[Unofficial] Sub 20 with 20 different methods

Well, I mean, the blockbuilding aspect is an essential part of the concept behind the method. It's not just "lolol here's a funny way to do LS+LL". I hope you understand if I'm a little defensive of the purity of the method since I invented it. But, you know, whatever - it's not like anyone really cares when it comes to a video like this. Some of the methods are going to be similar enough anyway, and I'm sure you got like half of the methods done by just doing FreeFOP solves and seeing which ones fell into which blocks.

(Not saying the video's not impressive, it is, just that I think you have the wrong impression of what this method entails.)


PS: I just got a 12.39 using your version of Tripod (minus xcross).
 
Well, I mean, the blockbuilding aspect is an essential part of the concept behind the method.

I disagree. The tripod is what makes tripod, not blockbuilding.

It's not just "lolol here's a funny way to do LS+LL". I hope you understand if I'm a little defensive of the purity of the method since I invented it.

No, I don't understand why you're acting like this at all. Ever heard of CF3L?

I'm sure you got like half of the methods done by just doing FreeFOP solves and seeing which ones fell into which blocks.

Nope. Annoying that you would suggest this after the amount of work I put in.

I think you have the wrong impression of what this method entails.

I think you're being over protective about something that doesn't matter.
 
I disagree. The tripod is what makes tripod, not blockbuilding.
The idea behind the method is "let's see how much we can solve with just blockbuilding". I only called it Tripod because that was the most memorable/unique part.

Ever heard of CF3L?
I have not.

Nope. Annoying that you would suggest this after the amount of work I put in.
I have no idea how much work you put into this; all I can see is 6 minutes of solves. How much was it?

I think you're being over protective about something that doesn't matter.
Why do you think the concept behind a method doesn't matter? (I mean, honestly, if it didn't matter, I could do half of the methods you did by just finishing 3/4-F2L with Fridrich in 6 seconds and then doing different stuff on the LS+LL.)
 
I have not.

CF3L is Erik/Dan/etcs version of K4's F3L where corners are skipped on the 1x3x4 block and F2L is used.

When this was suggested to me I didn't say it was wrong. I said it was a cool variation and added it to my god damn website.

Why do you think the concept behind a method doesn't matter?

I never said that.

You're making a huge fuss over me solving two pieces before I go on to extend a 2x2x2 to a 2x2x3.

Maybe you didn't see this, either;

x' y M' U L' U' L2' U2 z' // 2x2x2
U' F l' R' U' l U l' U2' R x' y' U' R' U R2 U R' // Extend to 2x2x3
y U' y U' R U' R' U R U R' // Add a 1x2x2 on R
y' U' R' F R F' U' R U R' U2' R U R' U // Add a 1x2x2 on U
x U R' U' R x' // Solve CE Pair
y' R' U R' d' R' F' R2 U' R' U R' F R F // L5P

Reply to me so we can continue talking about this inane pedanticism!
 
CF3L is Erik/Dan/etcs version of K4's F3L where corners are skipped on the 1x3x4 block and F2L is used.

When this was suggested to me I didn't say it was wrong. I said it was a cool variation and added it to my god damn website.
It IS a cool variation. Doing some Fridrich-F2L stuff instead of blockbuilding stuff does not count as a cool variation.

You're making a huge fuss over me solving two pieces before I go on to extend a 2x2x2 to a 2x2x3.
I'm not trying to attack you or anything. The thing is, I view your video as a public demonstration of a whole bunch of different methods, and it annoys me to see one of mine slightly misrepresented in something so visible. I don't see why you're being so defensive about a small error you made; I expected an "oh, yeah, good point".
 
I love you for this, reconstructed everything in less than a day. Serious props.

Some elaboration;

Last step in Snyder is L3C, FreeFOP/Petrus/ZZ etc last step is EPLL.

