Tempest 3V1 Development Thread (2016 Model leaked)

Who Should Tempest Work With on Mass Manufacturing?

  • MoYu

    Votes: 1 5.6%
  • QiYi

    Votes: 10 55.6%
  • GAN

    Votes: 0 0.0%
  • Yuxin

    Votes: 1 5.6%
  • FangShi

    Votes: 0 0.0%
  • ShengShou

    Votes: 0 0.0%
  • Dayan

    Votes: 4 22.2%
  • Independent Company

    Votes: 2 11.1%

  • Total voters
    18
  • Poll closed .
u guys know that other people on this site are fluent in cad software (solidworks, autodesk, and fusion 360 for example *wink wink*) oh yeah and I haven't learned openscad yet. seems pretty interesting tho.
 
No of course not. As of now, the Tempest is reserved for him, but we will work on other puzzles with other people.
 
Well I hope that you've revised your design a bit, to keep up with the modern releases.
Also, good luck with QiYi on the project!
 
I need to make this update.

I'm not really sure what is happening. I havent really seen any more from the design team I was working with (I'm sure Turn n' Burn was hit by Harvey, Haven't heard from Abo in over three months, Adrian has been on and off, but still of support.) And I'm honestly not sure what to make of the project anymore. I would love to continue, and I have made refined sketches of a more up to date mechanism, but I need some suggestions on how to move on from where I am, because I don't want to end up quitting this project without producing any marketed products.
 
I need to make this update.

I'm not really sure what is happening. I havent really seen any more from the design team I was working with (I'm sure Turn n' Burn was hit by Harvey, Haven't heard from Abo in over three months, Adrian has been on and off, but still of support.) And I'm honestly not sure what to make of the project anymore. I would love to continue, and I have made refined sketches of a more up to date mechanism, but I need some suggestions on how to move on from where I am, because I don't want to end up quitting this project without producing any marketed products.
This is an awesome project! I know you won't give up!:)
 
I just need an active team that is capable of innovating and materializing... which I'm not sure I have now.

You know... I really hoped this project would go through, but I can see now that the problem lies with YOU. You rely on random people too much. Why don't YOU learn CAD and stop begging people for advice on here? From a professional standpoint, this looks like whining and not leaderlike. No one wants to work for a weak leader.
 
You know... I really hoped this project would go through, but I can see now that the problem lies with YOU. You rely on random people too much. Why don't YOU learn CAD and stop begging people for advice on here? From a professional standpoint, this looks like whining and not leaderlike. No one wants to work for a weak leader.

Hm... You have a good point there... I wanted to work with someone more experienced in CAD so we got more accurate prototypes. However, now that you brought it up, I think I might give a go at CAD.

There are a few things that I would like to point out, however.

1: I currently don't have money for a 3d printer if I so choose to print my puzzle without third parties. I don't want to ask for other people's money until I get a finalized model.
-I need to learn experience with CAD. I'm usually used to designing my puzzles with pen and paper, so 3D design is something I will need to learn on my own time. I'm sure I would make a degree of progress, but I'm sure it will take extra time, because I would need to probably learn on my own.
- I do have standardized tests, in which I thought having a group would help remove some pressure due to people working in collaboration. But as I know it didn't work as well as anticipated, but I'm sure I can address the 3d design issue on my own behalf and time.

Thanks for your input. Will look into CAD ASAP.
 
I am currently in the process of working solo. I'm not the best at blender, but I'm managing, and learning along the way. I do have a few design points though that I'm thinking, and I would like to know what cubers are most interested in when it comes to a cube.

Bumpy or smooth

Heavier or lighter

Tactile feel or gliding feel

Flexible or sturdier

Caps or splits

Squared off or rounded off corners

Crescented edges or the older style of edge rounding

Just a few things if anyone has preference.
 
I am currently in the process of working solo. I'm not the best at blender, but I'm managing, and learning along the way. I do have a few design points though that I'm thinking, and I would like to know what cubers are most interested in when it comes to a cube.

Bumpy or smooth

Heavier or lighter

Tactile feel or gliding feel

Flexible or sturdier

Caps or splits

Squared off or rounded off corners

Crescented edges or the older style of edge rounding

Just a few things if anyone has preference.

Mix of bumpy/smooth
Light
Gliding feel
Stable
Splits
Squared off corners
Crescent edges

Also, i prefer that cubes are easy to lube/unlube, and have no holes in the peices.
 
I am currently in the process of working solo. I'm not the best at blender, but I'm managing, and learning along the way. I do have a few design points though that I'm thinking, and I would like to know what cubers are most interested in when it comes to a cube.

Bumpy or smooth

Heavier or lighter

Tactile feel or gliding feel

Flexible or sturdier

Caps or splits

Squared off or rounded off corners

Crescented edges or the older style of edge rounding

Just a few things if anyone has preference.

I want

smooth
lighter
gliding feel (the magnets give enough of a tactile feel)
a good middle of stability (just flexible enough to be forgiving- like a UM with green GES)
splits or caps work (I dont care)
Squared off corners
crescent edges
 
Update:

Currently have rough part designs in blender (general shapes, edge, corner is starting to come to fruition.)

Basically, what this is is a complete overhaul from my original ideas for the tempest. Instead of a super fast and flexible cube as intended 1.5 years ago, I decided to make a controllable cube with a gliding smooth tactile feel, and slightly blocky to add stability. I do want a near full corner cutter (I'm aiming more for feel and stability over auxiliary things like full corner cutting. Reverse, however, will be addressed to be about a cubie to minimalize catching.)

Corner will be slightly cut off at the end to remove some full square off catches, but not extremely rounded off as to cause corner twists. Edges of course will be crescented, though I'm not sure how much. Should it be a steeper or shallower crescent?

I'm also trying to learn the finer details of blender design, if anyone is willing to assist me to show me how to do certain functions, but for the most part, things are looking good.

I hope this update gives you all a sense of hope with this cube.
 
I believe I had mentioned earlier a 58mm version. Now I'm wondering about a 62mm version with ridges/sculpted tiles like most modern megaminxes. It would be awesome to have a purpose-built foot speedcube!
 
Advice: Don't go for too much of corner cutting, stick with 45-50 but reverse should be good

Also I emphasize more on effortless than range. Just my 2 cents tho.

Good to see progress!

Absolutely agreed. I am just focusing on feel and fluidity at this point, as most people care about that more than it can cut full round (if you seriously need that much cutting, please slow down.)

Also, is there anyone willing to just show me how to do certain things on blender in regards to modeling the cube? I used the knowledge I learned on my own accord to get rough stuff, but many of the specifics are hard to trace. I could find out how to do trickier tasks on my own if really needed; I will be able to complete the project faster if someone could show me first hand how to do certain functions vital to a fully functioning speedcube.

I do have a ton of school assignments, so the speed at which I am getting things done is rather slow (not saying nobody else has less work than myself.) I just feel if someone with more experience just mentored me a little further on how to do stuff, I could get prototypes out faster.

No, I'm not in desperate need of help or the cube will never be released, I'm just saying I would like to waste less time and be more efficient so I can get this cube out, and still have ample time to do school assignments.
 
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