The 3x3x3 Example Solve Thread

@BenChristman1 You really need to work on your EOline/cross. Try getting EOline to 6 moves and EOcross to 9 moves. That's where ZZ really becomes worth it! Use EOline for OH and EOcross for 2H. EOline for 2H has bad ergo and limits tps. Ergo and TPS isn't as big as a problem in OH, so EOline is better in that respect. Try influencing line/cross while doing EO so that it will be more efficient! Also, try practicing EO recognition and get it down to around 3 seconds. That way, you can be full dual color neutral.
I don’t use ZZ as my main method, so when I do ZZ example solves, I’m just kind of messing around. Thanks for the tips, though!
 
NEXT: U B' L2 F' D2 B' D2 R2 B2 L2 U2 F2 U L' B2 F D' B2 R2

(z' y')
M' u L' E R' // EO + DR-4c2e (5/5)
U R2 U D r D2 r // Domino (7/12)
D F2 U' F2 // Two Squares + Pairs (4/16)
D f2 R2 U2 // Solve Blocks until 3c3e (4/20)
L2 U L2 U' L2 D L2 // Finish Cycle and Cube (7/27)

Lol this 27 move solution was super easy.

Next: D2 B2 F' L2 U2 F U2 B' F2 D2 L2 D' F' U' L' D U2 B R B' D
 
NEXT: F D2 R L U R' B L2 D L2 U B2 L2 D' F2 D R2 D L2 F' U2

U F' R2 L U' F2 R // Double EO
F2 U2 B D2 L2 // F2L-1 Wtf Lol
U F' U B U' F // Corners and Edge Setup
L2 U2 L2 U2 L2 U' B' // Finish 2e2e Yay

Easy linear 25 HTM solution lmao.

Next: F' L D' R' D' L B D' L F2 B2 L2 U F2 B2 R2 F2 R2 D2 L2 U'
 

What even is that solve lmao. That solve was Roux -> Petrus -> CFOP -> ZB or something. Nice one.

(y)
D R' F U2 L' D F // Nice X-Cross
D' R' F R F' // EO + Pseudo 2nd Pair
L' U' L D // F2L - 1
U L' U' L U L' U' L // Last Slot
R' U2 R U R' U R2 U R' U' D R2 U' R U' R' U R' U R2 U2 D // Sune + G-Perm
(46)

Next: B2 R2 D2 B2 U2 B2 L F2 L' U2 R' B2 F U2 R B' U' L U R2 F'
 
next:
U' D R2 F' D' R2 L2 D' R U F2 L2 F2 U' F2 U2 B2 D' F2
7.24
good and efficient solution but garbage execution

x' z
U L2 U x' R' D' U2 R U R' U' R R' F R// xxcross, didn't plan the last cross edge because I'm bad
R' F R F' R' U' R2 U R' // f2l3 + f2l4
U2 F R' F' R U R U' R' // ollcp
U M2 U' M U2 M' U' M2 // pll

next: L2 D B2 L2 U B2 R2 F2 U' L2 D' F2 L' D L2 F' R2 B L2 D2
 
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