The Roux "Example Solve" Game!

B R2 F' R' D' R D F L U' F D2 B D2 B L2 U2 R2 L2

17.00 speedsolve

x2 z' U' Rw' U // Square
x' U M U // pair
x' U2 R U' R Rw U R' // RF square
U' R' U Rw U M2' U2 R' U Rw // RB Pair
U' R2 F2 R' B2 R F2 R' B2 R' // CMLL
M' U M' U' M U M // EO
U2 M2 U' // UR+UL
M' U2 M' U2 // EP
47 STM

I think my second block is inefficient, so any tips would be greatly appreciated!
Oh and sorry for my weird block colors; I am [x2, y] neutral (blue or green on bottom).
Thanks!
 
B R2 F' R' D' R D F L U' F D2 B D2 B L2 U2 R2 L2

17.00 speedsolve

x2 z' U' Rw' U // Square
x' U M U // pair
x' U2 R U' R Rw U R' // RF square
U' R' U Rw U M2' U2 R' U Rw // RB Pair
U' R2 F2 R' B2 R F2 R' B2 R' // CMLL
M' U M' U' M U M // EO
U2 M2 U' // UR+UL
M' U2 M' U2 // EP
47 STM

I think my second block is inefficient, so any tips would be greatly appreciated!
Oh and sorry for my weird block colors; I am [x2, y] neutral (blue or green on bottom).
Thanks!

First of all: you can do the LSE with M' U' M' U M U' M' U' M2
Second block: wait a moment, i have a problem with your colors ...
Ok, i would do : U R2 U R2 U' Rw U R2 U' R U Rw' U' Rw
the problem with your second block is that after you made the RF square you have a very bad pair left (but you couldn't have seen this before)
 
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Your FB had some weird moves. It should have been: D' B' D2 U' R' F (6)
From there you could continue: U' r U M U2 R2 U' r2 M' U M2 r U r'
The rest should be pretty simple.

I know I could cancel it but I do weird stuff like that in speedsolves mainly because I just do the first FB solution I see immediately without checking if it can be done better.
 
My solution goes here. :)

y //Inspection
r' D' R' U2 B2 //FB (5)
U' M U r U' r R U' R' //SB (9)
R U R' U R U L' U R' U' L // CMLL (11)
M2 U M U M U M' U2 M U' M2 U M U2 M U2 //LSE (16)

41 STM. A great one for the first try, I think. BTW, Any other, shorter LSE? anyone?

Your solution does not work, not even the FB. See here:
alg.cubing.net

EDIT:

Assuming that your LSE is correct, I checked it. As a speedsolve, I would to the exact same moves! So I really can't say anything.

Some alternatives after searching:
U M2 U' M' U M' + U-PLL
or:
U M2 U' M' U M U M' U2 M' U E2 M' E2 M' (15)
or:
M U2 M' U M' U M' U2 M2 U' M U2 M' U2 (14)
 
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B R2 F' R' D' R D F L U' F D2 B D2 B L2 U2 R2 L2

zy
U2LD'U2M2U'r'UB2 // FB + stuff (9)
R'UMUR' // SB (5)
UrU2RDR'U2RD'R2 // CMLL (10)
UMU2M'U'M2U'M2U2R //LSE (10) Total: 34
 
B R2 F' R' D' R D F L U' F D2 B D2 B L2 U2 R2 L2

zy
U2LD'U2M2U'r'UB2 // FB + stuff (9)
R'UMUR' // SB (5)
UrU2RDR'U2RD'R2 // CMLL (10)
UMU2M'U'M2U'M2U2R //LSE (10) Total: 34

This... is just ridiculous. Haha. I don't think I'll ever be as fast as you, but I do want to learn how to solve with the efficiency that you do. Two things:

First, how often are you able to set up your second block during your first block in a speed solve? That is some high level stuff.

Second, I love the inverted RB, I play around with that sometimes in untimed solves, but I've never tried it during a speed solve. The CMLL recognition is a little weird. Are you ever able to do that in speed solves?
 
This... is just ridiculous. Haha. I don't think I'll ever be as fast as you, but I do want to learn how to solve with the efficiency that you do. Two things:

First, how often are you able to set up your second block during your first block in a speed solve? That is some high level stuff.

Second, I love the inverted RB, I play around with that sometimes in untimed solves, but I've never tried it during a speed solve. The CMLL recognition is a little weird. Are you ever able to do that in speed solves?

I really don't know how I manage to set up the second block. Its sometimes very hard to do. What I did was to run through different ways to solve the last pair of FB in my head and think of how this affects the SB, or what sorta moves I could add.

I can do opposite non matching SB averaging about 2 seconds slower than usual I think. But doing it an R/R' out is quite confusing.
 
