Turning F2L on its side

How do you orient the cube when completing F2L?

  • U layer on side (rotated by z or z')

    Votes: 0 0.0%
  • Other (please explain)

    Votes: 0 0.0%

  • Total voters
    15

Cride5

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When practicing F2L I often scramble using only R U and L moves to set up the cube with EOLine completed. I've found it much easier to scramble with the cube on its side, using U R and D moves instead of R U and L moves. If its easier to scramble this way, then why not solve it this way?

Nice as it sounds, the problem with using R U and L moves is that each time I switch between R and L I have to swap the gripping thumb and middle finger from the left to right hand. Using R U and D (instead of L U and R), the left hand thumb and middle finger stay glued to the ends of the EOLine avoiding regrips all together :cool:

The main possible downside to this strategy would be its effect on lookahead. The left and top (top and right with cube on side) layers are clearly visible, but only the front of the right (down) layer is visible.

This question is mainly relevant to ZZ cubers, but may also apply to Fridrich users or others: Do you, or have you tried solving F2L on its side. Would you recommend it? What are your thoughts...
 
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The main advantages of cross on L over cross on D:
1. Easier "cube rotation" in the form of Lw moves
2. People with weak left hands don't have to worry about using it too much

Without rotations, I think lookahead is REALLY bad.

I've tried a couple of solves, not as bad as I imagined it to be, the cube tilts (somewhere between x and z'y, go figure it out, it's natural) turned out to be quite okay, but still, alternating between left and right hands is better for me. But that's probably because I've forced myself to better my left hand over a long period if time.

Besides, I'm quite used to solving ZZ with Line on L since it was my main OH method, so you might wanna get other neutral opinions. I never really took ZZ seriously for 2H.

If you like it, keep with it, I don't see a significant disadvantage as compared to Line on D. And if the full potential of your right hand turns out to be better than the average speedcuber, well... :D
 
Without rotations, I think lookahead is REALLY bad.

I've tried a couple of solves, not as bad as I imagined it to be, the cube tilts (somewhere between x and z'y, go figure it out, it's natural) turned out to be quite okay, but still, alternating between left and right hands is better for me. But that's probably because I've forced myself to better my left hand over a long period if time.
Yup, although lookahead seems crappy at first, twisting the cube to look at the underneath (the original R face) isn't to difficult with the way its being held. The main difficulty I'm having is getting used to executing all my insertions/algs on their side. I'm goin to have to take a significant loss in speed for a while if I adopt this :(

Besides, I'm quite used to solving ZZ with Line on L since it was my main OH method, so you might wanna get other neutral opinions. I never really took ZZ seriously for 2H.
I thought EOLine was the main reason for folk not queuing up to take on ZZ, but presumably you're not bad at it if you've been using it for OH. What keeps you from using it for 2H as well?

If you like it, keep with it, I don't see a significant disadvantage as compared to Line on D. And if the full potential of your right hand turns out to be better than the average speedcuber, well... :D
Lol, kids read this forum!!
...not sure about the hand, but folk say I'm not bad with the fingertricks :rolleyes:
 
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