Inspection: y' x'
Cross: D U' L R F R' // Cross is fine. 6 moves is good. F L F' D L would be better. Remember that you don't have to get every piece solved one at a time, but you can do a few a D move away first, then solve them at the same time.
F2L1: R' U R F R' F' R // Why not y R' U' R? You also could've done R' U R d' L' U L if you were going to do that pair.
F2L2: U2 R' U' R L' B L B' // Last four moves should either be U L U' L'. Don't sledgehammer everything.
F2L3: U' F U' F' U' B U B' // Not y' R U' R'? If you were going to do this pair, rotate so it's done with RUL moves.
F2L4: F U2 F2 L F L' // Again, rotate. Also, don't do a sledgehammer to insert the pair - never do this unless you would either have no edges oriented after the insertion, or to orient all edges. Here, you've made life harder for yourself by misorienting all edges.
OLL: Fw R U R' U' Fw' U F R U R' U' F'
PLL: y R2 u' R' U' R U R' u R2 y R U' R' U' // Don't rotate before PLL unless it means you don't have to AUF both before and after. Also, another alg for this case: U' R2 F2 R U2 R U2 R' F R U R' U' R' F R2