Columns;

D U2 F2 L2 D L' U L' B' F2 D2 B R B L U F' U' R'

x y' U' R2 y' F2' L' U2 U' r // BOY/BYR CE pairs
y' R2' U U2' M' U r' U' r' U' r // BRW/BWO CE pairs
y M y' U U' R U R' U R U2' R' // CLL & fix centres
U y' M' U M // Orient edges
y U' U M U2 M U' x2' M2' U' M U2 M U' // Fix bad edges (place in correct orbits)
M' U2 M U2 M2' // Solve this slice
(x2'y) M' U2 M U2 // Solve that slice

Tripod;

x' y M' U L' U' L2' U2 z' // 2x2x2
U' F l' R' U' l U l' U2' R x' y' U' R' U R2 U R' // Extend to 2x2x3
y U' y U' R U' R' U R U R' // Add a 1x2x2 on R
y' U' R' F R F' U' R U R' U2' R U R' U // Add a 1x2x2 on U
x U R' U' R x' // Solve CE Pair
y' R' U R' d' R' F' R2 U' R' U R' F R F // L5P

HTA is here -> http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&p=639449&viewfull=1#post639449 (thanks cubenovice)

Redux;

U B2 U L2 B2 D' B D R' U' B2 F2 R D' U' R2 F D2

x y2 R' F R y U M U x' // 1x2x3
r U r2' U' R' U R' U R U' R' // 1x2x2
U' R' U R U' R' M' // 2x1x2x3
U2 R' U U' R U' L' U R U' L U R' F R U R' U' F' // CLL (ish)
U M U' M' // EO
U' M' U2 M U M2' U // Finish redux
M' U2 M (x'z'y') // solve the first thing I see (stupidly)
R2 x2' R2 U2' R2 U2 R2' // solve as much as I can easily
R' U L' U2' R U' LR' U L' U2' R U' r (x'z') L' // PLL (Na perm)
 
FreeFOP
F2 R' B2 L' F2 D R' B' L2 U' R B' U' R2 U' B2 D U

x y' U' r U' (z'x') // 1x2x2
U' M' U2 M (z'y) // 2x2x2
L U L' x' // 2x2x3
y r U' r' // XXcross
y' R' U' R' U R U' R2 // 3rd pair
R U R' U R U' R' y' U' R' U R // 4th pair
U R' U' R U' R' U F' U F R // COLL
M2' U' M' U2 M U' M2' // ELL (Ub perm)
alg.garron

12.32sec - 55htm/49stm - 4.46/3.98tps
CLL/ELL
F2 U2 F D2 F2 R2 D' L B R' D2 L' F D' B2 D' R2 F U

y x' D' r U r' // 1x2x2
x z' r U' r' U x' U' R2 F' // Xcross
y R U' R' // 2nd pair
y' U2 y' U R U' R' // 3rd pair
y U2' R U2 R' U2 R U' R' // 4th pair
U2 R U R' U R U' R' U R U' R' U R U2' R' // CLL
U R R2' U' R U M U' R' U r // ELL
alg.garron

55htm / 13.64sec / 4.03tps
Petrus
F R2 F2 R2 U2 L2 U' F' R2 U R' U B' U B R' D' B'

x' y R2 U R2' U // 1x2x2
x' M' U' r' L' // 2x2x2
z' x' F2 U' x U2 R U L U L' // 2x2x3
z'x' F' U' R U R' U' F R U2 R' // EO
U2 y' R' U R2 U' R U' R' U R2 // FR block
U R U R U R U' R' U' R' // BR pair
R2 D' R U2' R' D R U2' R // CLL
U' M2' U' M U2 M' U' M2' U2 // ELL (Ub perm)
alg.garron

18.36sec - 69htm/64stm - 3.76/3.49tps
Corners First
B F D2 F' U2 B' U' F2 R' B' R B' U' R2 B R B' U

x2 y' r' U R' U' R // D corners
U' R U R' U' R' F R2 U' R' U' R U R' F' U3' // U corners (T perm)
y' U' M U L' U M2' U' // WG edge
x' U M2' U' // WR edge
x2' r' U' r R' U // WO edge
x r' R2 U' M2 U // YO edge
r3 R' U' M U // YR edge
x L r M' r U' r' R U // YB edge
r2' M2' U' M' U // WB/YG/BO edges
M' M U2 M' U2 L2 // RG/RB/OG edges
alg.garron

17.28sec - 76htm/62stm - 4.40/3.59tps
Columns
D U2 F2 L2 D L' U L' B' F2 D2 B R B L U F' U' R'

x y' U' R2 y' F2' L' U2 U' r // BOY/BYR CE pairs
y' R2' U U2' M' U r' U' r' U' r // BRW/BWO CE pairs
y M y' U U' R U R' U R U2' R' // CLL
U y' M' U M // midges
y U' U M U2 M U'
x2' M2' U' M U2 M U'
M' U2 M U2 M2' // leave 3 corners
(x2'y) M' U2 M U2 // L3E
alg.garron

