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The Roux "Example Solve" Game!

U' F2 L2 F2 R2 D' R2 U2 L2 F' U' L' F D' B2 D' F2 R2 B2

New FMC solution:

z y2
R' D // 2x2 (2)
M2 U M' R' U' R2 F U2 R // RB (9)
M L' U Lw // LB (4)
U' R' F R F' Rw U Rw' // CMLL (8)
U2 M' U2 M U M U2 M2 U // LSE (9)

32 STM, 39 HTM

The HTM move count is annoying me
 
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U' F2 L2 F2 R2 D' R2 U2 L2 F' U' L' F D' B2 D' F2 R2 B2

New FMC solution:

z y2
R' D // 2x2 (2)
M2 U M' R' U' R2 F U2 R // RB (9)
M L' U Lw // LB (4)
U' R' F R F' Rw U Rw' // CMLL (8)
U2 M' U2 M U M U2 M2 U // LSE (9)

32 STM, 39 HTM

The HTM move count is annoying me

In all honesty if you're serious about doing competitive fmc, you need to get rid of those M moves. As much as I love roux, I think you should explore some other methods (perhaps heise?). Roux was tailored towards speed solving, the fact that it can be applied to fmc is merely coincidence. Unless you're just doing this to see how far you can push the method; if that's the case, then please feel free to keep going. :p
 
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Back in 2012 I set my unofficial FMC PB using Roux + insertions:
Scramble: F2 R2 D2 F2 U' L2 D U R2 L2 U' L' B' D2 F2 L' F2 U' F' U' L2 U2
U' L2 F2 R' //3x2x1 (4/4)
B2 D' B R' //2x2x1 (4/8)
F2 R' F D' F' D2 R' * D' //RouxBlocks + CLL (8/16)
F' B U B2 //All but 3 edges (4/20)
* = F D' F' B R F' R' F B' D //3e (10-6/24)
Final solution: U' L2 F2 R' B2 D' B R' F2 R' F D' F' D2 R' F D' F' B R F' R' U B2 (24 HTM)
I have done a few other roux FMC solves (not counting the ones I do in the example solve thread), but LSE is usually bad.

Sorry for being kinda OT
 
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Holy crap dude that solution is insane :O
Just out of curiosity, what's your PB with heise? I've always viewed that as the best fmc method, simply because it's so non-strict.
 
Holy crap dude that solution is insane :O
Just out of curiosity, what's your PB with heise? I've always viewed that as the best fmc method, simply because it's so non-strict.

You mean FMC? Honestly, I don't know. I rarely use a specific method, most of times I just do random blockbuilding until I get to an easy LL case or, more often, to something I can solve with one or two inserted commutators.
I remember I got a 25 with heise, and I on occasionally get sub-25 results

EDIT: unless you count this as Heise with l3c skip http://www.ocf.berkeley.edu/~dadams/fmc/23/
EDIT2: Also:
Scramble: L' F' L R' D U' R' U2 L' R F U2 B F D F' L B F U
On normal scramble: U' R' L U2 L D
On inverse with premoves D' L' U2 L' R U:
U2 R' F R L' F R' F' R //All but 3 corners
R' F' L F R F' L' F U' //3c
which is 21 HTM
 
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Yeah I guess once you get down to certain point the "methods" become a lot more abstract, because that roux solve was far from the traditional way of doing it lol.
 
If you are interested in a much shorter solution, I recommend you using misoriented centers (because then you already have 3 misoriented edges on top and one on the bottom, which is the most comfortable EO case):
U2 M U M // EO
U M U2 M' U // UL-UR
M2 U2 M' // M-perm

12 moves.

Oh, thx :) i will practice
P.s. porkynator, amazing fmc solve :)
 
U' F2 L2 F2 R2 D' R2 U2 L2 F' U' L' F D' B2 D' F2 R2 B2

Inspec: x2 y
FB: R' U R D2 U M' U M2 U2 B (10)//Horrible
SB: U M U2 R U' R2 U' r U' r' U R (12)//Average
CMLL: R U R' F' R U R' U' R' F R2 U' R' (13)//Jperm without U'
LSE: M' U M' U M U M' U2 M' U2 M U M2 U' M' U2 M2 U2 M (19)//Really Bad
 
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Lucky slow-turning speedsolve

U' F2 L2 F2 R2 D' R2 U2 L2 F' U' L' F D' B2 D' F2 R2 B2

B2 R U' F x' y2 U' R L U' L' //FB (9/9)
U2 M' U' R S' U S //SB (7/16)
U' R' F R F' U2 F' U2 F //CMLL (9/25)
U M U' M U M2 U M U2 M U2 M2 //LSE (12/37)
alg.cubing.net
 
U' F2 L2 F2 R2 D' R2 U2 L2 F' U' L' F D' B2 D' F2 R2 B2

Inspec: x2 y
FB: R' U R D2 U M' U M2 U2 B (10)//Horrible
SB: U M U2 R U' R2 U' r U' r' U r (12)//Average
CMLL: R U R' F' R U R' U' R' F R2 U' R' (13)//Jperm without U'
LSE: M' U M' U M U M' U2 M' U2 M U M2 U' M' U2 M2 U2 M (19)//Really Bad


U' M' U' M U' M'
U' M2
U M' U2 M'

12 moves

I found (with misoriented centers):
M U M'
U' M U2 M U'
M' U2 M2

11 moves.

(By the way CheesecakeCuber, your original LSE is not working.)
 
R2 D R B2 R' B' L' U2 R' F' R2 F' U2 R2 B' L2 U2 B2 D2 B'

Speedsolve solution:

y
R2 B2 U Rw' F R U2 B2 //LB (8)
U M' U R2 M U' M' U2 R' U R U' M U' Rw U' Rw' //RB (17)
F R' U2 R F' R' F U2 F' R //CMLL (10)
U M' U' M U M U' M2 U' M' U2 M' U2 //LSE (13)

48 STM
 
R2 D R B2 R' B' L' U2 R' F' R2 F' U2 R2 B' L2 U2 B2 D2 B'


First try (5min)
y2 x'
L' D2 U M' B F' R F2
U2 r2 U' r' U [R2 U' R
R' U R] U2 R' L' U R U' l
U M' U' M U M2 U M' U2 M' U' M U2 M'
35STM

EDIT:
Found this with cancellations:


y2 x'
L' D2 U M' B F' R F2
U2 r2 U' r' U R'
U2 R' L' U R U' L
U2 M U' M' U' M U
28STM
 
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Speedsolve solution:

y
R2 B2 L' U2 x' U M2 U M B // FB (9)
R2 U2 Rw' U' R2 U R' U M' U' R U Rw' U' R // SB (15)
U2 R U R' U R U' y R U' R' y' R' // CMLL (11)
U M U M' U M' U M2 U M' U2 M' U2 M2 U2 // L6E (15)
// STM 50


Trying to find something better (about 10 minutes)

y x
U F2 U2 F2 U2 R U2 x' // FB (7)
U2 Rw2 U Rw U' R // x2 SB (6) DAT SB DOE!
R' U Rw U2 R2' F R F' R // CMLL (9)
M U' M' U M2 U M' U2 M U2 // L6E (10)
R2 // Fix inverted block (1)
// STM 33
 
x //Inspection
r2 U2 R' D' M2 U2 r' B //FB(8)
U' R U' r' U2 r U R2 U2 R U R'// SB(12)
B U B' U B U2 B' R U' L' U R' U' L//CMLL(14)
U' M' U M U' M' U M' U' M2 U' M2 U2 M' U2 M//LSE(16)

//50STM and a whooping 59HTM
 
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