IRNjuggle28
Veteran
Those types of neutrality refer to the solving orientation. They aren't necessary for CFOP because CFOP allows cube rotations. With Roux, you should not ever do a cube rotation, and because of that, it matters what solving orientation you pick.I am switching to Roux, so can anybody explain to me the types of Roux CN since I am CN with CFOP? I have no idea what x2/y and x/y2 means.
x2/y means that you always will start with the same two colors (white/yellow, or blue/green, or red/orange) on U/D. That's the only constraint. It could be considered the equivalent of solving dual cross for CFOP. You can have any color you want on F, B, R, and L. An example of x2/y neutrality would be always having either yellow or white on the D face and U face, and always having either red, orange, blue, or green on the F face.
x2/y2 is just like x2/y, except it also affects which colors are on F and B. Once again, F and B will always be the same two colors. And example of x2/y2 neutrality would be always having either white or yellow on the D face and U face, and always having either blue or green on the F face and B face.
x/y2 means that you will always have a color pairs on the F/B faces. An example of x/y2 color neutrality would be always solving with white or yellow on the L face and R face, and always solving with blue, green, orange, or red on the other faces.
Here is a page about cube notation, and it will explain to you what x, y and z mean. You can use the information here to understand what the different types of neutrality mean.
My personal opinion about color neutrality on Roux is that x2/y or x2/y2 are closest to speed optimal. Since you're fully color neutral for CFOP, I would recommend that you choose x2/y.