51stm / 17.90sec / 2.85tps
Snyder
L2 U' R2 U B' L2 U2 F2 R F L2 R2 D U2 L2 F D2

z' y2 U' R (xy) R' U' R U z // 1x2x2
R' U l // 2x2x2
U2 y2' F R U R x U2' z' U' x' U' R' F R F // XXcross
U3 y' L' U L x' U' R U l' // 3rd pair
y' U' y' R' U2 R U' U x' R U' R' U x // 4th pair
U' x U R' U' l U R U' R' // EO
R U2 R' U' R U' R' // leave 3 corners
y' R' U L U' R U r' F' // CLL (niklas)
alg.garron

63htm / 19.45sec / 3.24tps
Waterman
L U2 L R' B2 U2 L2 D' R' F D2 U F2 D L D L' D L

y' x' U' r U2 r' R2 // 1x2x2 / 1x1x3
y U2' r' F2 // 1x2x3 / corner
R' U R U' U M U' // 1st layer
z' U2 R U' L' U R' U' L F U R U' R' F' // CLL
U2' R U R' U' M' U R U' r' // YB edge
U2' r U R' U' R' R M U l F' l' // YO edge
z r' R' U' M' U2 M' U' // YG edge
x2' R U M U2 M U // YR/RB edges
x2' U2 M' U2 M' l // L3E
alg.garron

69stm / 18.82sec / 3.67tps
8355
U2 B2 U2 L2 B' U F L' B U' B' F2 D B R' B2 L

x y2 r' R' F U' y R U2 // 2x2x2
x2 y R U F2 y R' F R // Xcross
y' U' R U R' // 2nd pair
U y' U R U' R' // 3rd pair
y2' U2' F' U F U' R U R' // 2 LL CE pairs
U2 R U' R' F' U2 F U' U U' R U R' U R U2' R' U // leave 3 corners
(z'y'x') D2' (R U R' U')3 D (R U R' U')3 D // sexy corners
alg.garron

74htm / 19.22sec / 3.85tps
ZB
L2 U2 L' R F R' F' D2 B' D L B2 F2 U' B2 R' B2 L'

x' z' D' L U' R' z R' U l // cross
y' R U R' U2' R U R' U' R' U R2 U' R' // 1st pair
y R' U' R2 U R' U R U' R' // 2nd pair
y U y' R' U R U R' U' R // 3rd pair
y2 U' U R U' R' U y' R' U' R // ZBLS
U3 R U2' R' U2 r' F R F' M' U' // ZBLL
alg.garron

58htm / 14.82sec / 3.91tps
ZZ
D U B2 L D U' R D R2 D2 R2 U2 R2 B' L B2 D'

x2 r U' R F F' U2 F U' (x2y') // EOLine
R2' R // RF pseudo block
L' R' U2' R U U' R U R U R U' R' U' R' // RB pair
L2 U2 L' U' L U L' U' L // FL block
L' L2 U L' U L U' L' // FB pair
U U' r U R' U' r' F R F' // CLL
U M2' U M U2 M' U M2' U' // ELL (Ua perm)
R2 // fix pseudoness (premove D2)
alg.garron

66htm / 19.24sec / 3.43tps
LBL
R' U2 R F2 L R U2 B2 R' D' B U' R D B2 D2 U' B2 L'

x' U' R' U R' (x2y') // 1x2x2
U' M' U' x // 1x2x3
r' U R' U' R U2 R U' R U R' U' r (y'x') // 1st layer / 1st Midge
y3 U R U' R' F R' F' R // 2nd Midge
R' U l U' R U l' // 3rd Midge
U2 L U' r' U L' U' r // 4th Midge
U2 F U R U' R' F' // EO
R' R U3 R U2 R' U' R U' R' // CO
U R U R' U' R' F R2 U' R' U' R U R' F' // CP
U' U M2' U' M U2 M' U' M2' U' // EP
alg.garron

90htm/85stm / 18.28sec / 4.92/4.65tps
CFOP
L2 D' F2 D L2 D F D' U' R F2 R F' R' B2 D U' F'

y2 U R2' F2 y' U' R' F R // cross
R U R' U R U2' R' U y R U R' // 1st pair
y' U' R U' R' U y' U R' U' R // 2nd pair
y' U R U' R' U y L' U L // 3rd pair
R U' R' U R U' R' // 4th pair
U U' M U F R U R' U' F' M' // OLL
U y' x U2' r' U' r U2' R' F R' F' R2 x' U // PLL (Ja perm)
alg.garron

