 
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If you're using badmephistos' PLL page, just learn them in that order. It's pretty easy.
 
In my opinion you should start like 4-5 more threads about OLL, F2L and cross, then maybe learning something. Nowadays it's much more important and popular to ask these questions instead of practicing anyway... ;)

Seriously: Dude. Learn the ones you want, do you think that really matters?

If 21 algorithms are that big deal what will you do when you start to learn OLLs? Call NASA?

People please think again before posting and for the love of god, spend a bit more time for practicing... :S Sorry for being the one saying out loud.
 
I only use one alg to solve all 4 G-Perms.
Just mirrored, and inverted.

Can you explain a bit more on it please?
What algorithm you use?
Do you just turn the U face depending on the case?

I also learned just one for G, then mirrored/inverted to get all 4 algorithms.

Choose any G-perm you like and record the diagram of how the pieces cycle.
Now make the same diagram except the pieces cycle the opposite directions.
Now for these 2 diagrams, mirror the images left to right. You now have all
4 diagrams for the 4 G permutations.

To perform an inverse, perform all twists in reverse, making sure to also reverse the direction of each twist.

To perform the left to right mirrored algorithm, just imagine how the twists would occur in a mirror: R becomes L', U becomes U', etc.

Sorry if you already knew this, but I was confused when you were asking about turning the U face to get different algorithms. (All 4 of my diagrams do a 3-cycle for edges and a 3-cycle for corners. Some people like to view a G perm differently than that, by offsetting the up face with a U. Their diagram might show a 2-cycle on corners and a 4-cycle with the edges.)
 
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Just learn any. You will learn them all anyway. But U is easy to start with, and you can use it for OH too.
 
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