I_<3_SCS
Veteran
u guys know that other people on this site are fluent in cad software (solidworks, autodesk, and fusion 360 for example *wink wink*) oh yeah and I haven't learned openscad yet. seems pretty interesting tho.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Well then, hit me up in pms![]()
This is an awesome project! I know you won't give up!I need to make this update.
I'm not really sure what is happening. I havent really seen any more from the design team I was working with (I'm sure Turn n' Burn was hit by Harvey, Haven't heard from Abo in over three months, Adrian has been on and off, but still of support.) And I'm honestly not sure what to make of the project anymore. I would love to continue, and I have made refined sketches of a more up to date mechanism, but I need some suggestions on how to move on from where I am, because I don't want to end up quitting this project without producing any marketed products.
This is an awesome project! I know you won't give up!![]()
I just need an active team that is capable of innovating and materializing... which I'm not sure I have now.
I just need an active team that is capable of innovating and materializing... which I'm not sure I have now.
You know... I really hoped this project would go through, but I can see now that the problem lies with YOU. You rely on random people too much. Why don't YOU learn CAD and stop begging people for advice on here? From a professional standpoint, this looks like whining and not leaderlike. No one wants to work for a weak leader.
I am currently in the process of working solo. I'm not the best at blender, but I'm managing, and learning along the way. I do have a few design points though that I'm thinking, and I would like to know what cubers are most interested in when it comes to a cube.
Bumpy or smooth
Heavier or lighter
Tactile feel or gliding feel
Flexible or sturdier
Caps or splits
Squared off or rounded off corners
Crescented edges or the older style of edge rounding
Just a few things if anyone has preference.
Everything the same for me, just Smooth.Mix of bumpy/smooth
Light
Gliding feel
Stable
Splits
Squared off corners
Crescent edges
Also, i prefer that cubes are easy to lube/unlube, and have no holes in the peices.
I am currently in the process of working solo. I'm not the best at blender, but I'm managing, and learning along the way. I do have a few design points though that I'm thinking, and I would like to know what cubers are most interested in when it comes to a cube.
Bumpy or smooth
Heavier or lighter
Tactile feel or gliding feel
Flexible or sturdier
Caps or splits
Squared off or rounded off corners
Crescented edges or the older style of edge rounding
Just a few things if anyone has preference.
Right in the middle, maybe like an original Yuexiao or GAN like edge?Corner will be slightly cut off at the end to remove some full square off catches, but not extremely rounded off as to cause corner twists. Edges of course will be crescented, though I'm not sure how much. Should it be a steeper or shallower crescent?
Advice: Don't go for too much of corner cutting, stick with 45-50 but reverse should be good
Also I emphasize more on effortless than range. Just my 2 cents tho.
Good to see progress!