67htm / 14.21sec / 4.71tps
Tripod
R2 D2 B R2 D2 B2 R2 U' L D' R2 B2 F R B' F2 U2 B

x' y M' U L' U' L2' U2 z' // 2x2x2
U' F l' R' U' l U l' U2' R x' // Xcross
y' U' R' U R2 U R' // 2nd pair
y U' y U' R U' R' U R U R' // 3rd pair
y' U' R' F R F' U' R U R' U2' R U R' U // 1x2x2
x U R' U' R x' // tripod
y' R' U R' d' R' F' R2 U' R' U R' F R F // PLL (V perm)
alg.garron

64htm / 17.21sec / 3.71tps
Salvia
L2 D2 F2 L2 U2 R' U' R' D U2 B R D2 F' R F2 L2 B2 R2

y' x' r' U' F' // 2 adjacent midges
R y U' L' U L U R U' R' D2' // 1st 2 corners
D' x F U' x' R U2' R' U R U' R' // 2nd 2 corners
y' U' R' F R F' R U R' // finish midges
M U' M' // 1st dedge
U y' M' U2 M // 2nd dedge
M U M' // 3rd dedge
y U' M' U2 M // 4th dedge
U2' r U' r' U' r U r' F' U F // CLL
M2' U' M U2 M' U' M2 U' // ELL (Ub perm)
alg.garron

64stm / 16.89sec / 3.79tps
TFM
B2 U2 F2 L' F2 R B F2 R U2 L2 D' F R2 U2 F2 U' R' U

x' y' R' F B2 U (x2'z') // B2 Bomber
R U R' u' U u' x U' B U x' // 2nd midge
u' R U R' // 3rd midge
E R U' R' // 4th midge
U2 M' U2 M // 3rd dedge
y M' U M U M' U M U2 M' U2 M // 4th dedge / EO
y' (R U R' U')2 R U R' // 4th corner
R' U' R U' R' U2' R // OLL (sune)
U R U R' F' R U R' U' R' F R2 U' R' U // PLL (Jb perm)
alg.garron

68stm / 18.63sec / 3.65tps
Belt
D2 F2 U2 L F2 L R B2 R' B U' R2 F' R2 B' F2 L' U2 B

x' y2 R U R' U' M' U R U' r' U L2' y' R' U' R U (yx') // belt / EO
U' R U R' U R U2' R' // 1st look CO (sune)
x2' U' R2 U2' R U R' U R U2' R' U // 2nd look CO (conjugated sune)
x2 R2 D U R2 U R2' U' R2' U' R2 U' R2' R2 U2' R2 U2 R2' // separate U/D pieces
M2' U M' U2 M U M2' // 1st look PLL (Ua perm)
z2' M2' U' M U2 M' U' M2' U2 // 2nd look PLL (Ub perm)
alg.garron

66stm / 17.89sec / 3.69tps
Heise
F R2 D2 F' R2 B' U F D2 B R B U2 R U2 B2 L2 F2

y' x' U' D' l U R B U2 (x2y') // 2x2x2
U' R' U' l U l' U2' l z // 2x2x3
R' y y' R' U' R y U' U R U R' // 3rd pair
y' U2 F' U' F U U2' R U' R' // 1x2x2
U2' U R U' R' // 3 CE pairs
U' U2 R U R' F' R U R' U' R' F R2 U' R' U' // leave 2 corners
y' F R2 x' D' x D L2 D' F R2 x' D' x D L2 D' // 2 twist commutator
alg.garron

66htm / 19.90sec / 3.32tps
HTA
B2 R2 D2 F' L2 R2 D2 B D' L' F L B' R2 D' F2 R F' R'

x' y2 M' U M' U M U' M' F' (x2y')
L U' L' R U R' (yx2')
U2' R U R' U R U2' R' R2 R U R' U R U2' R'
R2 U' R2' U2 R2 U' R2' U2' F2 U' R2 U2' (x'zx')
U2 M2' U M2 U' x2' U' M U2 M U'
U2 M U2 M
z M U M2' U2 M2' U M'
alg.garron

