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The ZZ "Example Solve" Game!

D2 L2 D F2 U F D2 R' U' R' B' L B D' F2 U' L2 B2 U' L

/* Scramble */
D2 L2 D F2 U F D2 R' U' R' B' L B D' F2 U' L2 B2 U' L

/* Solve */
D' R2 U' F // EO

U2 F2 R2 U' R' // 2x2x2

U2 M U2 M' U' B2 U' L U L // 2x2x3

U2 R' U R U2 R' U R // F2L-1

L U2 L' U' L U L' // F2L

y' R2 U R' U R' U' R U' R' U' R U R U' R2 // ZBLL

// View at alg.cubing.net


Eh, kina ruined it.


NEXT: R2 U L2 D B' D R L2 U2 R2 F2 L2 U' L2 U' F2 B2 U2 B2 F'
 
NEXT: R2 U L2 D B' D R L2 U2 R2 F2 L2 U' L2 U' F2 B2 U2 B2 F'

z2
F U' D L F U2 // EO + Square + Four Pairs
D R' B2 D' R' D' L' U2 R2 // Wow already done with all of F2L (15)
U' L2 D L' U2 L D' L' U2 L' // COLL (25)
M2 U M U2 M' U M2 // EPLL (32)

That was the luckiest blocks in the world lmao

You should try it yourself and see what you can get

Also yay 32 moves ZZ

Next: F2 L2 U' D2 R' D B2 U' F R2 U' L2 F2 L2 B2 D2 F2 D R2 D'
 
You should try it yourself and see what you can get

Ok, here we go

/* Scramble */
R2 U L2 D B' D R L2 U2 R2 F2 L2 U' L2 U' F2 B2 U2 B2 F'

/* Solve */
z2 // Inspection

F E' y' L F U2 // EO

D L' D2 R2 U2 R' L' U2 L R' U' R U2 R' M' U2 M // F2L

F R F' r U R' U' r' // ZBLL

// View at alg.cubing.net


Woah! That actually turned out crazy good. I took your EO because I couldn't find anything good, but then did the rest myself. Also 30 moves :)


Edit: Also that F2L left just 3C, I inserted it and here's what I got(probably not optimal lol):

F E B R U D2 // EO

B' U2 F2 D2 B' F' * D2 L' B D' F D2 B F2 R2 S' // 3C

* = L2 B D2 B' D2 L2 F' D2 L D2


Final Solution: F E B R U D2 B' U2 F2 D2 B' F' L2 B D2 B' D2 L2 F' D2 B D' F D2 B F2 R2 S'

24 to 3C
10 Move insertion cancels 4
30 HTM (28 STM if you care)
 
Last edited:
Next: F2 L2 U' D2 R' D B2 U' F R2 U' L2 F2 L2 B2 D2 F2 D R2 D'

I dunno if this counts for ZZ lol

R' L2 U F // EO (4)

U B2 R' D2 R' D2 // 2x2x2 (6, 10)

U2 L' U' * L2 U L2 // 2x2x3 (6, 16)

U2 L U R ^ U R' // F2L-1 (6, 22)

U L' U L // 5c (4, 26)

* = B' D2 F U2 F' D2 B L2
^ = U' R' U' R U2

Final: R' L2 U F U B2 R' D2 R' D2 U2 L' U' B' D2 F U2 F' D2 B U L2 U2 L U R U' R' U' R U2' R' U L' U L (36)


NEXT: R B2 R D L F2 D R2 U2 L' B2 L U2 D2 F2 R' B2 L U F2 U R2 B2
 
Next: R' U L2 B L2 U2 L2 U2 R2 F' L2 D L U2 B U R' B2 L2
z2 U F' R' D' B R2 L2 D
U' R2 U L U' L2 U2 L' R U' L' U2 L U2 L' U' L // LB
R' U' R U' R U2 R U2 R' U R U' R' U R // RB
U' R U2 R' U' R U' R' // OCLL
U2 x R2 D2 R U R' D2 R U' R x' U' // PLL
NEXT:
L2 U2 B' L2 U2 B2 L2 F L2 U2 F2 U L2 R D L2 F L' B' U
 