I really don't know how I manage to set up the second block. Its sometimes very hard to do. What I did was to run through different ways to solve the last pair of FB in my head and think of how this affects the SB, or what sorta moves I could add.

I can do opposite non matching SB averaging about 2 seconds slower than usual I think. But doing it an R/R' out is quite confusing.

I didn't even know that was a thing! That would be awful, because your second block would be built with yellow/white Front Back. Can you do yellow/white Front back solves? Is there much benefit to adding that color neutrality?
 
I didn't even know that was a thing! That would be awful, because your second block would be built with yellow/white Front Back. Can you do yellow/white Front back solves? Is there much benefit to adding that color neutrality?
Is doesn't sounds like he ist doing this in a speedsolve. i believe this is called NMCMLL. On oppposite non-matching blocks the CMLL recognition is manageable for me, but on R/R' the recognition is hell.
 
Is doesn't sounds like he ist doing this in a speedsolve. i believe this is called NMCMLL. On oppposite non-matching blocks the CMLL recognition is manageable for me, but on R/R' the recognition is hell.

Oh no, I don't mean Non matching. I mean just solving with white front yellow back (I guess an x rotation solve?). If there's enough benefit to that level of color neutrality.
 
I can recognize the orientation of opp or adj nmcmll just as fast as I can regular cmll (I use 2 look), which is around 2 seconds because I'm slow af. I can't really say how much harder it would be with 1 look, but imo the orientation is by far the hardest thing to recognize with nmcmll, recognizing the permutation should be possible with hyperorientations. Step 4 can be kind of awkward at first (especially with adj blocks) but I think nmcmll can definitely be done in a speed solve, it just takes a ridiculous amount of practice :p
 
Your solution does not work, not even the FB. See here:
alg.cubing.net

EDIT:

Assuming that your LSE is correct, I checked it. As a speedsolve, I would to the exact same moves! So I really can't say anything.

Some alternatives after searching:
U M2 U' M' U M' + U-PLL
or:
U M2 U' M' U M U M' U2 M' U E2 M' E2 M' (15)
or:
M U2 M' U M' U M' U2 M2 U' M U2 M' U2 (14)

Sorry. Probably, I have messed up while scrambling it.

y2 z' //Inspection
U2 B u' R' U2 B2 // FB (6)
U R U M' U r2 M' U R' U R U2 R' U' r U R' //SB (17)
U2 R U R' U' R' F R F' R U R' U R U2 R' // CMLL (16)
M' U M' U M U M' U' M' U2 M U M2 U M' U2 M //LSE (17)

56 STM
 
Sorry. Probably, I have messed up while scrambling it.

y2 z' //Inspection
U2 B u' R' U2 B2 // FB (6)
U R U M' U r2 M' U R' U R U2 R' U' r U R' //SB (17)
U2 R U R' U' R' F R F' R U R' U R U2 R' // CMLL (16)
M' U M' U M U M' U' M' U2 M U M2 U M' U2 M //LSE (17)

56 STM

I like your CMLL. Maybe I change mine to that... Not sure. Currently is
Lw U' R' U2 R' D R U2 R' D' R2 U Lw'
(Lw-Lw' because of fingertricks. Could be L-L' of course.)
 
I can recognize the orientation of opp or adj nmcmll just as fast as I can regular cmll (I use 2 look), which is around 2 seconds because I'm slow af. I can't really say how much harder it would be with 1 look, but imo the orientation is by far the hardest thing to recognize with nmcmll, recognizing the permutation should be possible with hyperorientations. Step 4 can be kind of awkward at first (especially with adj blocks) but I think nmcmll can definitely be done in a speed solve, it just takes a ridiculous amount of practice :p

1 Look is a whole different monster. Two look is pretty simple for CMLL in general. 1 look requires matching colors to figure out the swap to choose along with the orientation. I need to practice spotting CMLL from different angles so I don't make unnecessary AUF moves.
 
1 Look is a whole different monster. Two look is pretty simple for CMLL in general. 1 look requires matching colors to figure out the swap to choose along with the orientation. I need to practice spotting CMLL from different angles so I don't make unnecessary AUF moves.

Yeah 1 look cmll is the last thing I plan on learning just because I hate learning alg sets. I strongly believe that 1 look nmcmll can be possible in a speed solve though, and atm I only ever build adj blocks just to get used to it. However recognition certainly can be frustrating sometimes, there's no denying that.
 
Yeah 1 look cmll is the last thing I plan on learning just because I hate learning alg sets. I strongly believe that 1 look nmcmll can be possible in a speed solve though, and atm I only ever build adj blocks just to get used to it. However recognition certainly can be frustrating sometimes, there's no denying that.

I think it is possible, but it would take practice. One advantage is you would get a clue as to what kind of swap just by which corners are yellow and which are white (assuming those are your Up Down faces). That will be a late addition to my Roux game for sure though.
 
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