jrb
Veteran
Really amazing! Now I want to go learn more methods
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Well, I mean, the blockbuilding aspect is an essential part of the concept behind the method.
It's not just "lolol here's a funny way to do LS+LL". I hope you understand if I'm a little defensive of the purity of the method since I invented it.
I'm sure you got like half of the methods done by just doing FreeFOP solves and seeing which ones fell into which blocks.
I think you have the wrong impression of what this method entails.
The idea behind the method is "let's see how much we can solve with just blockbuilding". I only called it Tripod because that was the most memorable/unique part.I disagree. The tripod is what makes tripod, not blockbuilding.
I have not.Ever heard of CF3L?
I have no idea how much work you put into this; all I can see is 6 minutes of solves. How much was it?Nope. Annoying that you would suggest this after the amount of work I put in.
Why do you think the concept behind a method doesn't matter? (I mean, honestly, if it didn't matter, I could do half of the methods you did by just finishing 3/4-F2L with Fridrich in 6 seconds and then doing different stuff on the LS+LL.)I think you're being over protective about something that doesn't matter.
I have not.
Why do you think the concept behind a method doesn't matter?
It IS a cool variation. Doing some Fridrich-F2L stuff instead of blockbuilding stuff does not count as a cool variation.CF3L is Erik/Dan/etcs version of K4's F3L where corners are skipped on the 1x3x4 block and F2L is used.
When this was suggested to me I didn't say it was wrong. I said it was a cool variation and added it to my god damn website.
I'm not trying to attack you or anything. The thing is, I view your video as a public demonstration of a whole bunch of different methods, and it annoys me to see one of mine slightly misrepresented in something so visible. I don't see why you're being so defensive about a small error you made; I expected an "oh, yeah, good point".You're making a huge fuss over me solving two pieces before I go on to extend a 2x2x2 to a 2x2x3.
It IS a cool variation. Doing some Fridrich-F2L stuff instead of blockbuilding stuff does not count as a cool variation.
I don't see why you're being so defensive about a small error you made; I expected an "oh, yeah, good point".
Yes; not a cool one.It's a variation.
Hey, don't worry, I understand. After doing so many different methods they start to blur together.I didn't make any errors.
Yes; not a cool one.
Hey, don't worry, I understand.
FreeFOPCLL/ELLF2 R' B2 L' F2 D R' B' L2 U' R B' U' R2 U' B2 D U
x y' U' r U' (z'x') // 1x2x2
U' M' U2 M (z'y) // 2x2x2
L U L' x' // 2x2x3
y r U' r' // XXcross
y' R' U' R' U R U' R2 // 3rd pair
