Waffle's Roux Tutorial

I think the farthest that CN is actually effective in Roux is by fixing U/D or L/R faces with opposite neutrality. i.e. White/yellow for U/D or white/yellow for L/R (as far as I know those are the two most common). After that the blocks just become confusing and become difficult to choose the best without bias.
 
My experience has been that x2y2 is the most useful with xy2 neutrality being useful, and easy enough, for the first blocks that have the final pair already there. It can sometimes take too much time picking the best pair to add to the 1x2x2 to make xy2 worth it in every solve.
 
Hi Waffle, thank you for your nice tutorials!
Since I knew this cool method I have spent almost 2 months learning it and achieved sub20 in ao12 recently. I love this method and want to break my best average(13.xx with CFOP) with Roux.
 
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I took an average of 12 of the numbers of moves I take for each step:

First block: 12.4 moves
Second block: 17.2 moves
Corners: 19.6 moves (2-look)
Edge Orientation: 7.5 moves
Left and Right Faces: 6.25 moves
The Rest: 5.5 moves
Total: 68.4 moves

If I'm using 2-look corners, how many moves should each step actually take on average?
 
I have a question regarding the antisune case with the back swap. On waffles website the algorithm used is R U2 R' U' R U' R' F R' F' R U R U' R'. How does one fingertrick that R' F R' F' R. I can't really find a comfortable way to make this one flow well.

edit: after timing i cant seem to get much faster than 2.9 seconds with this.
 
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I have a question regarding the antisune case with the back swap. On waffles website the algorithm used is R U2 R' U' R U' R' F R' F' R U R U' R'. How does one fingertrick that R' F R' F' R. I can't really find a comfortable way to make this one flow well.

l' U R' U' l. But that alg has so many moves... you'd rather use (U2)R'U'RU'R'UR'D'RUR'DR2.
 
Okay, honestly, what does the M stands for in CMLL? Only that you shouldn't pay attention to the M-Slice?

I'm not sure anybody knows. The whole nomenclature is pretty terrible for CxLL to be honest, but we don't have anything better at the moment. So, it really is just "Corners Orientation and Permutation and then something about M-Slice".
 
i learn roux yesterday from donovan's a waffo's videos.. i'm sub 50 inconsistent now.. whenever i try to solve cfop again it seems boring.. o.0 any tips?
 
Blockbuild efficiently. It's pointless to count your moves during speedsolves unless you have Brest at the ready to recinstruct your every solve, so instead, practice movecount solves where you try to be efficient and plan out your first block, or square. Without regard to speed.

For your first block try to get a sub-11 movecount. And for SB get used to M slice pairing. Also, in blocks don't bother turning fast. Just turn as fast as you can that you don't hesitate at all.

Corners don't matter. Just some of waffo's algs are pointlessly long like his s***antisune for example. (his RU2R'U2R'FRF'RUR'U'R'FRF' or something)

For last six edges get used to EO and keep a low movecount too. Just get used to the feel of using MU moves and transition between steps is very very important. And at the end if you get E2ME2M', do it. Don't do MU2M2U2MU2M2U2M or whatever.

Don't worry about switching. I switched a few months ago at 23 sec average CFOP, but I hated it, just like you. So I switched to Roux, and now I'm at a 10 sec average, meaning I'm one of the fastest... Goes to show it's important to enjoy your method. Good luck :)
 
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Adding to block speed
Whenever i turn slower i get faster times
and going fast i get sup26s

Yeah, same this happens with me.

waffo's algs are pointlessly long like his s***antisune for example. (his RU2R'U2R'FRF'RUR'U'R'FRF' or something)

I use that alg O.o ...Guess its time to loook for another one. Even though i can almost sub 2 it.
 
Yeah, same this happens with me.



I use that alg O.o ...Guess its time to loook for another one. Even though i can almost sub 2 it.

Exactly. It's very hard to sub1.5 it comfortably. Quite a few of his algs are pointlessly long, tbh I have no idea why he uses them... check through all your CMLLs and if any are even a little too long search or generate another.
 
Exactly. It's very hard to sub1.5 it comfortably. Quite a few of his algs are pointlessly long, tbh I have no idea why he uses them... check through all your CMLLs and if any are even a little too long search or generate another.

I think hes still faster than you nub D:<

(it doesnt matter how long they are tbh, its how you execute it. In other words, its not the size that matters its the motion of the fingertricks)
 
Exactly. It's very hard to sub1.5 it comfortably. Quite a few of his algs are pointlessly long, tbh I have no idea why he uses them... check through all your CMLLs and if any are even a little too long search or generate another.

What generate algs? How? I have that one scramble generator by putting in colors of cube. Like cube 5.00 or something, but idk how to use it lol.

its not the size that matters its the motion of the fingertricks

LOL.
 
I think hes still faster than you nub D:<

(it doesnt matter how long they are tbh, its how you execute it. In other words, its not the size that matters its the motion of the fingertricks)
Um, actually I think I'm faster now.
Also the alg I use has a better motion of fingertricks too. (U2) R'U'RU'R'UR'D'RUR'DR2

edit: just to make it clear, I wasn't calling his antisune ****, but we casually call that particular case '****antisune'.


What generate algs? How? I have that one scramble generator by putting in colors of cube. Like cube 5.00 or something, but idk how to use it lol.
Put in the stickers and stuff and put the M slice as 'unknown'... then generate. Tbh I'm not particularly sure XD
 
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