Mike Hughey:
2x2x2: 11.61, (13.88), 11.43, (11.28), 12.58 = 11.87
3x3x3: (36.86), 32.28, 33.98, 34.36, (30.92) = 33.54
3x3x3 OH: (1:34.37), 1:08.48, 1:14.23, 1:00.30, (48.44) = 1:07.67
4x4x4: (2:24.31 O), 2:22.62 O, 2:23.12 OP, (1:59.33), 2:07.01 OP = 2:17.58
5x5x5: 3:34.25, (3:58.43), 3:23.74, (3:16.09), 3:25.46 = 3:27.82
Yes!!! Finally under 3:30 average for 5x5x5. I think it was a little lucky, though. For my first 3x3x3 OH, I got the stupid R-perm, which I regularly forget when doing OH for some reason (OH amnesia). I got R-perms for both of my 3x3x3 OH at the VA Open, which is why I didn't get to do a full average of 5. Obviously, I should practice the R-perm some.
2x2x2 BLD: 1:25.39, DNF (1:00.47) = 1:25.39
3x3x3 BLD: DNF (3:20.65), 3:22.79 = 3:22.79
4x4x4 BLD: 17:18.90, 20:14.55 = 17:18.90
5x5x5 BLD: DNF (41:00.30), 44:08.97 = 44:08.97
Memorization - 4x4x4: 7:50, 11:18; 5x5x5: 21:18, 24:00. First 5x5x5 was off by 2 corners, 2 central edges, and 3 + centers.
Relay: 6:35.28
Square-1: 2:35.17, 2:21.38, (3:34.37 P), (1:57.67), 2:09.81 = 2:22.12
Magic: (3.34), 3.39, (5.79), 3.63, 3.51 = 3.51
Master Magic: 8.21, (7.02), (9.27), 7.96, 8.32 = 8.16
MegaMinx: (5:17.55), 5:15.03, 5:04.47, (4:48.14), 4:55.25 = 5:04.92
Pyraminx: (35.29), 32.10, 31.83, 35.27, (21.50) = 33.07
I really need to work on square-1, in particular.
Fewest Moves: 45 moves D' R2 B2 R2 F D2 F' D' U' R' U2 F R F U' R U R' U' R' U R D R2 D' R F' R' U' B' U F U' B U2 D R2 U' R' U R2 D' R U' R'
2x2x2: D' R2 B2 R2 F D2 F' D'
2x2x3: U' R' U2
cross + flip bad edges: F R F
3rd pair: U' R U R' U' R' U
4th pair: R D R2 D' R F' R'
OLL: U' B' U F U' B U2
PLL: D R2 U' R' U R2 D' R U' R'
I lucked into this in about 30 minutes, and then spent the rest of the time playing around with premoves. They're really cool, but I think I'm not that good at quickly recognizing when something is and is not worth spending time pursuing. It looks obvious to me that orientation of edges is one of the key things - if edges are oriented bad after the first big block, it's probably worth discarding it and moving on to something else.
Anyway, I played with these:
premove L2: B2 U2 F D L D B' U' R2 U L2
premove U2 F2 U2 F2 U': R U2 L2 B U' R U2 L U'
I never found anything good with the first one. The second one seems way too long, but there was a quick way to put most of the edges in the proper place, and I thought I was going to be able to do corner commutators to fix it. It didn't quite work out, though.