R U R' U R U' R' y' U' R' U R // 4th pair
U R' U' R U' R' U F' U F R // COLL
M2' U' M' U2 M U' M2' // ELL (Ub perm)
alg.garron
12.32sec - 55htm/49stm - 4.46/3.98tpsPetrusF2 U2 F D2 F2 R2 D' L B R' D2 L' F D' B2 D' R2 F U
y x' D' r U r' // 1x2x2
x z' r U' r' U x' U' R2 F' // Xcross
y R U' R' // 2nd pair
y' U2 y' U R U' R' // 3rd pair
y U2' R U2 R' U2 R U' R' // 4th pair
U2 R U R' U R U' R' U R U' R' U R U2' R' // CLL
U R R2' U' R U M U' R' U r // ELL
alg.garron
55htm / 13.64sec / 4.03tpsCorners FirstF R2 F2 R2 U2 L2 U' F' R2 U R' U B' U B R' D' B'
x' y R2 U R2' U // 1x2x2
x' M' U' r' L' // 2x2x2
z' x' F2 U' x U2 R U L U L' // 2x2x3
z'x' F' U' R U R' U' F R U2 R' // EO
U2 y' R' U R2 U' R U' R' U R2 // FR block
U R U R U R U' R' U' R' // BR pair
R2 D' R U2' R' D R U2' R // CLL
U' M2' U' M U2 M' U' M2' U2 // ELL (Ub perm)
alg.garron
18.36sec - 69htm/64stm - 3.76/3.49tpsColumnsB F D2 F' U2 B' U' F2 R' B' R B' U' R2 B R B' U
x2 y' r' U R' U' R // D corners
U' R U R' U' R' F R2 U' R' U' R U R' F' U3' // U corners (T perm)
y' U' M U L' U M2' U' // WG edge
x' U M2' U' // WR edge
x2' r' U' r R' U // WO edge
x r' R2 U' M2 U // YO edge
r3 R' U' M U // YR edge
x L r M' r U' r' R U // YB edge
r2' M2' U' M' U // WB/YG/BO edges
M' M U2 M' U2 L2 // RG/RB/OG edges
alg.garron
17.28sec - 76htm/62stm - 4.40/3.59tpsSnyderD U2 F2 L2 D L' U L' B' F2 D2 B R B L U F' U' R'
x y' U' R2 y' F2' L' U2 U' r // BOY/BYR CE pairs
y' R2' U U2' M' U r' U' r' U' r // BRW/BWO CE pairs
y M y' U U' R U R' U R U2' R' // CLL
U y' M' U M // midges
y U' U M U2 M U'
x2' M2' U' M U2 M U'
M' U2 M U2 M2' // leave 3 corners
(x2'y) M' U2 M U2 // L3E
alg.garron
51stm / 17.90sec / 2.85tpsWatermanL2 U' R2 U B' L2 U2 F2 R F L2 R2 D U2 L2 F D2
z' y2 U' R (xy) R' U' R U z // 1x2x2
R' U l // 2x2x2
U2 y2' F R U R x U2' z' U' x' U' R' F R F // XXcross
U3 y' L' U L x' U' R U l' // 3rd pair
y' U' y' R' U2 R U' U x' R U' R' U x // 4th pair
U' x U R' U' l U R U' R' // EO
R U2 R' U' R U' R' // leave 3 corners
y' R' U L U' R U r' F' // CLL (niklas)
alg.garron
63htm / 19.45sec / 3.24tps8355L U2 L R' B2 U2 L2 D' R' F D2 U F2 D L D L' D L
y' x' U' r U2 r' R2 // 1x2x2 / 1x1x3
y U2' r' F2 // 1x2x3 / corner
R' U R U' U M U' // 1st layer
z' U2 R U' L' U R' U' L F U R U' R' F' // CLL
U2' R U R' U' M' U R U' r' // YB edge
U2' r U R' U' R' R M U l F' l' // YO edge
z r' R' U' M' U2 M' U' // YG edge
x2' R U M U2 M U // YR/RB edges
x2' U2 M' U2 M' l // L3E
alg.garron
69stm / 18.82sec / 3.67tpsZBU2 B2 U2 L2 B' U F L' B U' B' F2 D B R' B2 L
x y2 r' R' F U' y R U2 // 2x2x2
x2 y R U F2 y R' F R // Xcross
y' U' R U R' // 2nd pair
U y' U R U' R' // 3rd pair
y2' U2' F' U F U' R U R' // 2 LL CE pairs
U2 R U' R' F' U2 F U' U U' R U R' U R U2' R' U // leave 3 corners
(z'y'x') D2' (R U R' U')3 D (R U R' U')3 D // sexy corners
alg.garron