Sorry in advance if this isn’t great, ZZ isn’t my main method
z2 y’
D B L U R F R D’ // EOLine
L’ U’ L U’ L’ U L R2 U’ L U’ L’ // LB
U2 R U’ R’ U2 R’ U’ R U2 R’ U2 R // RB + WV
U R’ U’ F’ R U R’ U’ R’ F R2 U’ R’ U’ R U R’ U R // PLL
U2 // AUF
51 HTM
Next: R2 D2 F2 U R2 U' L2 R2 D2 F2 U' L2 R U' F D2 R F D F2 D2
 
z2 y’
D B L U R F R D’ // EOLine
L’ U’ L U’ L’ U L R2 U’ L U’ L’ // LB
U2 R U’ R’ U2 R’ U’ R U2 R’ U2 R // RB + WV
U R’ U’ F’ R U R’ U’ R’ F R2 U’ R’ U’ R U R’ U R // PLL
U2 // AUF
51 HTM
You could have saved some moves by leaving the left slot open (a technique called open-slotting):
L' U' L U' L' U L2 R2 U2 L' // LB

and you could have also canceled into your second right pair.
U2 R U’ R2' U R U2 R' U' R // RB
you would have missed out on the WV, but its a better solution for the F2L case.

It's a good solve even with the two things I noticed, your solutions were still good and your eoline was pretty good for someone who doesn't main zz.

Next: R2 D2 F2 U R2 U' L2 R2 D2 F2 U' L2 R U' F D2 R F D F2 D2
I decided to do an OH solve.

x' // inspection
Rw' U' D x D' x' D' Rw x' D // eoline 7/7, 10/10
z U' z' R' U' R' U' z U' D R2 U2' R U z' // left side, 11/18, 15/25
R' U R U2' R U' R' U R' U' R // right side, 11/29, 11/36
U2' R' U' R U R' F' R U R' U' R' F R2 // coll, 14/43, 14/50
z U' R U' R' U' R' U' R U R U2' R // epll, 12/55, 13/63
55 HTM, 61 QTM, 63 ETM

Next: D2 R2 B' L2 F U2 B' U2 B' R2 F' L' D2 F' U R' F2 R' B' D' R
 
Next: D2 R2 B' L2 F U2 B' U2 B' R2 F' L' D2 F' U R' F2 R' B' D' R
z2 U B R L' U F' // EOLine
U R L2 U' L' // L square
U R U R // R square
U R U2 R' U R U' R' // R pair
U' L' U' L U L' // L pair
U' R U2 R2 U' R2 U' R2 U2 R // OCLL
x' R U' R' D R U R' D' R U R' D R U' R' D' F // PLL
56 HTM, 63 QTM, 56 STM, 58 ETM
NEXT:
L U' B2 U2 F2 D R2 B2 U2 F2 D L2 F' D' B2 R B L F' D R'
 
L U' B2 U2 F2 D R2 B2 U2 F2 D L2 F' D' B2 R B L F' D R'
9.30

y x' // Inspection
L D L2' U' R U x' R' D' // EO-Cross
U R U R' U R U' R' // 1st Pair
U' L U2 L' U L U' L' // 2nd Pair
U' U2 R' U R // 3rd Pair - wanted to do orange/green initially so I hesitated quite a bit
L' U2 L U L' U' L // 4th Pair
U U x R2' F R F' R U2' r' U r U2' B // LL - terrible recog and exec, wasn't really sure wether to do this or the RUL alg