61stm / 18.63sec / 3.27tps
Redux
U B2 U L2 B2 D' B D R' U' B2 F2 R D' U' R2 F D2

x y2 R' F R y // 1x2x2
U M U x' r U r2' // pseudo 2x2x2
U' R' U R' U R U' R' // pseudo XXcross
U' R' U R U' R' M' // pseudoF2L -1 slot
U2 R' U U' R U' L' U R U' L U R' F R U R' U' F' // CLL
U M U' M' // EO
U' M' U2 M U M2' U M' U2 M (x'z'y') // stuff!
R2 x2' R2 U2' R2 U2 R2' // F2L
R' U L' U2' R U' LR' U L' U2' R U' r (x'z') L' // PLL (Na perm)
alg.garron

// 77stm / 19.42sec / 3.96tps
Roux
D' B2 F2 U F2 D' R F' L R F L R2 U B2 U F D' U2

y x r' U' R (xy'x) // 1x2x2
U' U R' U R' r' F // 1x2x3
U r' U' R' U R2 U' R U' R' U R // 1x2x2
U' M U M' U' R // 1x2x3
U2' R U2 R2' U' R2 U' R2' U2' R // CMLL
M' U M' U' M U M' // EO
U2 M2' U' // L4E
alg.garron

47 stm / 9.80sec // 4.80tps

Just a question: Are you even human? How can somebody reconstruct so many solves from so many methods so fast?
 
Well, I mean, the blockbuilding aspect is an essential part of the concept behind the method. It's not just "lolol here's a funny way to do LS+LL". I hope you understand if I'm a little defensive of the purity of the method since I invented it.

Lets just say Thom did a Goljan solve instead, geez.
 
About this whole variation, tripod or not thing:

A method or a variation of a method in my opinion is just defined by the in steps there are. For example Roux would be: 1x2x3 block, then another 1x2x3 block, solve corners, orient edges, solve L and R edges and then the rest. It doesn't matter if you chose to build the 1x2x3 block by making 2 F2L pairs, or 1 F2L pair and a 1x2x2 block as long as the steps are fulfilled.

Same goes for the Tripod method. The first step apparently is to solve a 2x2x2 block, the beauty in the method is in my opinion that it is totally up to the solver how he does this. In a way solving 2 cross pieces and then solving a Corner Edge pair is also block building, just not very efficient... :rolleyes:

Concerning the CF3L: sure it's a variation, the (sub)steps are different, so the method changes a bit. Not significantly enough for it to be a new method of course (though you can discuss about this), but definitely the steps are a bit different.
As far as coolness concerns... who cares if you call it cool, that's a personal opinion.
(though I think the fact that Dan does it is already enough evidence that its cool :D )
 
Last edited:
Same goes for the Tripod method. The first step apparently is to solve the equivalent of a Triple X-cross

http://www.speedsolving.com/wiki/index.php/Tripod
=> http://web.mac.com/teisenmann/Tripod/main.html
=> "The Tripod method is an intermediate block based solution for the Rubik's cube [...] The steps are listed below:

1.Make a 2 by 2 by 2 block.
2.Extend to 2 by 2 by 3.
3. Create a 2 by 2 by 1 block on one unsolved face.
4. Create another 2 by 2 by 1 block on the other unsolved face.
5. Solve a corner edge pair in the unsolved "tripod".
6. Solve the last layer, which contains only 5 scrambled pieces."
 
1. Make a 2 by 2 by 2 block.
2. Extend to 2 by 2 by 3.
3. Create a 2 by 2 by 1 block on one unsolved face.
4. Create another 2 by 2 by 1 block on the other unsolved face.
5. Solve a corner edge pair in the unsolved "tripod".
6. Solve the last layer, which contains only 5 scrambled pieces.

1. x' y M' U L' U' L2' U2 z'
2. U' F l' R' U' l U l' U2' R x' y' U' R' U R2 U R'
3. y U' y U' R U' R' U R U R'
4. y' U' R' F R F' U' R U R' U2' R U R' U
5. x U R' U' R x'
6. y' R' U R' d' R' F' R2 U' R' U R' F R F

Thanks for the explanations guys. I don't see how you can look at these steps correlating and call it incorrect.
 
I agree with Erik too. If you make a 2x2x2 bloc by solving two edges first (no reason to call it two "cross pieces") and then insert a corner-edge pair, it's just inefficient, your solve looks bad and we maybe could say that you're bad too, but you still solve a 2x2x2 bloc.
I also think that some of the methods are too similar when you use 20 differents, but the vid is still really good.
 
Back
Top