74htm / 19.22sec / 3.85tpsZZL2 U2 L' R F R' F' D2 B' D L B2 F2 U' B2 R' B2 L'
x' z' D' L U' R' z R' U l // cross
y' R U R' U2' R U R' U' R' U R2 U' R' // 1st pair
y R' U' R2 U R' U R U' R' // 2nd pair
y U y' R' U R U R' U' R // 3rd pair
y2 U' U R U' R' U y' R' U' R // ZBLS
U3 R U2' R' U2 r' F R F' M' U' // ZBLL
alg.garron
58htm / 14.82sec / 3.91tpsLBLD U B2 L D U' R D R2 D2 R2 U2 R2 B' L B2 D'
x2 r U' R F F' U2 F U' (x2y') // EOLine
R2' R // RF pseudo block
L' R' U2' R U U' R U R U R U' R' U' R' // RB pair
L2 U2 L' U' L U L' U' L // FL block
L' L2 U L' U L U' L' // FB pair
U U' r U R' U' r' F R F' // CLL
U M2' U M U2 M' U M2' U' // ELL (Ua perm)
R2 // fix pseudoness (premove D2)
alg.garron
66htm / 19.24sec / 3.43tpsCFOPR' U2 R F2 L R U2 B2 R' D' B U' R D B2 D2 U' B2 L'
x' U' R' U R' (x2y') // 1x2x2
U' M' U' x // 1x2x3
r' U R' U' R U2 R U' R U R' U' r (y'x') // 1st layer / 1st Midge
y3 U R U' R' F R' F' R // 2nd Midge
R' U l U' R U l' // 3rd Midge
U2 L U' r' U L' U' r // 4th Midge
U2 F U R U' R' F' // EO
R' R U3 R U2 R' U' R U' R' // CO
U R U R' U' R' F R2 U' R' U' R U R' F' // CP
U' U M2' U' M U2 M' U' M2' U' // EP
alg.garron
90htm/85stm / 18.28sec / 4.92/4.65tpsTripodL2 D' F2 D L2 D F D' U' R F2 R F' R' B2 D U' F'
y2 U R2' F2 y' U' R' F R // cross
R U R' U R U2' R' U y R U R' // 1st pair
y' U' R U' R' U y' U R' U' R // 2nd pair
y' U R U' R' U y L' U L // 3rd pair
R U' R' U R U' R' // 4th pair
U U' M U F R U R' U' F' M' // OLL
U y' x U2' r' U' r U2' R' F R' F' R2 x' U // PLL (Ja perm)
alg.garron
67htm / 14.21sec / 4.71tpsSalviaR2 D2 B R2 D2 B2 R2 U' L D' R2 B2 F R B' F2 U2 B
x' y M' U L' U' L2' U2 z' // 2x2x2
U' F l' R' U' l U l' U2' R x' // Xcross
y' U' R' U R2 U R' // 2nd pair
y U' y U' R U' R' U R U R' // 3rd pair
y' U' R' F R F' U' R U R' U2' R U R' U // 1x2x2
x U R' U' R x' // tripod
y' R' U R' d' R' F' R2 U' R' U R' F R F // PLL (V perm)
alg.garron
64htm / 17.21sec / 3.71tpsTFML2 D2 F2 L2 U2 R' U' R' D U2 B R D2 F' R F2 L2 B2 R2
y' x' r' U' F' // 2 adjacent midges
R y U' L' U L U R U' R' D2' // 1st 2 corners
D' x F U' x' R U2' R' U R U' R' // 2nd 2 corners
y' U' R' F R F' R U R' // finish midges
M U' M' // 1st dedge
U y' M' U2 M // 2nd dedge
M U M' // 3rd dedge
y U' M' U2 M // 4th dedge
U2' r U' r' U' r U r' F' U F // CLL
M2' U' M U2 M' U' M2 U' // ELL (Ub perm)
alg.garron
64stm / 16.89sec / 3.79tpsBeltB2 U2 F2 L' F2 R B F2 R U2 L2 D' F R2 U2 F2 U' R' U
x' y' R' F B2 U (x2'z') // B2 Bomber
R U R' u' U u' x U' B U x' // 2nd midge
u' R U R' // 3rd midge
E R U' R' // 4th midge
U2 M' U2 M // 3rd dedge
y M' U M U M' U M U2 M' U2 M // 4th dedge / EO
y' (R U R' U')2 R U R' // 4th corner
R' U' R U' R' U2' R // OLL (sune)
U R U R' F' R U R' U' R' F R2 U' R' U // PLL (Jb perm)
alg.garron
68stm / 18.63sec / 3.65tpsHeiseD2 F2 U2 L F2 L R B2 R' B U' R2 F' R2 B' F2 L' U2 B