49/ 9.30 = 5.26 TPS

should've been ~8.5 but sub-10 is still pretty good for me with ZZ

Next:
B2 U2 B F L2 F' R2 B D2 R2 D2 L' D R2 F R' B L2 D L' B2
 
For this solve I decided to use ZZ-Portico, just for fun
x2 // Inspection
F2 L F B’ L’ B R D // EODB
U’ R U’ R’ U R’ // Right Square
U R’ U R U L U2 L // Left Square
R’ U R L U L’ // Left Pair
U’ R’ U R U R’ U’ R // Right Pair
U2 R U R’ U R U2 R’ // COLL
U2 M’ U2 M // L5EP
U’ // AUF
49 STM
Overall, a mediocre solve with a lucky L5EP
Next: L' U' L2 D' L2 D L2 B2 D2 R2 B2 U R2 L' U2 F' L2 B R B R2
 
Last edited:
Next: L' U' L2 D' L2 D L2 B2 D2 R2 B2 U R2 L' U2 F' L2 B R B R2

x // Inspection
U' F2 r R F' R' D R2 D R' // EO-Cross
U2 R' // 1st pair
L' U2 L U L' U' L2 // 2nd pair
U L' U2 R' U' R // 3rd pair
U' L U L' // 4th pair
U2 R U D' R U R' D R2 U' R' U' R2 U2 R // COLL
M2 U M' U2 M U M2 //EPLL

51 STM

Next: B' L2 B2 R2 D R2 B2 D' F2 U2 R2 B2 F' L' D R B2 L' F' L' R2
 
Next: B' L2 B2 R2 D R2 B2 D' F2 U2 R2 B2 F' L' D R B2 L' F' L' R2

/* Scramble */
B' L2 B2 R2 D R2 B2 D' F2 U2 R2 B2 F' L' D R B2 L' F' L' R2

/* Solve */
R U F D L' U2 F // EOLine

R' U' L U L U2 L2 U' L' // LB

U R U' R' U R U2 R U2 R U2 R' U' R U R' // RB

y2 R U2 R' U' L' U2 R U M' x' U L' U L // ZBLL

// View at alg.cubing.net



NEXT: U B2 R2 D F2 D2 B2 L2 U F2 L2 F2 L B R U B2 D' L U' B
 
NEXT: U B2 R2 D F2 D2 B2 L2 U F2 L2 F2 L B R U B2 D' L U' B
x2 // Inspection
D U’ L U F R’ L2 D’ // EOLine
U2 L’ R U2 R2 L’ U’ R’ U R U’ R’ U’ R // F2L-1
L’ U L U L’ U L2 F’ L’ U’ L’ U L F // LS+WV
U R’ U R’ U’ R D’ R’ D R’ U D’ R2 U’ R2 D R2 // PLL
51 ETM
Next: U L2 U2 F' U2 F' L2 B' F' U2 L2 D2 R2 D L U2 B' F2 L' B2
 
Next: U L2 U2 F' U2 F' L2 B' F' U2 L2 D2 R2 D L U2 B' F2 L' B2
x2 // Inspection
R' B' L (U' D) F' D2 R' // EOCross
L U' L' U' R U R' // Pair
U L U L' U2 L U2 L2' U L // Left block
R' U R U' R' U' R // F2L
U' R U' R' U2 R U R' U2 R U R' U R U' R' U' // ZBLL
49 HTM

Next: B' U2 B L2 F U2 R2 B U2 R2 F2 D' L' D' L R' U F L' D2 U'
 
B' U2 B L2 F U2 R2 B U2 R2 F2 D' L' D' L R' U F L' D2 U'

L' U' F' B' L B' R L2 // Eocross
U2 R' U R // F2L 1
U L' U L U' L' U L // F2L 2
U' L U L' U L U' L' // F2L 3
U2 R U' R' U' R U R' U R U' R' // TSLE
U' R U2 R' U' R U2 R2 U2 R U R' U R2 U R' U' // TTLL

started so nicely but got bad TSLE and TTLLs

next: D2 F2 L2 B2 D' F2 U B2 R2 D U R D U' L R2 F D' B U'
 
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