STM God's Number?

sz35

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Hey guys,
As you know, God's number is 20 ... or isn't it?
Currently, all the research was done in HTM http://www.speedsolving.com/wiki/index.php/Half_Turn_Metric
I really don't like this system for many reasons (if M is two moves because it is R L', than L is two moves because it is R M'), And prefer STM
http://www.speedsolving.com/wiki/index.php/Slice_Turn_Metric
So I thought, is God's Number smaller in STM? It probably is, but I could not find an article about it when I searched the web.
For example, in HTM it is proven that superflip cannot be done in less than 20 moves, though in STM it takes only 16.
Any thoughts/ideas?
Shai
 
I believe that they found the HTM God's number by simple exhaustion; they just ran every cube state through an optimal solver. I suppose they chose HTM as opposed to STM simply because for STM they'd have to have more turns (the slice moves) programmed in, which would have slowed the search program down considerably.
 
I believe that they found the HTM God's number by simple exhaustion; they just ran every cube state through an optimal solver. I suppose they chose HTM as opposed to STM simply because for STM they'd have to have more turns (the slice moves) programmed in, which would have slowed the search program down considerably.

No, running every cube state through an optimal solver will not solve the problem, at least not within your lifetime. If you really want to know more details, have a look at

http://cube20.org/
and
http://kociemba.org/performance.htm
 
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