x' y2 R U R' U' M' U R U' r' U L2' y' R' U' R U (yx') // belt / EO
U' R U R' U R U2' R' // 1st look CO (sune)
x2' U' R2 U2' R U R' U R U2' R' U // 2nd look CO (conjugated sune)
x2 R2 D U R2 U R2' U' R2' U' R2 U' R2' R2 U2' R2 U2 R2' // separate U/D pieces
M2' U M' U2 M U M2' // 1st look PLL (Ua perm)
z2' M2' U' M U2 M' U' M2' U2 // 2nd look PLL (Ub perm)
alg.garron
66stm / 17.89sec / 3.69tpsHTAF R2 D2 F' R2 B' U F D2 B R B U2 R U2 B2 L2 F2
y' x' U' D' l U R B U2 (x2y') // 2x2x2
U' R' U' l U l' U2' l z // 2x2x3
R' y y' R' U' R y U' U R U R' // 3rd pair
y' U2 F' U' F U U2' R U' R' // 1x2x2
U2' U R U' R' // 3 CE pairs
U' U2 R U R' F' R U R' U' R' F R2 U' R' U' // leave 2 corners
y' F R2 x' D' x D L2 D' F R2 x' D' x D L2 D' // 2 twist commutator
alg.garron
66htm / 19.90sec / 3.32tpsReduxB2 R2 D2 F' L2 R2 D2 B D' L' F L B' R2 D' F2 R F' R'
x' y2 M' U M' U M U' M' F' (x2y')
L U' L' R U R' (yx2')
U2' R U R' U R U2' R' R2 R U R' U R U2' R'
R2 U' R2' U2 R2 U' R2' U2' F2 U' R2 U2' (x'zx')
U2 M2' U M2 U' x2' U' M U2 M U'
U2 M U2 M
z M U M2' U2 M2' U M'
alg.garron
61stm / 18.63sec / 3.27tpsRouxU B2 U L2 B2 D' B D R' U' B2 F2 R D' U' R2 F D2
x y2 R' F R y // 1x2x2
U M U x' r U r2' // pseudo 2x2x2
U' R' U R' U R U' R' // pseudo XXcross
U' R' U R U' R' M' // pseudoF2L -1 slot
U2 R' U U' R U' L' U R U' L U R' F R U R' U' F' // CLL
U M U' M' // EO
U' M' U2 M U M2' U M' U2 M (x'z'y') // stuff!
R2 x2' R2 U2' R2 U2 R2' // F2L
R' U L' U2' R U' LR' U L' U2' R U' r (x'z') L' // PLL (Na perm)
alg.garron
// 77stm / 19.42sec / 3.96tpsD' B2 F2 U F2 D' R F' L R F L R2 U B2 U F D' U2
y x r' U' R (xy'x) // 1x2x2
U' U R' U R' r' F // 1x2x3
U r' U' R' U R2 U' R U' R' U R // 1x2x2
U' M U M' U' R // 1x2x3
U2' R U2 R2' U' R2 U' R2' U2' R // CMLL
M' U M' U' M U M' // EO
U2 M2' U' // L4E
alg.garron
47 stm / 9.80sec // 4.80tps
Well, I mean, the blockbuilding aspect is an essential part of the concept behind the method. It's not just "lolol here's a funny way to do LS+LL". I hope you understand if I'm a little defensive of the purity of the method since I invented it.
You're welcome! Thank you for making the video & the elaborations. Updated.I love you for this, reconstructed everything in less than a day. Serious props.
Some elaboration; /snip
20 reconstructions sub 20(hours)Just a question: Are you even human? How can somebody reconstruct so many solves from so many methods so fast?
Same goes for the Tripod method. The first step apparently is to solve the equivalent of a Triple X-cross
1. Make a 2 by 2 by 2 block.
2. Extend to 2 by 2 by 3.
3. Create a 2 by 2 by 1 block on one unsolved face.
4. Create another 2 by 2 by 1 block on the other unsolved face.
5. Solve a corner edge pair in the unsolved "tripod".
6. Solve the last layer, which contains only 5 scrambled pieces.