Systems for referencing 3x3x3 states

ruffleduck

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Hello all,

I am well aware that NBRS exists--indeed, it is this system that inspired me. However, there are some fundamental issues with the structure of NBRS which slows down / prevents it from evolving further. One blatant problem is the blurry distinction between cube states and piece sets.

I am constructing a new system specifically for state referencing which hopefully addresses the issues of NBRS and thus will have more room for development.

I will post updates here. Ideas and new concepts are welcomed.

 
Interesting perspective. I don't really see a problem personally with NBRS and your method seems to have a steeper learning curve.
Hmm. I didn't know that there was an established system to deal with this already. I thought people just did a scramble or put the sticker color of every sticker or put a BLD memo to reference a scramble. Also nice to know that someone's fixing the old system, with however it may be already.
 
it seems that you are confused. SRS is literally just NBRS except:
- some operators are given more precise purposes
- some concepts are generalized
- move gen is added (was originally going to be added to NBRS but was not because it would have complicated lots of things in that system)
 
Hello all,

I am well aware that NBRS exists--indeed, it is this system that inspired me. However, there are some fundamental issues with the structure of NBRS which slows down / prevents it from evolving further. One blatant problem is the blurry distinction between cube states and piece sets.

I am constructing a new system specifically for state referencing which hopefully addresses the issues of NBRS and thus will have more room for development.

I will post updates here. Ideas and new concepts are welcomed.

I don't fully comprehend this yet, but this looks very advanced, intelligent, and promising.
 
So i feel pretty stupid for not realizing this earlier, but we could reference states by only the generator and/or algs needed to solve it, piece information is unnecessary
 
having built zsolve (not very user-friendly yet, if you want the c++ source code anyway please PM me) i have learned much about the nature of states and how to represent them. will work on a more generalized system for state referencing
 
 
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