Waterman Speedsolving method tutorial

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I've made a waterman method tutorial. I might also make a doc explaining the method if I have time.

My video tutorial :

More example solves :

Doc tutorial : coming soon

I would recomment you watch the tutorial first, then the example solves. Woody does some advanced stuff for first layer (blockbuilding) and is also colour neutral.

What I especially like about full waterman, is how alg-based it is. It's basically :

1. First layer
2. 3 algs
3. Roux 4C
 
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I don't really time my solves, and I'm still learning the algs for the last step.

The average move count for full waterman is 40-45. It's amazing, better than roux.

The movecount for simplified waterman should be about the same as CFOP, 55-60.

Simplified waterman with full CELL should be about 50-55.
 
According to the wiki, the movecount for roux in 48 STM.
 
That’s true.
The wiki isn’t perfect though, and likely doesn’t include EOLR, which combines two of the steps in LSE into one, drastically reducing movecount.
EDIT: Oh, and Pinkie Pie isn’t even that good.
You're right, however, EOLR is 60 algs, and it isn't part of roux. Isn't it an add-on kind of like COLL or VLS ?
 
EOLR isn't algs and yes, it is a standard in Roux that should be counted as part of the method, because every top Rouxer uses it. With EOLR, speedsolving Roux is about 46 with no reduction in ergonomics, although if you went slow and thought about it, you could get sub 40 solves (but not in 5 seconds). I do think though that waterman is a cool method though and would be cool if someone got decent with it (sub 10). It definitely has the potential.
 
Does anyone have any questions or troubles about my video ? I think it needs some improvement, but I don't know on what.
 
Ok, so this is no good and I'll make a V2. Any suggestions for improvements?
 
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